佐思市场研究报告网
最新报告 网站地图 联系我们 登陆 首页
研究报告
报告定制
资料下载
竞争情报
行业情报
企业研究
佐思软件
佐思年鉴
English
报告购买流程
定购方法
① 注册订购:
点击在线订购进行报告订购
我们的服务人员将在24小时内与您联系。

② 电话订购:
拔打电话

北京:010-51266615
    010-82863480/1/2/5
24小时:13436696826
传真:010-82863486

上海:021-64871266
             021-64872612
24小时:13524982235
传真:021-64872324

签订协议
可从网上下载报告订购表或由我们传真报告订购表或订购协议。
传真:010-82863486

付款方式
① 通过银行转帐的形式支付报告购买款项
② 我们收到款项后,24小时内快递报告或者发送报告邮件

③ 款项到帐后快递发票

银行电汇:
北京:
开户行:
上海浦东发展银行北京知春路支行
帐号:91170154740001300
户名: 北京佐思信息咨询有限责任公司
联系人:张小姐

研究报告导航
[TMT产业]
通信业 电子元器件 传媒业
计算机 软件行业 互联网
[医药产业]
化学原料药及化学制剂
中药业 生物制药业
医药综合及医疗器械行业
[化学工业]
化肥和农药 化学纤维 石化
化工综合 日用及有机化工
塑料业
[能源材料]
能源电力 煤炭 有色金属
钢铁 玻璃 新能源新材料
[公共服务]
金融银行 百货零售 旅游 文体娱乐 宏观经济 外贸
[交通运输]
汽车及相关行业 民航业
公路及铁路运输
港口与物流
[日用产品]
家电家居 纺织业
服装业 纸业
[工业设备]
输配电及控制设备
锅炉及原动机 金属制品
专用设备制造 通用设备
[食品其它]
食品饮料 制酒
农林牧渔业 其它
[房产建筑]
房地产 建筑业 水泥
您的位置:佐思研究报告和竞争情报网>>研究报告交易平台>>TMT产业>>互联网

视频游戏市场发展研究报告——Video Game Market: Changing Competitive Equation
字体
纸介版价格:美元/篇 字数:万字
电子版价格:900美元/篇 页数:30页
纸介版+电子版价格:美元 图表数:
完成日期:2008-07-07
关键字: 视频游戏|Video Game |
 联系方式: 北京:010-51266615 010-82863480/1/2/5 传真:010-82863486  上海:021-64871266 021-64872612 传真:021-64872324    [在线订购]  

发布时间:2007.7

摘要

The video game industry has continued to evolve with each passing cycle because of its unique characteristics of being seasonal as well as cyclical. As a result of these characteristics, companies like Sony Corp, Nintendo and Microsoft launch new consoles every few years that are followed by a slew of new games from the software publishers.

With the introduction of innovative products comes the benefit as the video game industry has grown by 50% in the period 2004 to 2006. The growth in this market is driven by the increased hours of video game consumption that are taking time away from other forms of entertainment, including radio, recorded music, daily newspapers, consumer magazines, and consumer books.

Also, survey suggests that nearly half of the U.S. population have played videogames. But besides growth in the developed economies, gaming console market is also seeing huge adoption in the emerging economies especially BRIC (Brazil, Russia, India and China) countries.

With increasing adoption, preferred channels for purchasing video games have changed over the years – consumers are more attracted towards mass merchants and consumer electronic stores for their purchases now.

The competitive landscape of the video game industry has also changed with Nintendo and Microsoft threatening the dominance of Sony. In the next generation video game market, Microsoft’s Xbox 360 and Nintendo’s Wii are major improvements over their respective prior video game console offerings, and for the first time in nearly a decade create respectable alternatives to Sony’s video game consoles.

As a fallout of the changing scenario, it is likely that by the year 2008, video game console market will be evenly divided between the Nintendo, Microsoft, and Sony consoles, with Nintendo taking the lead beyond 2008.

The report is a study of the global video game market covering the growth of the industry over the years. It analyses the changing consumption pattern for this format of entertainment among the different age groups in different regions. The share of the current generation of video game and the next generation has been analyzed and also the market positioning of the leading brands assessed. The report also highlights the challenges faced by the leading players and the potential that lies in the online gaming space.

目录及图表

1. Market Overview  

 

1.1 Market Size and Growth 

 

1.2 Growth of Video Game Industry by Geography

 

United States

Europe

Japan 

Rest of the World     

 

1.3 Video Game versus Movies–Most preferred Entertainment Source?   

 

2. Supply Chain of the Video Game Industry: Major Stakeholders

 

3. Game Console Hardware Market  

 

4. Game console Software market  

 

5. Market Trends     

 

Old gamers’ interest continues to rise       

Rise of casual games

Favorable demographics – Increasing youth and longevity

Teenage girls also a large targeted segment        

 

6. Sales Channels for Video Game   

 

7. Market Challenges

 

Hardware pricing affects console sales      

Short period life cycle        

Dependence on selected sales channels    

New entrants pose serious challenges       

Consoles generally sold at a loss in the early life cycle    

 

8. Competitive Landscape: Current and Next Generation  

 

9. Company Analysis 

 

9.1 Sony      

9.1.1 Sony PlayStation 3 (PS3)      

9.1.2 PS3 – Market Positioning       

9.2 Nintendo 

9.2.1 Nintendo Wii    

9.2.2 Wii - Market Positioning        

9.3 Microsoft 

9.3.1 Microsoft Xbox

9.3.2 Xbox – Market Positioning     

 

10. Online Gaming – Providing potential revenue source   

 

11. Market Forecast 

 

Table and Figures

 

Figures

Figure 1.1 Global video game industry sales: 2000-2006

Figure 1.2: Global Video Game Market Share by Geography – 2006

Figure 1.3: Revenue Comparison: Video Game versus Box Office: 2000-06

Figure 3.1 Global Video Game Hardware Industry Sales: 2004-06

Figure 3.2: Gaming Consoles – Comparison of US, Europe & Japan: 2006-08

Figure 3.3: US Game Console Hardware Market: Feb'07

Figure 4.1: Global Video Game Software Industry Sales: 2004-06

Figure 5.1: Video Game playing by age group – Survey Findings

Figure 6.1 US Video Game Sales by Channels: 2004-06

Figure 8.1: Video Game Current Generation Market Share

Figure 8.2: Video Game Next Generation Market Share

Figure 11.1: Global Video Game Industry Sales: 2006-10

 

Tables

Table I: Percentage Share of Global game console hardware market: 2005 & 2010

Table II: US - Average time/week adult gamers play games

Table III: Most Popular Videogame Titles – 2006

Table IV: US children's video game playing by age group and gender – 2007

如果这份报告还不能满足您的需求,或者您对这份报告还有什么意见或者建议,请您填写以下反馈信息。
百度主题推广
关于我们 | 报告购买帮助 | 定制服务 | 关于佐思软件 | 会员服务申请 | 常见问题 | 版权申明 | 友情链接 | 联系我们
2005-2007 OKOKOK.com.cn All rights reserved. 佐思信息 版权所有 京ICP证041200号
北京:010-51266615 010-82863480/1/2/5 传真:010-82863486 上海:021-64871266 021-64872612 传真:021-64872324
Email: 地址:北京市海淀区五道口华清商务会馆906D(100083)


PDF阅读软件