Table of Contents
Chapter 1. Introduction
1.1 Mobile Content
1.2 Mobile Application Development
1.3 User Experience
1.4 Microsoft's Silverlight
1.5 Aims of the report - Silverlight in Mobile
Chapter 2. Microsoft’s Business Strategy
2.1 The competitive environment
2.2 Microsoft's Business Strategy - a focus on Silverlight
Chart 2.1 Microsoft Strategy
2.2.1 Acquisitions
2.2.2 Partner Ecosystem
2.2.3 Software plus Services (S+S)
2.2.3.1 Rich Internet Applications (RIAs)
2.2.4 Connected Experiences
2.3 Silverlight's positioning within Microsoft's strategy
2.3.1 Broadening the audience for S+S
2.3.2 Supporting the Connected Experience
2.3.3 Widening the partner ecosystem
2.4 Microsoft in mobile
2.5 Silverlight for Mobile
2.5.1 Microsoft's mobile consumer vision.
2.5.2 Silverlight delivers RIAs for mobile consumers to boast mobile marketing and advertising revenues
Chapter 3. Silverlight Overview
3.1 Development History
3.1.1 Silverlight 1.0
Table 3.2 Silverlight 1.0 -Key Features
3.1.2 Silverlight 2.0
Table 3.2 Silverlight 2.0 -Key Features
Table 3.3 .NET Languages
3.1.3 Moonlight -Silverlight for Linux
3.1.4 Silverlight Partner Initiative
3.2 Architecture
Chart 3.1 Silverlight Architecture
3.3 RIA frameworks
3.3.1 Adobe’s RIASolutions
Chart 3.2 Adobe’s RIA Solutions
3.3.1.1 Adobe's Flex/Flash/AIR
3.3.1.2 Flash/Flash Player and Flash Lite
3.3.1.3 Flex
3.3.1.4 Adobe Integrated Runtime (AIR)
3.3.2 JavaFX
Chapter 4. Silverlight for Mobile
4.1 Handset Manufacturers
4.1.1 Nokia /Microsoft Partnership
4.1.2 Visiongain predicts future Microsoft/OEM Silverlight Partnerships
4.2 Operators
4.2.1 Silverlight Motivators for Operators
4.2.2 Operators' Revenue Models for Silverlight
4.3 Developers
4.3.1 Silverlight Motivators for Developers
4.4 Adobe's Mobile Solutions
4.4.1 Operators
4.4.2 OEMs
4.4.3 Designers and Developers
4.5 Mobile Silverlight's Main Competitor - Adobe Flash Lite
Chapter 5. Analysing the impact of Silverlight within the Mobile Ecosystem
5.1 Openness in the Mobile Ecosystem
5.2 User Experience and RIA improve mobile revenues
5.3 Mobile Content provide Brand Enhancement and Advertising Market opportunities
5.4 Windows Mobile for Consumers - Microsoft's focus on UX, Mobile Applications and Services
5.5 Microsoft Mobile Business Goals and Silverlight Market opportunities
5.7 Is it all about Microsoft's Web Strategy?
5.8 Conclusion
Organisations mentioned in this report
ABC Television
Adobe
Akamai
Apple
aQuantitive
Broadcom
China Cache Networks
China Mobile
Chunghwa Telecom
Coca-Cola
Danger
Disney
DoubleClick
eBay
Facebook
Ford
Google
Granicus
Home Shopping Network
HTC
LGLG
Microsoft
Motorola
MTV
NasDaq
Nokia
NTT DoCoMo
O2
Orange
Pareto
Pinnacle Systems
Qualcomm
Reuters
RIM
Ripcode
Samsung
Screentonic
Sony Ericsson
Sprint Nextel
Sun
Symbian
Technicolor EDS
T-Mobile
Verisign
Verizon
Vodafone