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您的位置:佐思研究报告和竞争情报网>>研究报告交易平台>>公共服务>>文体娱乐

全球娱乐技术市场研究报告——Global Markets for Entertainment Technologies
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纸介版价格:美元/篇 字数:万字
电子版价格:4850美元/篇 页数:
纸介版+电子版价格:美元 图表数:
完成日期:2008-09-02
关键字: 娱乐技术| Entertainment Technologies|
 联系方式: 北京:010-51266615 010-82863480/1/2/5 传真:010-82863486  上海:021-64871266 021-64872612 传真:021-64872324    [在线订购]  

发布时间:2008.7

摘要


INTRODUCTION

STUDY GOALS AND OBJECTIVES

 

BCC's goal in conducting this study was to explore the different factors affecting the industries directly related to entertainment technology. Our key objective was to present a comprehensive analysis of the current entertainment technology market categories and market trends, market drivers and inhibitors, and the size and growth of identified entertainment technology categories.
 
In considering entertainment technology as a whole business, professionals in entertainment-oriented businesses can see how their product offerings fit into the bigger landscape of technology-driven entertainment as a whole. This knowledge can help with product placement, market penetration, and better and more focused marketing in general. BCC Research used real revenue numbers to measure the global market value of the different entertainment-technology-related products that we present in this report.
 
REASONS FOR DOING THIS STUDY
 
Entertainment technology evolves whenever there is a significant innovation in a related technology. This symbiotic evolution is not in any way improper, but rather that one valid solution to a technical challenge frequently yields multiple derivations and variations on the theme. In general, entertainment technology is an intellectual property-savvy industry with companies regularly filing patents for at least their core technologies. By examining patents centrally related to entertainment technology, professionals either currently engaged in the industry or considering expanding into the entertainment market can gain a better understanding of the current industry stakeholders and their relative strengths and potential “green space” opportunities for new technology or products.
 
Entertainment is big business and, increasingly in a fast-paced world, consumers are turning to technology-driven entertainment. Entertainment technology is rapidly evolving in a multitude of different areas. Although the underlying intention of entertainment technology is to amuse and distract the consumer, the business side of this industry takes its creativity very seriously. Research and development budgets are enormous for this industry compared to many others.
 
Although some products never break into the black once they are offered on the market, product successes happen with amazing rapidity and for the time that a product is considered the latest greatest thing, consumers will clear a store’s shelves in hours or even minutes for the most popular products during key gift-giving seasons like Christmas.
 
 
INTENDED AUDIENCE
 
We have compiled a study of entertainment technology organized by category. Market segment financial numbers were based on real reported revenue and estimations and forecasts use conventional statistical estimation and forecasting algorithms and techniques.
 
Although entertainment technology is a largely consumer-driven market, marketing and advertising are unusually critical as well. Successful companies in this industry are well versed in market trends and consumer behavior because no company can afford a multimillion dollar loss because its chief competitor came out with a more popular product that it could have known about before scheduling its own million-dollar product offering.
 
There are consumer safety regulations that affect most products in entertainment technology, and this report briefly explores consumer safety and other relevant global regulations.
 
 This study will be of particular interest to professionals associated with innovative companies in the entertainment technology industry. While entertainment technology has been in existence since well before the beginning of the information age, entertainment technology as a whole is not considered together. If consumers who enjoy technology are considered as a whole, examining the broad spectrum of technology entertainment options is not only sensible but forward-thinking and proactive for professionals in the industry. If the “Widget” is an enormous Christmas hit one year, derivative or knock-off companies are bound to introduce a lower-cost and frequently lower-quality “Wydgette” to capitalize on consumers’ appreciation of the Widget and to benefit from consumer purchasing behavior without having to absorb the enormous expenditure of market research and product placement. Looking at categorized market patterns and trends can help companies not only with their relatively short-term stratagem but also in understanding the patterns of the industry as a whole.
 
SCOPE of report
 
The scope of this study encompasses seven identified categories of entertainment technology: technology toys and gadgets, home theater equipment, multifunctional personal devices, consumer imaging technology, in-vehicle entertainment technology, paid online entertainment, and programmed entertainment devices.
BCC analyzed the industry on a worldwide basis, from a market and product perspective as well as a technology perspective. Regulations in the U.S. and global markets were also examined to identify product introduction and product safety regulatory issues for stakeholders and potential stakeholders in this industry.
 
 
METHODOLOGY
 
BCC presents an analysis, across the entire entertainment technology market based on reported revenue dollars and units shipped as reported to the Securities and Exchange Commission (SEC) and/or other governmental agencies. We also analyze data gathered from various research sources via the Internet, including large databases such as the United States Patent Office (USPTO) databases of U.S. patents and patent applications, Micropatent’s searchable databases for U.S. and international patents and other intellectual property (IP) issues, and the searchable database available on the Internet from the European Patent Office for world and U.S. patents and patent applications.
 
INFORMATION SOURCES
 
BCC interviewed primary sources from many different stakeholder companies in the entertainment technology industry and analyzed public documents, SEC filings, corporate white papers, and other technical documentation for several dozen U.S. and international companies directly involved in manufacturing, distributing, and utilizing entertainment technology.
 
Additionally, BCC analyzed 1,187 design and utility patents filed in the U.S. and throughout the world on entertainment-related technology inventions.
 
 
ABOUT THE AUTHOR
 
Sarah LoPrinzi is a senior partner at Celtic Wolf Consulting, a Utah-based information technology (IT) and IP consulting company. She is a technology analyst and writer with more than 20 years’ experience, who formerly served as a U.S. Army Intelligence Analyst. LoPrinzi specializes in technology and intellectual property strategies and develops IP documentation and analysis studies for Fortune 100 companies, with particular emphasis on IT technology and algorithmically-based inventions. Her publications for BCC Research include RFID:  Technology, Applications, and Market Potential (IAS020A); The Global Market for Energy Management Information Systems (EGY052A); Technologies for Air Pollution Monitoring, Prevention, & Control (IAS001G); and Artificial Sensing:  Technologies and Emerging Markets (IAS021A); Advanced Materials for Sensors (AVM058A); Active, Controlled and Intelligence Packaging for Foods and Beverages (FOD038B); Emergency Response Technologies: Global Markets (SAS014A); and Process Spectroscopy Market and Technology Update (IAS008C).

