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全球电视游戏市场研究报告——Video Games
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纸介版价格:美元/篇 字数:万字
电子版价格:3950美元/篇 页数:820页
纸介版+电子版价格:美元 图表数:
完成日期:2008-06-06
关键字: 电视游戏|Video Games|
 联系方式: 北京:010-51266615 010-82863480/1/2/5 传真:010-82863486  上海:021-64871266 021-64872612 传真:021-64872324    [在线订购]  

发布时间:2008.3

摘要

Countries covered: Global

This report analyzes the worldwide markets for Video Games in Millions of US$. The major product segments analyzed are Console, PC, Handheld, Online, Wireless and Other. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2001 through 2012. A ten-year historic analysis is also provided for these markets with annual market analytics. The report profiles 175 companies including many key and niche players worldwide such as Activision, Inc., Capcom Co., Ltd., Eidos Interactive Ltd., Electronic Arts, EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Atari Europe S.A.S., Jadestone Group AB, Jaleco Holding Ltd., Konami Corporation, (Konami Digital Entertainment Co. Ltd., Konami Gaming Inc). Metro-Goldwyn-Mayer Inc., MGM Interactive, Microsoft Corporation, Namco Bandai Games Inc., Namco Bandai Games America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Radica Games Limited, Sega Corp., Sony Computer Entertainment Inc., Sony Computer Entertainment America Inc., Take 2 Interactive, Ubi Soft Entertainment, and Vivendi Games. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.


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目录及图表

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study
Console Platform
PC Platform
Handheld Platform
Online Platform
Other Platforms
II. EXECUTIVE SUMMARY
1. Video Games - ‘Market Dynamics’
Worldwide Video Game Releases in 2007
Table 1: Video Games Software Sales Split by Platform Type (Home Console, Handheld Console & PC Software) for 2003-2005: Percentage Breakdown for Europe, North America and Japan (includes corresponding Graph/Chart)
Overview of Entertainment Software Market
Market for Video Games - A Curtain Raiser
Who Rules the Roost?
Market Characteristics
Games for All
Video Game Semiconductors - A Bright Forecast
Table 2: Leading Players in Worldwide Video Game Semiconductor Market (2005): Percentage Share Breakdown by Company - Intel, IBM, LSI Logic, NEC, NVIDIA, Sharp, Sony, Toshiba, and Others (includes corresponding Graph/Chart)
Stalwarts in the Gaming Market
Table 3: Leading Players in the Video Games Consoles Hardware Market in North America for 2003-2005: Percentage Breakdown by Sales for Sony, Microsoft and Nintendo (includes corresponding Graph/Chart)
Competitive Strategies
Technological Advancements Drive Growth
Mobile Games Market Witnesses High Growth
Greater Demand for Used Video-Game Consoles: Affordability a Major Factor
Modern Gaming Consoles & Handhelds Drive the Market
Opportunities Abound in Video Games Market
Rapid Increase in Video-Game Disc Output
Co-Branding with Sports Titles
Video Gaming on Internet Boosts Market
Olympic Recognition Status for Video Games to Boost Sales
The US, Europe and Japan Dominates the Video Games Market
Mobile Gaming Sits Pretty
Challenges Faced
Rising Game Development Costs - Outsourcing the Way Out
Table 4: Global Video Games Development: Percentage Share of Outsourcing Cost of Total Development Cost for Years 2005-2010 (includes corresponding Graph/Chart)
Gaming - What the Future Beholds
Subscription Games
PS3, Xbox 2
Convergence
Improved Network Capability Across all Platforms
3G Mobile Communications
Streaming Technology
Emerging Technologies in Graphics
Consoles Vs PC Gaming
Console Platform
Table 5: Worldwide Video Game Consoles Market (2005): Percentage Market Share for Leading Companies - Sony, Microsoft, and Nintendo (includes corresponding Graph/Chart)
Portable Consoles Gain Momentum
What Lies Ahead
