Video Games - NextGen gaming: on its way and here to stay
A comprehensive overview of the sector, with details on the latest technological developments and how players’ behaviour patterns are evolving
Game publisher and manufacturer strategies
• Strategies of the world’s top 15 video game publishers: development, publishing and distribution operations, positioning with respect to the Internet and mobile platforms
Market forecasts up to 2008 for Europe, the US and Japan
• Estimated console base (handheld and home)
• Sales value of consoles (handheld and home), and of the video game software market: home consoles, handhelds and PC
Challenges
• Year one for video games on mobile handsets: players, value chain, business model and billing mode, emerging gaming services, market forecasts
• Online gaming, assessment and forecasts: services, players, business models, massively multiplayer games, Flash games, international tournaments
Exclusive survey of over 400 gamers:
gamers’ profiles, budgets, expectations, habits and developments since the 2002 IDATE survey
Contents
1/ PUBLISHER STRATEGIES
Strategies of the world’s top 15 video game publishers – development, publishing, distribution, positioning in the online and mobile sectors
• Details of the mergers & acquisitions, strategic and technological partnerships of the past three years
• Financial data: turnover, net profits, revenue distribution by geographic zone and by platform, plus a ranking of industry’s top 20 companies
• Analysis: development strategy, editorial strategy, technologies, value chain,
development of web-based operations, development of mobile handset operations…
• Acclaim
• Activision
• Bandaï
• Capcom
• Electronic Arts Infogrames
• Konami
• Microsoft
• Namco
• Nintendo Sega
• Sony
• Square Enix
• Take Two
• Interactive THQ
• Ubi Soft
• Vivendi Universal
• Games
2/ DEVICES
Device wars: the next generation is coming!
• Current state of the console war being waged by Sony Computer Entertainment, Nintendo and Microsoft (PSX, PSOne/PS2, X-Box, GameCube, Phantom, DISCover)
• Positioning of new generation consoles: technical configuration, features, release dates, software catalogue (PS3, Nintendo N5, Xbox Next)
• Handheld console market expanding: Sony and Nokia going head to head with Nintendo (GP32, Game Boy Advance, Game Boy Advance SP, Nintendo DS, N-Gage, PSP, Zodiac)
• Video games on TV: state of affairs and the market’s leading players
3/ MARKETS AND FORECASTS
Market forecasts up to 2008 for Europe, the US and Japan
• Estimated console base (handheld and home)
• Console sales (handheld and home)
• Video game software market: home consoles, handhelds, PC
• Statistical data by country: France, the UK, Germany, the US, Japan and South Korea
EXCLUSIVE SURVEY - GAMER PROFILE
• 430 gamers surveyed
• Gamer profile:
- identity (age, gender),
- gaming habits (frequency, duration, game type, preferred devices)
- buying habits (online, frequency, budget, etc.)
- community membership, etc.
4/ ONLINE AND NETWORK GAMING
Current state & future prospects
• Online gaming services: players, service features and business models
• Massively multiplayer online games: future or fiction?
• Inventory of the leading online games: Everquest, Ultima Online, DAOF, Final Fantasy
• Flash games: a world apart?
• International competitions and tournaments-electronic entertainment and sport: WCG (Samsung), CPL,World Cup (LigArena)
5/ YEAR ONE FOR VIDEO GAMES ON MOBILE HANDSETS
• Analysis of the offer available on PDA/Smartphone
• XDA (02)
• MDA (T-Mobile)
• P900 (SonyEricsson)
• N-Gage (Nokia)
• 3650 (Nokia)
• SL55 (Siemens)
• GX20 (Sharp)
• Leading players and their strategic positioning
• Emergence of gaming services: features and challenges (i-mode, EzWeb, Vodafone Live!)
• Business models, billing methods
• Market prospects
• The value chain: a meeting of the video game and telecom sectors
• CodeToys
• Jamdat Mobile
• Digital Bridges
• Mforma Group Gameloft
• NewtGames
• In-Fusio