 

目录及图表

 

 

Chapter-1: SUMMARY
SUMMARY TABLE GLOBAL VALUE OF ENTERTAINMENT TECHNOLOGY MARKET THROUGH 2013 ($ MILLIONS) 0
SUMMARY FIGURE 1 GROWTH OF ENTERTAINMENT TECHNOLOGY MARKET 2008 AND 2013 ($ MILLIONS) 0
SUMMARY FIGURE 2 GROWTH OF ENTERTAINMENT TECHNOLOGY MARKET 2008 AND 2013 (%) 0

Chapter-2: OVERVIEW
OVERVIEW 1
ENTERTAINMENT TECHNOLOGY CATEGORIES 2
TECHNOLOGY TOYS AND GADGETS 2
Toys and Devices Controlled by Digital Logic 3
Gaming Systems 4
Entertainment Robotics 5
Adult Entertainment Devices and Systems 5
HOME THEATER SYSTEMS 6
Home Theater Sound Systems 6
Home Theater Display Systems 7
Technology-Driven Home Theater Equipment 7
MULTIFUNCTIONAL PERSONAL DEVICES 8
Phones with Streaming Entertainment 8
Phones with Cameras 9
Personal Organizers with Entertainment 9
CONSUMER IMAGING TECHNOLOGY 9
Digital Cameras—Still Picture 9
Digital Cameras—Streaming/Moving 10
IN-VEHICLE ENTERTAINMENT TECHNOLOGY 11
OUT-OF-HOME ENTERTAINMENT TECHNOLOGY 11
Amusement and Theme Park Entertainment Technology 12
Entertainment Technology for Movies and Secondary Businesses 12
Special Effects for Out-of-Home Entertainment 13
Out-of-Home Theater-based Entertainment 13
ONLINE ENTERTAINMENT 13
Paid Streaming Media 14
For-Profit Gaming 14
Online Gambling 15
Chapter-3: ENTERTAINMENT TECHNOLOGY MARKET
ENTERTAINMENT TECHNOLOGY MARKET 16
TECHNOLOGY EVOLUTION 17
TABLE 1 ENTERTAINMENT TECHNOLOGY EVOLUTION 17
TABLE 1 (CONTINUED) 18
TECHNOLOGY EVOLUTION (CONTINUED) 19
ENTERTAINMENT TECHNOLOGY MARKET DRIVERS 20
ECONOMIC DRIVERS 20
MARKET DRIVERS 21
CONSUMER TRENDS 22
Chapter-4: MARKET FOR ENTERTAINMENT TECHNOLOGY
TABLE 2 GLOBAL VALUE OF ENTERTAINMENT TECHNOLOGY DEVICES MARKET, THROUGH 2013 ($ MILLIONS) 23
ADULT ENTERTAINMENT TECHNOLOGY MARKET 24
Programmed Entertainment 25
TABLE 3 GLOBAL VALUE OF PROGRAMMED ENTERTAINMENT THROUGH 2013 ($ MILLIONS) 26
TABLE 4 GLOBAL VALUE OF TECHNOLOGY TOYS AND GADGETS, THROUGH 2013 ($ MILLIONS) 27
TABLE 5 GLOBAL VALUE OF HOME THEATER MARKET, THROUGH 2013 ($ MILLIONS) 27
Programmed Entertainment (Continued) 28
TABLE 6 GLOBAL VALUE OF MULTIFUNCTIONAL PERSONAL DEVICES, THROUGH 2013 ($ MILLIONS) 29
TABLE 7 GLOBAL VALUE OF CONSUMER IMAGING TECHNOLOGY, THROUGH 2013 ($ MILLIONS) 30
TABLE 8 GLOBAL VALUE OF IN-VEHICLE ENTERTAINMENT TECHNOLOGY, THROUGH 2013 ($ MILLIONS) 31
TABLE 9 GLOBAL VALUE OF OUT-OF-HOME ENTERTAINMENT TECHNOLOGY, THROUGH 2013 ($ MILLIONS) 32
TABLE 10 GLOBAL VALUE OF ONLINE ENTERTAINMENT, THROUGH 2013 ($ MILLIONS) 33
TABLE 11 GLOBAL VALUE OF PROGRAMMED ENTERTAINMENT DEVICES THROUGH 2013 ($ MILLIONS) 34
TABLE 12 GLOBAL VALUE OF TELEVISION ENTERTAINMENT, THROUGH 2013 ($ MILLIONS) 35
TABLE 13 GLOBAL VALUE OF FIXED MEDIA DEVICES, THROUGH 2013 ($ MILLIONS) 36
Programmed Entertainment (Continued) 37
Chapter-5: TECHNOLOGY
ENTERTAINMENT TECHNOLOGY DEVICES 38
TECHNOLOGY TOYS AND GADGETS 38
Toys and Devices Controlled by Digital Logic 38
Gaming Systems 39
Gaming Systems (Continued) 40
Entertainment Robotics 41
HOME THEATER TECHNOLOGY 42
MULTIFUNCTIONAL PERSONAL DEVICES 43
Phones with Internet or Other Additional Functions 44
CONSUMER IMAGING TECHNOLOGY 45
Consumer Imaging Technology (Continued) 46
IN-VEHICLE ENTERTAINMENT TECHNOLOGY 47
In-Vehicle Entertainment Technology (Continued) 48
OUT-OF-HOME ENTERTAINMENT TECHNOLOGY 49
Out-of-Home Entertainment Technology (Continued) 50
Out-of-Home-Based Theater Technology 51
PROGRAMMED ENTERTAINMENT TECHNOLOGY 52
ONLINE ENTERTAINMENT 52
Streaming Media Technology 52
Streaming Media Technology (Continued) 53
PROGRAMMED ENTERTAINMENT DEVICES 54
Television Entertainment 54
Television Entertainment (Continued) 55
TECHNOLOGY DEVELOPMENT 56
TABLE 14 ENTERTAINMENT TECHNOLOGY INNOVATIONS 56
TABLE 14 (CONTINUED) 57
TABLE14 (CONTINUED) 58
TABLE 14 (CONTINUED) 59
TECHNOLOGY DEVELOPMENT (CONTINUED) 60
TECHNOLOGY DEVELOPMENT (CONTINUED) 61
TECHNOLOGY DEVELOPMENT (CONTINUED) 62
TECHNOLOGY DEVELOPMENT (CONTINUED) 63
TECHNOLOGY DEVELOPMENT (CONTINUED) 64
ENTERTAINMENT TECHNOLOGY DEVICES 38
TECHNOLOGY TOYS AND GADGETS 38
Toys and Devices Controlled by Digital Logic 38
Gaming Systems 39
Gaming Systems (Continued) 40
Entertainment Robotics 41
HOME THEATER TECHNOLOGY 42
MULTIFUNCTIONAL PERSONAL DEVICES 43