Table 6: Global Installed Base of Select Hardware Models for 2001-2010: Breakdown by Value Sales for Playstation, Playstation 2, Xbox, GameCube, GameBoy and GameBoy Dual Screen (includes corresponding Graph/Chart)
Global Leading Video Games by Units Sold in 2005
Players Exemplifying Strength in the Console Market
Table 7: Total Production Shipments and Cumulative Shipments of Console Hardware from Sony Computer Entertainment Inc for 2002 & 2003 (In Million Units)
Table 8: Cumulative Console Hardware Sales of Nintendo in Japan and Overseas for 2002 & 2003 (In Million Units)
Table 9: Cumulative Overseas Console Hardware Sales of Nintendo Co., Ltd. in the Americas and Other Regions for 2002 & 2003 (In Million Units)
Table 10: Total Production Shipments and Cumulative Shipments of Console Software from Sony Computer Entertainment Inc in 2002 & 2003 (In Million Units)
Table 11: Cumulative Console Software Sales of Nintendo Co., Ltd. in Japan and Overseas in 2002 & 2003 (In Million Units)
Table 12: Cumulative Overseas Console Software Sales of Nintendo Co., Ltd. in the Americas and Other Regions in 2002 & 2003 (In Million Units)
BD Dominates the Video DVD Hardware Market
Top Video Game Consoles
Global Market Positions of Top Video Game Consoles
The Console Market - Looking Back
Launch Pad for Major Consoles at the Global Level: Recording the Past
PC Platform
Handheld Platform
Table 13: Leading Players in Worldwide Video Game Handheld Market (2005): Percentage Market Share for Nintendo, Sony, Nokia, and Others (includes corresponding Graph/Chart)
Table 14: Cumulative Handheld Hardware Sales of Nintendo Co., Ltd. in Japan and Overseas for 2002 and 2003 (In Million Units)
Table 15: Cumulative Overseas Handheld Hardware Sales of Nintendo Co., Ltd. in the Americas and Other Regions (In Million Units) for 2002 and 2003
Table 16: Cumulative Handheld Software Sales of Nintendo Co., Ltd. in Japan and Overseas (In Million Units) in 2002 & 2003
Table 17: Cumulative Overseas Handheld Software Sales of Nintendo Co., Ltd. in the Americas and Other Regions (In Million Units) in 2002 & 2003
Online Platform
Wireless Platform
Other Platforms
2. Market Overview & Outlook
Table 18: Percentage Split of Worldwide Game Developers by Geographic Location for 2002- 2005: Breakdown for US, Canada, Japan, France, UK, Germany and Rest of World (includes corresponding Graph/Chart)
Table 19: Worldwide Penetration of Next Generation Video Games Platform including Nintendo Wii (Revolution), Microsoft Xbox 360 and Sony Playstation3 (2006): Percentage Penetration Share by Region for Japan, Ireland, USA, Australia/New Zealand, UK, France, Nordic Countries, Austria/Switzerland, Spain/Portugal, Benelux, Germany, Italy, Other PAL Countries and World (Listed Countries) (includes corresponding Graph/Chart)
Console Sales Dominate the Market
Fastest Growth Rate Forecast for Wireless and Online Platforms
Table 20: Worldwide Video Game Software Revenues (2005 & 2010E): Percentage Market Share by Type for Retail and Digital Download
Table 21: Downloadable Video Game Genres in the Global Market for 2005: Percentage Market Share by Genre - Action/Adventure, Arcade, Adult, Casino, Puzzle/Board, Sport/Racing, Strategy, TV/Movie, and Others (includes corresponding Graph/Chart)
3. Product Overview
Introduction to Gaming
Types of Gaming
PC Video Games
Console Video Games
Handheld Video Games
Online Video Games
MMORPG (Massively Multiplayer Online Role Playing Game)
Table 22: Popular MMORPG Titles in 2000 & 2001 (includes corresponding Graph/Chart)
‘The Sims’ Online Computer Game Generates Enormous Enthusiasm for MMORG
LAN Parties
Perpetual State Worlds (PSW)
Arcade Video Games
Other Video Games
Video Gaming - A Historic Review
4. Video Games: Product Analysis
Video Games Hardware
Consoles
Processor Type
What do we Understand by 32-bit, 64-bit, 128-bit Systems?
Processor Types and Console Systems
Handheld
Processor Type
Processor Types and Handheld Consoles
Video Games Software
Software for Consoles
Popular Software Titles for Leading Consoles
Software for Other Platforms
Popular Game Titles for Other Platforms
Software Delivery
Online Downloads
DVDs
CDs
CD-ROMs
Cartridges
Software Genres
Adventure/Role-Playing
Role-Playing Games
Action
Fighting/Combat Game
First-Person Shooter Games
Shooter Games
Sports
Simulations
Strategy Games
Miscellaneous/Other
Rhythm/Action
Platformer
Puzzle
Racing/Flying
Other Accessories
Controller
Joystick
Light Guns
Steering Wheel Systems
5. Process Overview
Existing Model
Design
Development
Publishing
Distribution
Retail
Existing Value Chain Model
Emerging Models
A Typical Model of Emerging Value Chain
6. Market Trends & Issues
Future of Online Gaming
Bankruptcy Hits Top of the Line Players
User Groups
Traditional Users
Current Trends
Gray Gamers
Women Video Gamers Make an Impact
Family Joins the Video Game Buzz
‘M - Rated’ Video Games: Market Performance and Prospects
Kids User Base Rising for Video Games
Table 23: Global Video Games Market by Hardware and Software Sales for Kids (2005): Percentage Share Breakdown by Platform Type for Playstation 2, Gameboy Advance (GBA), GameCube and Others (includes corresponding Graph/Chart)
Rent-a-Game: Video Game Rentals Continue to Rake in Profits
The Internet Fallout
‘Casual Casualty’: Big Guns Target the Casual Gamers
Interactive Initiative Catches Up
Growth Promoters
Competitive Pricing
Local Area Networks
Expanded User Base
Creative Marketing and Retailing
Synergies with Other Entertainment Industries
In-Game Advertising
In-game Advertisement Revenues - Poised for Rapid Growth
Table 24: Global Market for Video Games: Revenues from In-Game Advertisement for Years 2005-2009 in US$ Million (includes corresponding Graph/Chart)
‘Modding’ Video Games
Used Video Games: Whipping Up Lather
Growth Inhibitors
Piracy
Creative Drain
Health Factors
Therapeutic Uses of Video Games
Video Games Distract Pain Perception
Video Games and Therapeutic Effect on Elderly
Violence and Aggression in Video Games
Glorification of Violence
After Effects of Violent Visuals
Gaming Demographics
Players
Purchasers
7. Regulatory Framework
Recreational Software Advisory Council (RSAC)
Entertainment Software Ratings Board (ESRB)
Pan European Games Information (PEGI)
8. Product Launches/Enhancements
THQ Discloses Plans to Release WALL/E
Sony Launches Wireless PSP3 Controller
Hands-On-Mobile™ Releases Japanese Puzzles
Electronic Arts Launches Orange Box
Hands-On-Mobile and Verizon Wireless Collaborate on Title Launch
THQ Launches ‘Ratatouille’ for SP3® System
Hands-On-Mobile Launches BEEzzz
LunarStrom Launches Games Portal
Sony Expands Devil May Cry Franchise
Jadestone Signs Deal with TV2
Koei Corp Launches New Game Title
Konami Digital Releases New Title
LucasArts Releases Star Wars
Majesco Announces New Wii Title
2K Launches New Title
Majesco Launches Wonderful Amusement Park
LucasArts Collaborates with TT Games for New Release
Majesco Launches New Title for Xbox 360™
Majesco Entertainment Launches JAWS
Namco Bandai Lunches Culdcept™
Ubisoft Expands Tom Clancy Series
Namco Bandai Releases New Titles
Majesco Entertainment Partners with Leading Artists for New Wii Title
Oberon Media Enters Partnership with MySpace
Take-Two Interactive Introduces Advanced Game Features
Rockstar Launches Manhunt 2
Ubisoft Launches Online Game Title
Eidos Launches Kane and Lynch
SCi Entertainment Launches Two New Titles
WildTangent Introduces New Game Channel
Activision Launches New Game Line
Ubisoft Launches Endwar™
Activision Releases Shrek the Third™ Video Game
Ubisoft Releases Wii™ Title
Activision Launches The History Channel®: Battle for the Pacific