Phones with Internet or Other Additional Functions 44
CONSUMER IMAGING TECHNOLOGY 45
Consumer Imaging Technology (Continued) 46
IN-VEHICLE ENTERTAINMENT TECHNOLOGY 47
In-Vehicle Entertainment Technology (Continued) 48
OUT-OF-HOME ENTERTAINMENT TECHNOLOGY 49
Out-of-Home Entertainment Technology (Continued) 50
Out-of-Home-Based Theater Technology 51
PROGRAMMED ENTERTAINMENT TECHNOLOGY 52
ONLINE ENTERTAINMENT 52
Streaming Media Technology 52
Streaming Media Technology (Continued) 53
PROGRAMMED ENTERTAINMENT DEVICES 54
Television Entertainment 54
Television Entertainment (Continued) 55
TECHNOLOGY DEVELOPMENT 56
TABLE 14 ENTERTAINMENT TECHNOLOGY INNOVATIONS 56
TABLE 14 (CONTINUED) 57
TABLE14 (CONTINUED) 58
TABLE 14 (CONTINUED) 59
TECHNOLOGY DEVELOPMENT (CONTINUED) 60
TECHNOLOGY DEVELOPMENT (CONTINUED) 61
TECHNOLOGY DEVELOPMENT (CONTINUED) 62
TECHNOLOGY DEVELOPMENT (CONTINUED) 63
TECHNOLOGY DEVELOPMENT (CONTINUED) 64
ENTERTAINMENT TECHNOLOGY DEVICES 38
TECHNOLOGY TOYS AND GADGETS 38
Toys and Devices Controlled by Digital Logic 38
Gaming Systems 39
Gaming Systems (Continued) 40
Entertainment Robotics 41
HOME THEATER TECHNOLOGY 42
MULTIFUNCTIONAL PERSONAL DEVICES 43
Phones with Internet or Other Additional Functions 44
CONSUMER IMAGING TECHNOLOGY 45
Consumer Imaging Technology (Continued) 46
IN-VEHICLE ENTERTAINMENT TECHNOLOGY 47
In-Vehicle Entertainment Technology (Continued) 48
OUT-OF-HOME ENTERTAINMENT TECHNOLOGY 49
Out-of-Home Entertainment Technology (Continued) 50
Out-of-Home-Based Theater Technology 51
PROGRAMMED ENTERTAINMENT TECHNOLOGY 52
ONLINE ENTERTAINMENT 52
Streaming Media Technology 52
Streaming Media Technology (Continued) 53
PROGRAMMED ENTERTAINMENT DEVICES 54
Television Entertainment 54
Television Entertainment (Continued) 55
TECHNOLOGY DEVELOPMENT 56
TABLE 14 ENTERTAINMENT TECHNOLOGY INNOVATIONS 56
TABLE 14 (CONTINUED) 57
TABLE14 (CONTINUED) 58
TABLE 14 (CONTINUED) 59
TECHNOLOGY DEVELOPMENT (CONTINUED) 60
TECHNOLOGY DEVELOPMENT (CONTINUED) 61
TECHNOLOGY DEVELOPMENT (CONTINUED) 62
TECHNOLOGY DEVELOPMENT (CONTINUED) 63
TECHNOLOGY DEVELOPMENT (CONTINUED) 64
ENTERTAINMENT TECHNOLOGY DEVICES 38
TECHNOLOGY TOYS AND GADGETS 38
Toys and Devices Controlled by Digital Logic 38
Gaming Systems 39
Gaming Systems (Continued) 40
Entertainment Robotics 41
HOME THEATER TECHNOLOGY 42
MULTIFUNCTIONAL PERSONAL DEVICES 43
Phones with Internet or Other Additional Functions 44
CONSUMER IMAGING TECHNOLOGY 45
Consumer Imaging Technology (Continued) 46
IN-VEHICLE ENTERTAINMENT TECHNOLOGY 47
In-Vehicle Entertainment Technology (Continued) 48
OUT-OF-HOME ENTERTAINMENT TECHNOLOGY 49
Out-of-Home Entertainment Technology (Continued) 50
Out-of-Home-Based Theater Technology 51
PROGRAMMED ENTERTAINMENT TECHNOLOGY 52
ONLINE ENTERTAINMENT 52
Streaming Media Technology 52
Streaming Media Technology (Continued) 53
PROGRAMMED ENTERTAINMENT DEVICES 54
Television Entertainment 54
Television Entertainment (Continued) 55
TECHNOLOGY DEVELOPMENT 56
TABLE 14 ENTERTAINMENT TECHNOLOGY INNOVATIONS 56
TABLE 14 (CONTINUED) 57
TABLE14 (CONTINUED) 58
TABLE 14 (CONTINUED) 59
TECHNOLOGY DEVELOPMENT (CONTINUED) 60
TECHNOLOGY DEVELOPMENT (CONTINUED) 61
TECHNOLOGY DEVELOPMENT (CONTINUED) 62
TECHNOLOGY DEVELOPMENT (CONTINUED) 63
TECHNOLOGY DEVELOPMENT (CONTINUED) 64
ENTERTAINMENT TECHNOLOGY DEVICES 38
TECHNOLOGY TOYS AND GADGETS 38
Toys and Devices Controlled by Digital Logic 38
Gaming Systems 39
Gaming Systems (Continued) 40
Entertainment Robotics 41
HOME THEATER TECHNOLOGY 42
MULTIFUNCTIONAL PERSONAL DEVICES 43
Phones with Internet or Other Additional Functions 44
CONSUMER IMAGING TECHNOLOGY 45
Consumer Imaging Technology (Continued) 46
IN-VEHICLE ENTERTAINMENT TECHNOLOGY 47
In-Vehicle Entertainment Technology (Continued) 48
OUT-OF-HOME ENTERTAINMENT TECHNOLOGY 49
Out-of-Home Entertainment Technology (Continued) 50
Out-of-Home-Based Theater Technology 51
PROGRAMMED ENTERTAINMENT TECHNOLOGY 52
ONLINE ENTERTAINMENT 52
Streaming Media Technology 52
Streaming Media Technology (Continued) 53
PROGRAMMED ENTERTAINMENT DEVICES 54
Television Entertainment 54
Television Entertainment (Continued) 55
TECHNOLOGY DEVELOPMENT 56
TABLE 14 ENTERTAINMENT TECHNOLOGY INNOVATIONS 56
TABLE 14 (CONTINUED) 57
TABLE14 (CONTINUED) 58
TABLE 14 (CONTINUED) 59
TECHNOLOGY DEVELOPMENT (CONTINUED) 60
TECHNOLOGY DEVELOPMENT (CONTINUED) 61
TECHNOLOGY DEVELOPMENT (CONTINUED) 62
TECHNOLOGY DEVELOPMENT (CONTINUED) 63
TECHNOLOGY DEVELOPMENT (CONTINUED) 64
Chapter-6: PROFILES OF ENTERTAINMENT TECHNOLOGY COMPANIES
2929 ENTERTAINMENT 65
ADCOM ADVANTAGE SOUND IMAGE 65
ADCOM’S INTELLECTUAL PROPERTY 65
TABLE 15 ADCOM PATENTS BY COUNTRY 65
TABLE 16 ADCOM PATENTS BY PUBLICATION YEAR, 2002 AND 2003 66
TABLE 17 ADCOM PATENTS BY PATENT LIFE CYCLE 66
TABLE 18 ADCOM PATENTS BY INVENTION TYPE 66
ALIENWARE CORP. 67
ALIENWARE’S INTELLECTUAL PROPERTY 67
TABLE 19 ALIENWARE PATENTS BY COUNTRY 67
TABLE 20 ALIENWARE PATENTS BY PUBLICATION YEAR, 2004-2008 67
TABLE 21 ALIENWARE PATENTS BY PATENT LIFE CYCLE 68
TABLE 22 ALIENWARE PATENTS BY INVENTION TYPE 68
ALPINE ELECTRONICS OF AMERICA, INC. 68
ALPINE ELECTRONICS’ INTELLECTUAL PROPERTY 69
TABLE 23 ALPINE PATENTS BY COUNTRY 69
TABLE 24 ALPINE PATENTS BY PUBLICATION YEAR, 2007 AND 2008 69
TABLE 25 ALPINE PATENTS BY PATENT LIFE CYCLE 69
TABLE 26 ALPINE PATENTS BY INVENTION TYPE 70
ALPS/ADVANCED LIGHTING & PRODUCTION SERVICES, INC. 70
ALTMAN LIGHTING, INC. 70
ALTMAN LIGHTING’S INTELLECTUAL PROPERTY 71
TABLE 27 ALTMAN LIGHTING PATENTS BY COUNTRY 71
TABLE 28 ALTMAN LIGHTING PATENTS BY PUBLICATION YEAR, 1984-2004 71
TABLE 29 ALTMAN LIGHTING PATENTS BY PATENT LIFE CYCLE 71
TABLE 30 ALTMAN LIGHTING PATENTS BY INVENTION TYPE 72
APPLE, INC. 72
APPLE’S INTELLECTUAL PROPERTY 72
TABLE 31 APPLE PATENTS BY COUNTRY 72
TABLE 32 APPLE PATENTS BY PUBLICATION YEAR, 1992-2008 73
TABLE 33 APPLE PATENTS BY PATENT LIFE CYCLE 73
TABLE 34 APPLE PATENTS BY INVENTION TYPE 73
ARRIS, INC. 74
ATARI 74
ATARI’S INTELLECTUAL PROPERTY 74
TABLE 35 ATARI PATENTS BY COUNTRY 74
TABLE 36 ATARI PATENTS BY PUBLICATION YEAR, 1993-2006 75
TABLE 37 ATARI PATENTS BY PATENT LIFE CYCLE 75
TABLE 38 ATARI PATENTS BY INVENTION TYPE 75
TABLE 38 (CONTINUED) 76
AUDIOVOX 76
AUDIOVOX’S INTELLECTUAL PROPERTY 76
TABLE 39 AUDIOVOX PATENTS BY COUNTRY 76
TABLE 40 AUDIOVOX PATENTS BY PUBLICATION YEAR, 2006 AND 2007 77
TABLE 41 AUDIOVOX PATENTS BY PATENT LIFE CYCLE 77
TABLE 42 AUDIOVOX PATENTS BY INVENTION TYPE 77
AV PRO, INC. 78
BANDAI CO., LTD. 78
BANDAI’S INTELLECTUAL PROPERTY 78
TABLE 43 BANDAI PATENTS BY COUNTRY 78
TABLE 44 BANDAI PATENTS BY PUBLICATION YEAR, 1998-2008 79
TABLE 45 BANDAI PATENTS BY PATENT LIFE CYCLE 79
TABLE 46 BANDAI PATENTS BY INVENTION TYPE 79
BENQ 80
BENQ INTELLECTUAL PROPERTY 80
TABLE 47 BENQ PATENTS BY COUNTRY 80
TABLE 48 BENQ PATENTS BY PUBLICATION YEAR, 2007 AND 2008 81
TABLE 49 BENQ PATENTS BY PATENT LIFE CYCLE 81
TABLE 50 BENQ PATENTS BY INVENTION TYPE 81
BITTORRENT, INC. 82
BITTORRENT INTELLECTUAL PROPERTY 82
TABLE 51 BITTORRENT PATENTS BY COUNTRY 82
TABLE 52 BITTORRENT PATENTS BY PUBLICATION YEAR, 2007 AND 2008 82
TABLE 53 BITTORRENT PATENTS BY PATENT LIFE CYCLE 83
TABLE 54 BITTORRENT PATENTS BY INVENTION TYPE 83
BOSTON ACOUSTICS 83
BOSTON ACOUSTICS’ INTELLECTUAL PROPERTY 84
TABLE 55 BOSTON ACOUSTICS PATENTS BY COUNTRY 84
TABLE 56 BOSTON ACOUSTICS PATENTS BY PUBLICATION YEAR, 1989-2007 84
TABLE 57 BOSTON ACOUSTICS PATENTS BY PATENT LIFE CYCLE 84
TABLE 58 BOSTON ACOUSTICS PATENTS BY INVENTION TYPE 85
CAMBRIDGE SOUNDWORKS 85
CANON 85
CANON’S INTELLECTUAL PROPERTY 86
TABLE 59 CANON PATENTS BY COUNTRY 86
TABLE 60 CANON PATENTS BY PUBLICATION YEAR, 2003-2008 86
TABLE 61 CANON PATENTS BY PATENT LIFE CYCLE 86
TABLE 62 CANON PATENTS BY INVENTION TYPE 87
CAPCOM USA 87
CASIO 87
DELUXE ENTERTAINMENT SERVICES GROUP, INC. 88
DENON 88
DISH NETWORK 88
DOLBY 89
DOLBY’S INTELLECTUAL PROPERTY 89
TABLE 63 DOLBY PATENTS BY COUNTRY 89
TABLE 64 DOLBY PATENTS BY PUBLICATION YEAR, 2004-2008 89
TABLE 65 DOLBY PATENTS BY PATENT LIFE CYCLE 90
TABLE 66 DOLBY PATENTS BY INVENTION TYPE 90
FUJITSU 90
FUJITSU’S INTELLECTUAL PROPERTY 91
TABLE 67 FUJITSU PATENTS BY COUNTRY 91
TABLE 68 FUJITSU PATENTS BY YEAR, 1987-2008 91
TABLE 69 FUJITSU PATENTS BY PATENT LIFE CYCLE 91
TABLE 70 FUJITSU PATENTS BY INVENTION TYPE 92
GARMIN 92
GARMIN’S INTELLECTUAL PROPERTY 93
TABLE 71 GARMIN PATENTS BY COUNTRY 93
TABLE 72 GARMIN PATENTS BY PUBLICATION YEAR, 2002-2008 93
TABLE 73 GARMIN PATENTS BY PATENT LIFE CYCLE 93