Activision Launches The Spider-Man 3™
Ubisoft Partners with Cranium Inc for New Release
Atari Launches Test Drive Unlimited for PS2®, PSP® & PC
Ubisoft Partners for Beowulf
Atari Launches Silverfall® in North America
Ubisoft Expands Chinese Base
Sega Launches Two New Game Titles
Atari Introduces Latest Game Title
Majesco Entertainment Releases New Game Title
Nintendo Launches New Game Titles
Excalibur Publishing Releases RPG Adventure Title
Gammick Entertainment Launches Gaming Portal
Oxygen Games Releases New Poker Game
Atari Launches Namco’s Latest Title
Paradox Interactive Releases New Title, Shock Force
Sega Introduces Online Multiplayer Mode
Tecmo Launches New Title, Ninja Gaiden® Sigma
Ubisoft Launches New Game Title for Xbox 360
Microsoft Launches Xbox Live in India
Sega Launches First Third-Party Title
Midway Games Launches Touchmaster
Ubisoft Expands Casual Games Collection
LucasArts Releases New Games Title
Sony Publishes LittleBigPlanet
Microsoft Launches Online Game Portal
Namco Networks Releases Pool Pro Online II
Microsoft Launches Viva Piñata
Massive Inc. Launches In-game Advertising Service
Nintendo Releases Modern Games Brand
Sony Launches Slimmer Portable Video Game
Disney Online Launches Online Video Game
Sega Launches New Racing Game Software
Eidos Interactive Launches New Titles
Electronic Arts Launches EA Sports Family Play
Namco Bandai and Koei Corp Release New Game Title
Vivendi Games Mobile Releases New Titles
Sony Launches Action-based Online Game
Ubi Soft Launches New Army Based Game
Electronic Arts Introduces New Software
IGG Launches Latest MMORPG
New Game Title for Microsoft Xbox Live
THQ Launches Cell Weaver
Codemaster Inc Launches DiRT
Rapid Reality Studio Introduces Latest Game
Koei Launches New Crossover Game
2K Sports Announces New Title
CCP Games Introduces Revelations II
Namco Networks Launches Super Yum Yum 2 in the US
Lighthouse Interactive Launches New Game
Majesco Entertainment Launches Latest Game
Ubi Soft Releases New Game
Sierra Entertainment Launches Latest Title
Capcom Unleashes MotoGP 07
Ubi Soft Releases New Games Title
Microsoft Games Studios Releases New Titles
Atari Launches New Mobile Game
Microsoft Launches Halo 3-Bungie
Square Enix Launches New Game Title
Big Screen Entertainment Group Launches Multiplayer Online Game
Fonix Speech Inc Launches VoiceIn® Video Games
Microsoft Launches Xbox 360 in Korea, Taiwan, Hong Kong and Singapore
Sony to Debut Playstation®3
Sony to Unveil New Controllers for Playstation®3
Nintendo to Unveil Next Generation Video Game Console ‘Wii’
Massive Releases Interactive In-Video-Game Ads
Electronic Arts Rolls-Out Mobile Video games
Square Enix Launches Videogame: FINAL FANTASY® XIII
Square Enix Debuts New Videogame: DRAGON QUEST™
Sony to Offer Content Development Tools of Playstation®3
THQ Adds WWE® Day of Reckoning™ 2 to the "Player's Choice"
THQ Releases Titan Quest™ for Windows PC
THQ Announces Launch of “Cars“ Video Game
THQ Brings Out Paws & Claws Pet Vet™
THQ Releases First Multiplayer Map-Pack “Collateral Damage”
THQ Releases MotoGP ’06 Demo on Xbox Live
THQ and Gas Powered Games Together Plan to Launch Supreme Commander
WildTangent Releases New Virtual Gaming Console for Toshiba Notebook Computers
THQ Plans to Release 'BRATZ™: Forever Diamondz™
THQ Reveals Nickelodeon Video Game Lineup
THQ Plans to Release WWE SmackDown vs. RAW 2007
TECMO Launches Monster Rancher ® EVO
THQ Announces Availability of Let’s Ride™: Silver Buckle Stables
THQ Brings Out Let’s Ride™: Dreamer Inspired by a True Story
THQ Announces The Release Of Nicktoons™ Winners Cup Racing™
TECMO Releases Gallop Racer® 2006 for Play Station®2
THQ Inc Ships Nicktoons Unite to Retail Outlets
THQ to Release New Video Game Based on The Sopranos