TABLE 74 GARMIN PATENTS BY INVENTION TYPE 94
HARMAN KARDON 94
HASBRO 94
HEWLETT-PACKARD 94
HP’S INTELLECTUAL PROPERTY 95
TABLE 75 HP PATENTS BY COUNTRY 95
TABLE 76 HP PATENTS BY PUBLICATION YEAR, 1997-2008 95
TABLE 77 HP PATENTS BY PATENT LIFE CYCLE 96
TABLE 78 HP PATENTS BY INVENTION TYPE 96
HIGH END SYSTEMS, INC. 96
HIGH END SYSTEMS’ INTELLECTUAL PROPERTY 97
TABLE 79 HIGH END SYSTEMS PATENTS BY COUNTRY 97
TABLE 80 HIGH END SYSTEMS PATENTS BY PUBLICATION YEAR, 1994-2008 97
TABLE 81 HIGH END SYSTEMS PATENTS BY PATENT LIFE CYCLE 98
TABLE 82 HIGH END SYSTEMS PATENTS BY INVENTION TYPE 98
HITACHI 98
HITACHI’S INTELLECTUAL PROPERTY 99
TABLE 83 HITACHI PATENTS BY COUNTRY 99
TABLE 84 HITACHI PATENTS BY PUBLICATION YEAR, 1998-2007 99
TABLE 85 HITACHI PATENTS BY PATENT LIFE CYCLE 99
TABLE 86 HITACHI PATENTS BY INVENTION TYPE 100
IMAX CORP. 100
IMAX’S INTELLECTUAL PROPERTY 100
TABLE 87 IMAX PATENTS BY COUNTRY 100
TABLE 88 IMAX PATENTS BY PUBLICATION YEAR, 1990-2008 101
TABLE 89 IMAX PATENTS BY PATENT LIFE CYCLE 101
TABLE 90 IMAX PATENTS BY INVENTION TYPE 102
INFOCUS 102
INFOCUS INTELLECTUAL PROPERTY 102
TABLE 91 INFOCUS PATENTS BY COUNTRY 102
TABLE 92 INFOCUS PATENTS BY PUBLICATION YEAR, 2000-2007 103
TABLE 93 INFOCUS PATENTS BY PATENT LIFE CYCLE 103
TABLE 94 INFOCUS PATENTS BY INVENTION TYPE 103
INTEL CORP. DIGITAL HOME GROUP 104
INTEL’S INTELLECTUAL PROPERTY 104
TABLE 95 INTEL PATENTS BY COUNTRY 104
TABLE 96 INTEL PATENTS BY PUBLICATION YEAR, 1994-2008 104
TABLE 97 INTEL PATENTS BY PATENT LIFE CYCLE 105
TABLE 98 INTEL PATENTS BY INVENTION TYPE 105
INTERACTIVE GAMING SYSTEMS 106
KLIPSCH 106
KLIPSCH'S INTELLECTUAL PROPERTY 106
TABLE 99 KLIPSCH PATENTS BY COUNTRY 106
TABLE 100 KLIPSCH PATENTS BY PUBLICATION YEAR, 1979-2008 107
TABLE 101 KLIPSCH PATENTS BY PATENT LIFE CYCLE 107
TABLE 102 KLIPSCH PATENTS BY INVENTION TYPE 107
KODAK 108
KODAK'S INTELLECTUAL PROPERTY 108
TABLE 103   KODAK PATENTS BY COUNTRY 108
TABLE 104 KODAK PATENTS BY PUBLICATION YEAR, 1984-2007 108
TABLE 105 KODAK PATENTS BY PATENT LIFE CYCLE 109
TABLE 106 KODAK PATENTS BY INVENTION TYPE 109
LEAPFROG ENTERPRISES, INC. 109
LEAPFROG’S INTELLECTUAL PROPERTY 110
TABLE 107   LEAPFROG PATENTS BY COUNTRY 110
TABLE 108 LEAPFROG PATENTS BY PUBLICATION YEAR, 2004-2007 110
TABLE 109 LEAPFROG PATENTS BY PATENT LIFE CYCLE 110
TABLE 110 LEAPFROG PATENTS BY INVENTION TYPE 111
LEGO 111
LEGO’S INTELLECTUAL PROPERTY 111
TABLE 111   LEGO PATENTS BY COUNTRY 111
TABLE 112 LEGO PATENTS BY PUBLICATION YEAR, 2004 AND 2007 112
TABLE 113 LEGO PATENTS BY PATENT LIFE CYCLE 112
TABLE 114 LEGO PATENTS BY INVENTION TYPE 112
LG ELECTRONICS 113
LG ELECTRONICS’ INTELLECTUAL PROPERTY 113
TABLE 115   LG ELECTRONICS PATENTS BY COUNTRY 113
TABLE 116 LG ELECTRONICS PATENTS BY PUBLICATION YEAR, 2002-2008 113
TABLE 117 LG ELECTRONICS PATENTS BY PATENT LIFE CYCLE 114
TABLE 118 LG ELECTRONICS PATENTS BY INVENTION TYPE 114
MICROSOFT 115
MICROSOFT’S INTELLECTUAL PROPERTY 115
TABLE 119   MICROSOFT PATENTS BY COUNTRY 115
TABLE 120 MICROSOFT PATENTS BY PUBLICATION YEAR, 2001-2008 116
TABLE 121 MICROSOFT PATENTS BY PATENT LIFE CYCLE 116
TABLE 122 MICROSOFT PATENTS BY INVENTION TYPE 116
NINTENDO 117
NINTENDO’S INTELLECTUAL PROPERTY 117
TABLE 123   NINTENDO PATENTS BY COUNTRY 117
TABLE 124 NINTENDO PATENTS BY PUBLICATION YEAR, 1992-2008 118
TABLE 125 NINTENDO PATENTS BY PATENT LIFE CYCLE 118
TABLE 126 NINTENDO PATENTS BY INVENTION TYPE 118
NOKIA 119
NOKIA’S INTELLECTUAL PROPERTY 119
TABLE 127   NOKIA PATENTS BY COUNTRY 119
TABLE 128 NOKIA PATENTS BY PUBLICATION YEAR, 2000-2008 119
TABLE 129 NOKIA PATENTS BY PATENT LIFE CYCLE 120
TABLE 130 NOKIA PATENTS BY INVENTION TYPE 120
OLYMPUS 121
OLYMPUS’ INTELLECTUAL PROPERTY 121
TABLE 131   OLYMPUS PATENTS BY COUNTRY 121
TABLE 132 OLYMPUS PATENTS BY PUBLICATION YEAR, 1992-2009 121
TABLE 133 OLYMPUS PATENTS BY PATENT LIFE CYCLE 122
TABLE 134 OLYMPUS PATENTS BY INVENTION TYPE 122
ONE VOICE TECHNOLOGIES, INC. 122
ONE VOICE TECHNOLOGIES' INTELLECTUAL PROPERTY 123
TABLE 135   ONE VOICE TECHNOLOGIES PATENTS BY COUNTRY 123
TABLE 136 ONE VOICE TECHNOLOGIES PATENTS BY PUBLICATION YEAR, 2001-2006 123
TABLE 137 ONE VOICE TECHNOLOGIES PATENTS BY PATENT LIFE CYCLE 123
TABLE 138 ONE VOICE TECHNOLOGIES PATENTS BY INVENTION TYPE 124
PANASONIC 124
PIONEER 124
PIONEER'S INTELLECTUAL PROPERTY 125
TABLE 139   PIONEER PATENTS BY COUNTRY 125
TABLE 140 PIONEER PATENTS BY PUBLICATION YEAR, 2000-2008 125
TABLE 141 PIONEER PATENTS BY PATENT LIFE CYCLE 125
TABLE 142 PIONEER PATENTS BY INVENTION TYPE 126
SAMSUNG 126
SAMSUNG’S INTELLECTUAL PROPERTY 127
TABLE 143   SAMSUNG PATENTS BY COUNTRY 127
TABLE 144 SAMSUNG PATENTS BY PUBLICATION YEAR, 2002-2008 127
TABLE 145 SAMSUNG PATENTS BY PATENT LIFE CYCLE 127
TABLE 146 SAMSUNG PATENTS BY INVENTION TYPE 128
SANYO 128
SEGA 128
SEGA’S INTELLECTUAL PROPERTY 129
TABLE 147   SEGA PATENTS BY COUNTRY 129
TABLE 148 SEGA PATENTS BY PUBLICATION YEAR, 2006-2008 129
TABLE 149 SEGA PATENTS BY PATENT LIFE CYCLE 129
TABLE 150 SEGA PATENTS BY INVENTION TYPE 130
SIRIUS 130
SONY 131
SONY’S INTELLECTUAL PROPERTY 131
TABLE 151   SONY PATENTS BY COUNTRY 131
TABLE 152 SONY PATENTS BY PUBLICATION YEAR, 2000-2007 131
TABLE 153 SONY PATENTS BY PATENT LIFE CYCLE 132
TABLE 154 SONY PATENTS BY INVENTION TYPE 132
THX 132
THX’S INTELLECTUAL PROPERTY 133
TABLE 155   THX PATENTS BY COUNTRY 133
TABLE 156 THX PATENTS BY PUBLICATION YEAR, 2005-2008 133
TABLE 157 THX PATENTS BY PATENT LIFE CYCLE 133
TABLE 158 THX PATENTS BY INVENTION TYPE 134
ENTERTAINMENT TECHNOLOGY PATENTS 134
PATENTS BY YEAR 134
TABLE 159 AGGREGATE ENTERTAINMENT TECHNOLOGY PATENTS BY PUBLICATION YEAR, 1969-2008 135
PATENTS BY LIFE CYCLE 136
TABLE 160 AGGREGATE PATENTS BY LIFE CYCLE 136
PATENTS BY INVENTION TYPE 136
TABLE 161 AGGREGATE PATENTS BY INVENTION TYPE (TOP 20) 137
PATENTS BY ASSIGNEE 137
TABLE 162 AGGREGATE PATENTS BY ASSIGNEES (TOP 20) 138
WORLD DISTRIBUTION TRENDS 2008 – 2013 139
FIGURE 1 GLOBAL DISTRIBUTION OF ENTERTAINMENT TECHNOLOGY REVENUES, 2008 (%) 139
FIGURE 2 GLOBAL DISTRIBUTION OF ENTERTAINMENT TECHNOLOGY REVENUES, 2013 (%) 140
Chapter-7: APPENDIX A
ENTERTAINMENT TECHNOLOGY COMPANIES 141
TABLE 163 ENTERTAINMENT TECHNOLOGY COMPANIES 141
TABLE 163 (CONTINUED) 142
TABLE 163 (CONTINUED) 143
TABLE 163 (CONTINUED) 144
TABLE 163 (CONTINUED) 145
TABLE 163 (CONTINUED) 146
TABLE 163 (CONTINUED) 147
TABLE 163 (CONTINUED) 148
TABLE 163 (CONTINUED) 149
TABLE 163 (CONTINUED) 150
TABLE 163 (CONTINUED) 151
TABLE 163 (CONTINUED) 152
TABLE 163 (CONTINUED) 153
TABLE 163 (CONTINUED) 154
TABLE 163 (CONTINUED) 155
Chapter-8: APPENDIX B
2929 ENTERTAINMENT 65
ADCOM ADVANTAGE SOUND IMAGE 65
ADCOM’S INTELLECTUAL PROPERTY 65
TABLE 15 ADCOM PATENTS BY COUNTRY 65
TABLE 16 ADCOM PATENTS BY PUBLICATION YEAR, 2002 AND 2003 66
TABLE 17 ADCOM PATENTS BY PATENT LIFE CYCLE 66
TABLE 18 ADCOM PATENTS BY INVENTION TYPE 66
ALIENWARE CORP. 67
ALIENWARE’S INTELLECTUAL PROPERTY 67
TABLE 19 ALIENWARE PATENTS BY COUNTRY 67
TABLE 20 ALIENWARE PATENTS BY PUBLICATION YEAR, 2004-2008 67
TABLE 21 ALIENWARE PATENTS BY PATENT LIFE CYCLE 68
TABLE 22 ALIENWARE PATENTS BY INVENTION TYPE 68
ALPINE ELECTRONICS OF AMERICA, INC. 68
ALPINE ELECTRONICS’ INTELLECTUAL PROPERTY 69
TABLE 23 ALPINE PATENTS BY COUNTRY 69
TABLE 24 ALPINE PATENTS BY PUBLICATION YEAR, 2007 AND 2008 69
TABLE 25 ALPINE PATENTS BY PATENT LIFE CYCLE 69
TABLE 26 ALPINE PATENTS BY INVENTION TYPE 70
ALPS/ADVANCED LIGHTING & PRODUCTION SERVICES, INC. 70
ALTMAN LIGHTING, INC. 70
ALTMAN LIGHTING’S INTELLECTUAL PROPERTY 71
TABLE 27 ALTMAN LIGHTING PATENTS BY COUNTRY 71
TABLE 28 ALTMAN LIGHTING PATENTS BY PUBLICATION YEAR, 1984-2004 71
TABLE 29 ALTMAN LIGHTING PATENTS BY PATENT LIFE CYCLE 71
TABLE 30 ALTMAN LIGHTING PATENTS BY INVENTION TYPE 72
APPLE, INC. 72
APPLE’S INTELLECTUAL PROPERTY 72
TABLE 31 APPLE PATENTS BY COUNTRY 72
TABLE 32 APPLE PATENTS BY PUBLICATION YEAR, 1992-2008 73
TABLE 33 APPLE PATENTS BY PATENT LIFE CYCLE 73
TABLE 34 APPLE PATENTS BY INVENTION TYPE 73
ARRIS, INC. 74
ATARI 74
ATARI’S INTELLECTUAL PROPERTY 74
TABLE 35 ATARI PATENTS BY COUNTRY 74
TABLE 36 ATARI PATENTS BY PUBLICATION YEAR, 1993-2006 75
TABLE 37 ATARI PATENTS BY PATENT LIFE CYCLE 75
TABLE 38 ATARI PATENTS BY INVENTION TYPE 75
TABLE 38 (CONTINUED) 76
AUDIOVOX 76
AUDIOVOX’S INTELLECTUAL PROPERTY 76
TABLE 39 AUDIOVOX PATENTS BY COUNTRY 76
TABLE 40 AUDIOVOX PATENTS BY PUBLICATION YEAR, 2006 AND 2007 77
TABLE 41 AUDIOVOX PATENTS BY PATENT LIFE CYCLE 77