Capcom Co. to Release Monster Hunter 3
Capcom and Takara Team Up to Offer a New Chip
Atari Inc Develops New Dragon Ball Z® Games
2K Releases Prey
2K Announces Availability of Da Vinci Code at Retail Stores
Ubisoft Debuts New Video Game Franchise
2K Games to Launch Ghost Rider Video Game
Tecmo to Launch Next Version of Dead or Alive® Video Game
Tecmo to Launch Online Golf Video Game
Tecmo to Launch New Version of Tokobot Video Game
THQ Presents Teen Titans™ Videogame
THQ to Introduce Titan Quest™
Majesco Debuts JAWS Unleashed Videogame
Majesco to Launch First Videogame Title for Nintendo Wii Console
Midway Adds Best Consumer Brands Into NBA Ballers: Phenom
Sony to Launch Online Gaming
Square Enix Launches FABULA NOVA CRYSTALLIS™ FINAL FANTASY® XIII Project
Square Enix Unleashes New Titles
Majesco Entertainment Company Launches Boy® Advance adventure Strawberry Shortcake Sweet Dreams
Nintendo Introduces New 'Touch Generations' Brand for Non-Traditional DS Games
Nintendo to Launch Digital TV Receiver Card and Web Browser
Activision, Inc Introduces ‘Over the Hedge’ Video Game
GamArena Introduces the Next Generation of Skill Games
Konami Plans to Launch “Winning Eleven” Series
HANDS-ON MOBILE Unveils Call of Duty® 2 Mobile Game
Radica Games and 20Q.net to Enhance 20Q Video Game
Activision to Launch Next-Generation Titles
Activision to Introduce New Version of Poker Title
Radica Launches New 20Q Games and New Products for Children
Philips Enters Games Industry, Launches Entertaible
Microsoft Rolls Out Xbox 360 Gaming Console in North America, Japan, and Europe
Mad Catz Introduces Xbox 360 Peripherals
THQ Unveils Pokémon®: Team Turbo
THQ Announces Hello Kitty®: Happy Party Pals
THQ Announces Availability of Zoo Tycoon® DS on Hand Held Video Game System
Visa International launches Torino 2006 Online Video Games
THQ Releases Care Bears™: Catch A Star™ From Valusoft
Tecmo Announces Classic Arcade for the Xbox
TECMO Releases Ninja Gaiden BLACK
THQ Makes Available ‘Bratz: Rock Angelz’ for Video Game Systems
Atari to Release Bandai’s Dragon Ball Z: Shin Budokai Game
PUMA and Activision Announces the Release of True Crime Game
Ubisoft Unveils CSI Video Game
THQ Augments Video Game Series
Konami Introduces 3D Viewing Accessory
Atari Announces Timeshift Introduction
Cyan Worlds Concludes Myst® Series by Myst® V: End of Ages
Disney Interactive Unveils the Chronicles of Narnia Video Games
Microsoft Presents Xbox Live Arcade Disc
Rockstar Games To Release Midnight Club 3 and New Grand Theft Auto for PSP
Sony Expands Possibilities
Vivendi Circulates Nexus™ - The Jupiter Incident At Stores
Vivendi - Demsytifying Robots™
WarioWare Brings WarioWare Touched!
Sierra Entertainment Presents Empire Earth® II
Activision Blazes Spider-Man 2 in Stores Worldwide
Atari Introduces Atari® Flashback™ Classic Game Console
Atari Launches a Classic Compilation with Atari Anthology
Atari Introduces Three New Children Games
Atari’s Backyard Sports Launches Skateboarding
Atari Introduces Deer Hunter® 2005
On Demand Service from Atari
Activision Releases Shrek 2™ and Puss In Boots™
Activision Announces the Development of New Game
Capcom Announces Release of New Titles FOMA901i
Capcom Releases Resident Evil 4
Capcom Releases Megaman Animation Movie
Eidos Plans to Release Hitman Blood Money Game
Eidos Introduces Championship Manager Online
Eidos Launches ShellShock: Nam '67
Electronic Arts Launch Burnout3: Takedown
Electronic Arts Launches Everything or Nothing™
Electronic Arts Relaunch NASCAR
Konami Rolls Out Yu-Gi-Ho
Konami Develops “Get Ride! AMDRIVER” for TV
Konami Introduces “METAL GEAR SOLID®: THE TWIN SNAKES”
The Launch of Lego® Star Wars™ Video Game
Microsoft In Race With Sony
Microsoft Game Studios to Launch “Halo® 2”