TABLE 42 AUDIOVOX PATENTS BY INVENTION TYPE 77
AV PRO, INC. 78
BANDAI CO., LTD. 78
BANDAI’S INTELLECTUAL PROPERTY 78
TABLE 43 BANDAI PATENTS BY COUNTRY 78
TABLE 44 BANDAI PATENTS BY PUBLICATION YEAR, 1998-2008 79
TABLE 45 BANDAI PATENTS BY PATENT LIFE CYCLE 79
TABLE 46 BANDAI PATENTS BY INVENTION TYPE 79
BENQ 80
BENQ INTELLECTUAL PROPERTY 80
TABLE 47 BENQ PATENTS BY COUNTRY 80
TABLE 48 BENQ PATENTS BY PUBLICATION YEAR, 2007 AND 2008 81
TABLE 49 BENQ PATENTS BY PATENT LIFE CYCLE 81
TABLE 50 BENQ PATENTS BY INVENTION TYPE 81
BITTORRENT, INC. 82
BITTORRENT INTELLECTUAL PROPERTY 82
TABLE 51 BITTORRENT PATENTS BY COUNTRY 82
TABLE 52 BITTORRENT PATENTS BY PUBLICATION YEAR, 2007 AND 2008 82
TABLE 53 BITTORRENT PATENTS BY PATENT LIFE CYCLE 83
TABLE 54 BITTORRENT PATENTS BY INVENTION TYPE 83
BOSTON ACOUSTICS 83
BOSTON ACOUSTICS’ INTELLECTUAL PROPERTY 84
TABLE 55 BOSTON ACOUSTICS PATENTS BY COUNTRY 84
TABLE 56 BOSTON ACOUSTICS PATENTS BY PUBLICATION YEAR, 1989-2007 84
TABLE 57 BOSTON ACOUSTICS PATENTS BY PATENT LIFE CYCLE 84
TABLE 58 BOSTON ACOUSTICS PATENTS BY INVENTION TYPE 85
CAMBRIDGE SOUNDWORKS 85
CANON 85
CANON’S INTELLECTUAL PROPERTY 86
TABLE 59 CANON PATENTS BY COUNTRY 86
TABLE 60 CANON PATENTS BY PUBLICATION YEAR, 2003-2008 86
TABLE 61 CANON PATENTS BY PATENT LIFE CYCLE 86
TABLE 62 CANON PATENTS BY INVENTION TYPE 87
CAPCOM USA 87
CASIO 87
DELUXE ENTERTAINMENT SERVICES GROUP, INC. 88
DENON 88
DISH NETWORK 88
DOLBY 89
DOLBY’S INTELLECTUAL PROPERTY 89
TABLE 63 DOLBY PATENTS BY COUNTRY 89
TABLE 64 DOLBY PATENTS BY PUBLICATION YEAR, 2004-2008 89
TABLE 65 DOLBY PATENTS BY PATENT LIFE CYCLE 90
TABLE 66 DOLBY PATENTS BY INVENTION TYPE 90
FUJITSU 90
FUJITSU’S INTELLECTUAL PROPERTY 91
TABLE 67 FUJITSU PATENTS BY COUNTRY 91
TABLE 68 FUJITSU PATENTS BY YEAR, 1987-2008 91
TABLE 69 FUJITSU PATENTS BY PATENT LIFE CYCLE 91
TABLE 70 FUJITSU PATENTS BY INVENTION TYPE 92
GARMIN 92
GARMIN’S INTELLECTUAL PROPERTY 93
TABLE 71 GARMIN PATENTS BY COUNTRY 93
TABLE 72 GARMIN PATENTS BY PUBLICATION YEAR, 2002-2008 93
TABLE 73 GARMIN PATENTS BY PATENT LIFE CYCLE 93
TABLE 74 GARMIN PATENTS BY INVENTION TYPE 94
HARMAN KARDON 94
HASBRO 94
HEWLETT-PACKARD 94
HP’S INTELLECTUAL PROPERTY 95
TABLE 75 HP PATENTS BY COUNTRY 95
TABLE 76 HP PATENTS BY PUBLICATION YEAR, 1997-2008 95
TABLE 77 HP PATENTS BY PATENT LIFE CYCLE 96
TABLE 78 HP PATENTS BY INVENTION TYPE 96
HIGH END SYSTEMS, INC. 96
HIGH END SYSTEMS’ INTELLECTUAL PROPERTY 97
TABLE 79 HIGH END SYSTEMS PATENTS BY COUNTRY 97
TABLE 80 HIGH END SYSTEMS PATENTS BY PUBLICATION YEAR, 1994-2008 97
TABLE 81 HIGH END SYSTEMS PATENTS BY PATENT LIFE CYCLE 98
TABLE 82 HIGH END SYSTEMS PATENTS BY INVENTION TYPE 98
HITACHI 98
HITACHI’S INTELLECTUAL PROPERTY 99
TABLE 83 HITACHI PATENTS BY COUNTRY 99
TABLE 84 HITACHI PATENTS BY PUBLICATION YEAR, 1998-2007 99
TABLE 85 HITACHI PATENTS BY PATENT LIFE CYCLE 99
TABLE 86 HITACHI PATENTS BY INVENTION TYPE 100
IMAX CORP. 100
IMAX’S INTELLECTUAL PROPERTY 100
TABLE 87 IMAX PATENTS BY COUNTRY 100
TABLE 88 IMAX PATENTS BY PUBLICATION YEAR, 1990-2008 101
TABLE 89 IMAX PATENTS BY PATENT LIFE CYCLE 101
TABLE 90 IMAX PATENTS BY INVENTION TYPE 102
INFOCUS 102
INFOCUS INTELLECTUAL PROPERTY 102
TABLE 91 INFOCUS PATENTS BY COUNTRY 102
TABLE 92 INFOCUS PATENTS BY PUBLICATION YEAR, 2000-2007 103
TABLE 93 INFOCUS PATENTS BY PATENT LIFE CYCLE 103
TABLE 94 INFOCUS PATENTS BY INVENTION TYPE 103
INTEL CORP. DIGITAL HOME GROUP 104
INTEL’S INTELLECTUAL PROPERTY 104
TABLE 95 INTEL PATENTS BY COUNTRY 104
TABLE 96 INTEL PATENTS BY PUBLICATION YEAR, 1994-2008 104
TABLE 97 INTEL PATENTS BY PATENT LIFE CYCLE 105
TABLE 98 INTEL PATENTS BY INVENTION TYPE 105
INTERACTIVE GAMING SYSTEMS 106
KLIPSCH 106
KLIPSCH'S INTELLECTUAL PROPERTY 106
TABLE 99 KLIPSCH PATENTS BY COUNTRY 106
TABLE 100 KLIPSCH PATENTS BY PUBLICATION YEAR, 1979-2008 107
TABLE 101 KLIPSCH PATENTS BY PATENT LIFE CYCLE 107
TABLE 102 KLIPSCH PATENTS BY INVENTION TYPE 107
KODAK 108
KODAK'S INTELLECTUAL PROPERTY 108
TABLE 103   KODAK PATENTS BY COUNTRY 108
TABLE 104 KODAK PATENTS BY PUBLICATION YEAR, 1984-2007 108
TABLE 105 KODAK PATENTS BY PATENT LIFE CYCLE 109
TABLE 106 KODAK PATENTS BY INVENTION TYPE 109
LEAPFROG ENTERPRISES, INC. 109
LEAPFROG’S INTELLECTUAL PROPERTY 110