The Nintendo DS™ Launch
Sony Computer Entertainment Expands PS® 2 Product Line
Sony Computer Launches EyeToy™: Groove
SCEJ Launches PlayStation®2 Waku Waku EyeToy™ Pack
Ubisoft Turn Gamers to Detectives
Ubisoft Announces Plans to Release New Episode of Rainbow Six®
Ubisoft Plans to Introduce New Titles For Nintendo DS™ Launch in Europe
ValuSoft Releases PC Game: Battle for Troy
ValuSoft Circulates NHRA Drag Racing: Top Fuel Thunder At Stores
Vivendi Lands The Chronicles of Riddick: Escape From Butcher Bay - Developer’s Cut at US Stores
Vivendi Presents Fight Club™ for Action Buffs
Vivendi Springs With Spyro A Hero’s Tail™ for The Holiday Season
Vivendi Universal Games Blazes Half-Life®2
Vivendi Toss Tribes®: Vengeance At US Stores
Vivendi to Chuckle PC Gamers With Crash Twinsanity™
Vivendi Seize PC Gamers To Evil Genius™
Vivendi Portray Barbie™ In a Twin Role
THQ Releases Lego Knights' Kingdom At Stores
Sony Launches the Much-Awaited PSP System in Japan
Sony Online Entertainment Inc Launches EverQuest II
Ubisoft Launches Three New Games
ValuSoft Releases 18 Wheels Of Steel: Across America Worldwide
ValuSoft And Big Idea Productions Releases Minnesota Cuke And The Coconut Apes
ValuSoft Enrolls With Sanrio Over Hello Kitty Dream Carnival
ValuSoft Showcases Construction/Destruction™ At Stores Nationwide
ValuSoft Releases Navy Seals™—Weapons of Mass Destruction
ValuSoft Stages Release of Let’s Ride: Champions Collection For Females fans
ValuSoft Introduces Midnight Outlaw Illegal Street Drag Nitro-Edition for PCs
ValuSoft Hits Codename Nina: Global Terrorism Strike Force At Stores
ValuSoft Offers Round The World Challenge™ for PC Gamers
ValuSoft Issues I Was An Atomic Mutant At Stores
Nintendo Unveils Game Boy Advance SP
Sony Rolls Out EverQuest for PS2
Microsoft Unveils Xbox Live
Radical Studios Unveils First Game
Acclaim Launches New Baseball Video Game
Activision Launches ‘Tenchu 2’
Electronic Arts Launches NBA Street Vol.2
Majesco Introduces ‘Black & Bruised’
THQ Introduces ‘Pride FC’
Tecmo Launches “Dead or Alive 3”
Electronic Arts Launches ‘The Sims’
Konami Launches ‘Warzaid’
Sony Launches ‘The Getaway’
Sony Launches ‘War of the Monsters’
Capcom Rolls Out ‘Devil May Cry 2’
Sega Amusements Europe Launches the Sequel of Crazy Taxi
Namco Launches ‘TIME Crisis 3’
Gaelco Launches ‘Tokyocop’
Sony Corp Showcases Crossover Video-Game System
Microsoft Unveils Xbox in Europe, UK, Australia
Sony Rolls Out EverQuest for Macintosh
Electronic Arts Rolls Out James Bond Inspired Adventure Video Game
NewKidCo International Develops Video Game Based on ‘Dora the Explorer’
Nokia Enters into Handheld Video Game Business Through N-Gage
Blizzard Entertainment Launches ‘Warcraft III’
Codemasters Unveils a Racing Game
Ubi Soft Introduces ‘Tom Clancy's Splinter Cell’
Sega Releases Virtua Fighter 4 EVOLUTION
Sega Launches ‘Derby Owners Club’
Capcom Unveils ‘Steel Battalion Bundle’
Sony Develops New PlayStation 2 Processor
Nintendo Rolls Out e-Reader Games Cards for GBA
Sony Develops a Video Game with Jet Li
Majesco Launches ‘BloodRayne’
SEGA Introduces ‘SEGA Sports NFL 2K3,’ for Xbox™ and PlayStation®2
Mad Catz Introduces MC2 MicroCON
Infogrames Introduces ‘Dragon Ball Z Budokai
THQ Introduces ‘ Sponge Bob Squarepants’
THQ Introduces ‘BattleBots’
Agetec Launches ‘Fighter Maker 2’
NewKidCo Launches ‘E.T.: Return to the Green Planet’
LucasArts Introduces ‘Star Wars Bounty Hunter’
TDK Mediactive Introduces ‘Shrek: Extra Large’
The 3DO Co. Introduces Cubix Robots for Everyone: Clash ‘n Bash
THQ and JAKKS Pacific Roll Out ‘WWF Raw’ Video Game
Activision Releases ‘Wreckless: The Yakuza Missions’
THQ Ships ‘Dark Summit’ for Nintendo’s GameCube
Capcom Rolls Out ‘Maximo: Ghosts to Glory’ for PS2
THQ’s Volition Ships ‘Red Faction 2’ for Sony’s PlayStation 2
Microsoft Announces Partnership to Incorporate Fonix Corp’s Voice Recognition Software in Microsoft’s Video Game Offerings
Microsoft Debuts Xbox Console in the US
Nintendo Releases GameCube
Nintendo Showcases the New GameBoy Advance in Japan
Chasma Rolls Out Video Games for Internet Connected Cell Phones
Electronic Arts Introduces the Harry Potter Series of Video Games
Nintendo Releases Conker's Bad Fur Day Video Game for Mature Audiences
Sony Computer Entertainment Inc. Unveils PSOne; PlayStation Console Goes Mobile
Sony Rolls Out PlayStation2 in the Japanese Market
9. Recent Industry Activity
Jadestone Acquires GamArena Ab
Oberon Media Acquires PixelPlay
Ubisoft Acquires Digital Kids
Oberon Media Acquires I-play
Eidos Acquires Rockpool Games
Ubisoft Acquires Sunflowers
Eidos Acquires Bluefish Media
Eidos Acquires Morpheme Wireless
Macrovision Acquires All Media
FXLabs Acquires Knibble.com
Big Fish Acquires Thinglefin
Mad Catz Acquires Saitek
Warner Bros. Acquires TT Games
WBIE On an Acquisition Spree
Macrovision Acquires All Media Guide Holdings
Shanda Acquires Onwind
Oberon Media Acquires Friends Games Developer
Dynasty Gaming Acquires Junnet and Beijing Baihui
Electronic Arts Acquires BioWare and Pandemic Studios
Electronic Arts Acquires Super Computer
Activision Acquires Bizarre Creations
Intel Acquires Havok
Mad Catz Acquires Joytech
Red Mile Entertainment Acquires IR Gurus
Epic Games Acquires PCF
LM STS Acquires 3Dsolve
Activision Partners with Vivendi, Creates Activision Blizzard
Disney Interactive Studio Acquires Junction Point Studio
Games Group Acquires Gamestation
CDC Games Acquires Optisp
Finet Group Acquires Hangzhou Tianchang
GameStop Acquires Rhino Video Games
Eworld Interactive Acquires Publishing Rights
MNC Acquires Shares in Nexgen
Electronic Arts Inc Acquires Headgate Studios Inc
Gottaplay Interactive Acquires Gamershare LLC
CNET Inc Acquires Gamekult.com
THQ Inc Acquires Mass Media Inc
Global Netoptex Inc Acquires Online Games Services Inc
MumboJumbo LLC Acquires Ritual Entertainment Inc
Sony Online Entertainment LLC Acquires Sigil Games Online Inc
Electronic Arts Acquires Stake in The9 Ltd
THQ Acquires Universomo Oy
D3 Publisher Acquires Vicious Cycle
Balderton Capital Takes Over Codemasters
10TACLE STUDIOS AG Acquires Stormregion
Linden Lab Acquires Windward Mark Interactive
Nintendo Acquires Major Stake in Monolith Soft
Eidos Acquires Morpheme
Rebellion Acquires Clickwheel Ltd
Traveller’s Tales Acquires Embryonic Studios
Extra Mile Studios Acquires Vicious Engine Middleware Solution
I-play Acquires License for Jenga
PopCap Games Acquires SpinTop Games
Shanda Interactive Acquires Aurora Technology
Paradox Interactive Merges with Majesty IP
Mojo Mediaworks Merges with eWorld Interactive
Pro Games Collaborates with Convera®, Introduces Online Games Search Tool
Exent Technologies Enters into Partnership with Indiagames
New Motion Sign Partnership Deals
Signature Devices Acquires Distribution Rights
NanoSensors Enters Merger with Cuchulainn Holdings
Mad Catz Signs Multi-Year Licensing Agreement with MTV
THQ Signs Contract with Big Huge Games
SECI Improves PS3 Market
Square Enix Enters Partnership with Epic Games
Ubisoft Expands Casual Games Operations
Reverb Communications Enters Partnership with Flashman Studios
Game Group Merges with Gamestation
Climax Group and 10Tacle Studios Forge Alliance
APBA Games Enters into Deal with Miller Associates
Piranha Bytes Collaborates with Deep Silver
Red Mile Entertainment Enters into Partnership with MTV Games
Pollux Gamelab Enters into an Agreement with Paradox Interactive
Capcom Signs a Deal with Valve
Hudson Entertainment Collaborates with Digital Entertainment
Sega Enters into Partnership Deal to Launch New Title