TABLE 107   LEAPFROG PATENTS BY COUNTRY 110
TABLE 108 LEAPFROG PATENTS BY PUBLICATION YEAR, 2004-2007 110
TABLE 109 LEAPFROG PATENTS BY PATENT LIFE CYCLE 110
TABLE 110 LEAPFROG PATENTS BY INVENTION TYPE 111
LEGO 111
LEGO’S INTELLECTUAL PROPERTY 111
TABLE 111   LEGO PATENTS BY COUNTRY 111
TABLE 112 LEGO PATENTS BY PUBLICATION YEAR, 2004 AND 2007 112
TABLE 113 LEGO PATENTS BY PATENT LIFE CYCLE 112
TABLE 114 LEGO PATENTS BY INVENTION TYPE 112
LG ELECTRONICS 113
LG ELECTRONICS’ INTELLECTUAL PROPERTY 113
TABLE 115   LG ELECTRONICS PATENTS BY COUNTRY 113
TABLE 116 LG ELECTRONICS PATENTS BY PUBLICATION YEAR, 2002-2008 113
TABLE 117 LG ELECTRONICS PATENTS BY PATENT LIFE CYCLE 114
TABLE 118 LG ELECTRONICS PATENTS BY INVENTION TYPE 114
MICROSOFT 115
MICROSOFT’S INTELLECTUAL PROPERTY 115
TABLE 119   MICROSOFT PATENTS BY COUNTRY 115
TABLE 120 MICROSOFT PATENTS BY PUBLICATION YEAR, 2001-2008 116
TABLE 121 MICROSOFT PATENTS BY PATENT LIFE CYCLE 116
TABLE 122 MICROSOFT PATENTS BY INVENTION TYPE 116
NINTENDO 117
NINTENDO’S INTELLECTUAL PROPERTY 117
TABLE 123   NINTENDO PATENTS BY COUNTRY 117
TABLE 124 NINTENDO PATENTS BY PUBLICATION YEAR, 1992-2008 118
TABLE 125 NINTENDO PATENTS BY PATENT LIFE CYCLE 118
TABLE 126 NINTENDO PATENTS BY INVENTION TYPE 118
NOKIA 119
NOKIA’S INTELLECTUAL PROPERTY 119
TABLE 127   NOKIA PATENTS BY COUNTRY 119
TABLE 128 NOKIA PATENTS BY PUBLICATION YEAR, 2000-2008 119
TABLE 129 NOKIA PATENTS BY PATENT LIFE CYCLE 120
TABLE 130 NOKIA PATENTS BY INVENTION TYPE 120
OLYMPUS 121
OLYMPUS’ INTELLECTUAL PROPERTY 121
TABLE 131   OLYMPUS PATENTS BY COUNTRY 121
TABLE 132 OLYMPUS PATENTS BY PUBLICATION YEAR, 1992-2009 121
TABLE 133 OLYMPUS PATENTS BY PATENT LIFE CYCLE 122
TABLE 134 OLYMPUS PATENTS BY INVENTION TYPE 122
ONE VOICE TECHNOLOGIES, INC. 122
ONE VOICE TECHNOLOGIES' INTELLECTUAL PROPERTY 123
TABLE 135   ONE VOICE TECHNOLOGIES PATENTS BY COUNTRY 123
TABLE 136 ONE VOICE TECHNOLOGIES PATENTS BY PUBLICATION YEAR, 2001-2006 123
TABLE 137 ONE VOICE TECHNOLOGIES PATENTS BY PATENT LIFE CYCLE 123
TABLE 138 ONE VOICE TECHNOLOGIES PATENTS BY INVENTION TYPE 124
PANASONIC 124
PIONEER 124
PIONEER'S INTELLECTUAL PROPERTY 125
TABLE 139   PIONEER PATENTS BY COUNTRY 125
TABLE 140 PIONEER PATENTS BY PUBLICATION YEAR, 2000-2008 125
TABLE 141 PIONEER PATENTS BY PATENT LIFE CYCLE 125
TABLE 142 PIONEER PATENTS BY INVENTION TYPE 126
SAMSUNG 126
SAMSUNG’S INTELLECTUAL PROPERTY 127
TABLE 143   SAMSUNG PATENTS BY COUNTRY 127
TABLE 144 SAMSUNG PATENTS BY PUBLICATION YEAR, 2002-2008 127
TABLE 145 SAMSUNG PATENTS BY PATENT LIFE CYCLE 127
TABLE 146 SAMSUNG PATENTS BY INVENTION TYPE 128
SANYO 128
SEGA 128
SEGA’S INTELLECTUAL PROPERTY 129
TABLE 147   SEGA PATENTS BY COUNTRY 129
TABLE 148 SEGA PATENTS BY PUBLICATION YEAR, 2006-2008 129
TABLE 149 SEGA PATENTS BY PATENT LIFE CYCLE 129
TABLE 150 SEGA PATENTS BY INVENTION TYPE 130
SIRIUS 130
SONY 131
SONY’S INTELLECTUAL PROPERTY 131
TABLE 151   SONY PATENTS BY COUNTRY 131
TABLE 152 SONY PATENTS BY PUBLICATION YEAR, 2000-2007 131
TABLE 153 SONY PATENTS BY PATENT LIFE CYCLE 132
TABLE 154 SONY PATENTS BY INVENTION TYPE 132
THX 132
THX’S INTELLECTUAL PROPERTY 133
TABLE 155   THX PATENTS BY COUNTRY 133
TABLE 156 THX PATENTS BY PUBLICATION YEAR, 2005-2008 133
TABLE 157 THX PATENTS BY PATENT LIFE CYCLE 133
TABLE 158 THX PATENTS BY INVENTION TYPE 134
ENTERTAINMENT TECHNOLOGY PATENTS 134
PATENTS BY YEAR 134
TABLE 159 AGGREGATE ENTERTAINMENT TECHNOLOGY PATENTS BY PUBLICATION YEAR, 1969-2008 135
PATENTS BY LIFE CYCLE 136
TABLE 160 AGGREGATE PATENTS BY LIFE CYCLE 136
PATENTS BY INVENTION TYPE 136
TABLE 161 AGGREGATE PATENTS BY INVENTION TYPE (TOP 20) 137
PATENTS BY ASSIGNEE 137
TABLE 162 AGGREGATE PATENTS BY ASSIGNEES (TOP 20) 138
WORLD DISTRIBUTION TRENDS 2008 – 2013 139
FIGURE 1 GLOBAL DISTRIBUTION OF ENTERTAINMENT TECHNOLOGY REVENUES, 2008 (%) 139
FIGURE 2 GLOBAL DISTRIBUTION OF ENTERTAINMENT TECHNOLOGY REVENUES, 2013 (%) 140
Chapter-9: APPENDIX C
PATENT DOCUMENTS BY ASSIGNEE 158
TABLE 165 PATENT DOCUMENTS BY ASSIGNEE 158
TABLE 165 (CONTINUED) 159
TABLE 165 (CONTINUED) 160
TABLE 165 (CONTINUED) 161
TABLE 165 (CONTINUED) 162
TABLE 165 (CONTINUED) 163
TABLE 165 (CONTINUED) 164

 

 

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