Crave Entertainment Partners with Professional Bull Riders
Chair Entertainment Group Collaborates with Epic Games
GameTap Enters into an Agreement with Macrovision Corporation
Techland Collaborates with Breakpoint to Develop New Game Software
Ubi Soft Expands Operations in Morocco
Lighthouse Extends Agreement with DTP Entertainment
MumboJumbo and Universal Digital Platform Group Enter Partnership
NCsoft Europe Enters into Partnership with Razer
TimeGate Studios Forms Partnership with Gamecock Media Group
Enne Entertainment Studios Collaborates with Multiverse Network
Double Fusion Partners with ijji.com
Rising Star Games and Hudson Strike a Deal
Sony Partners with Nintendo to Block Release of US Manhunt 2
Namco Bandai Collaborates with FremantleMedia
Exit Games Partners with Vivendi Games Mobile
Commodore International Joins Forces with The Content Factory
SEGA Subsidiaries Enter into Joint Venture with BioWare
CDV Software Enters into Publishing Deal with Slitherine
ESPN and Electronic Arts Enter Partnership Deal
Namco Networks Enters Partnership with KDDI
Square Enix Enters Licensing Agreement with Epic Games
Disney Co Relaunches Climax Racing
SCE Receives Rights for Naruto: Ultimate Ninja
Ubisoft Divests Gameloft Stakes
Sony Divests Chip Manufacturing to Toshiba
Bungie Studios Terminates Operations from Microsoft
Oberon Media Acquires Blaze Mobile Entertainment
JoWooD Acquires DreamCatcher Games
Activision Acquires RedOctane
Strategy First Acquires Assets of Malfador
Bonanza Gold Acquires Left Behind Games
DONOBI Completes Gotaplay Acquisition
Electronic Arts Acquires JAMDAT Mobile
THQ Inc Acquires Stuntman® Franchise
THQ Inc. Acquires Vigil Games
Take-Two Interactive Software Purchases Irrational Games
Vivendi Purchases High Moon Studios
SilverBirch to Acquire Electron Jump
Viacom to Acquire Xfire
Microsoft Acquires Massive, Inc
DVM Acquires Perception
Microsoft Acquires Lionhead
Sega Acquires Secret Level
SCE Acquires Zipper Interactive
Fun Technologies Acquires Octopi
CDC Corp. Acquires Stake in Beijing 17
Kayak Merges with Synergenix to Form Blaze
Namco Merges with Bandai Games
SilverBirch Acquires Electron Jump
UTV Software Acquires Shares in Ignition Entertainment and Indiagames
GAME Group Acquires Games Wizard
CCP Acquires White Wolf
Electronic Arts Acquires Digital Illusions CE
AOL LLC Acquires GameDaily
Ubi Soft Acquires Reflections Interactive
Konami Acquires Blue Label Interactive
Capcom Acquires Cosmic Infinity
Taito Merges with Square-Enix
Walt Disney Takes Over Climax Group
SilverBirch Acquires ZIM Corp
Vivendi SA Acquires Flyover Entertainment LLC
Edgetech International Acquires EGTH Inc
Big Fish Games Acquires FunPause EURL
Boonty to Acquire Major Stake in Gamehub
Foundation 9 Takes Over Amaze Entertainment
Krome Studios Acquires Atari Melbourne
AOL Time Warner Acquires Games.com
Irrational Games Merges with Take-Two Interactive Software Inc
THQ Acquires Juice Games Ltd
Bonanza Gold Acquires Left Behind Games
Microsoft Games Studio Acquires Lionhead Studios Ltd
Strategy First Inc. Acquires Malfador Machinations
Microsoft Corp Acquires Massive Inc
Power Play Development Corp Acquires NLOP Inc
SkillJam Technologies Corp Acquires Octopi LLC
Paradigm Entertainment Inc Merges with THQ Inc
Electronic Arts Inc Acquires Phenomic Game Development
Time Warner Inc Acquires SCi Entertainment Group plc
Vivendi Acquires Secret Lair Studios
SEGA Holdings Acquires Secrete Level Inc and Sports Interactive
Foundation 9 Entertainment Acquires Shiny Entertainment
CISCO Systems Acquires Minor Stake in Shanda Interactive
GottaPlay Interactive Acquires Skyworks Technologies
Catalyst Media Group Acquires Spoof.com Ltd
Vivendi Takes Over Studio Ch'in and Secret Lair Studios
Zenops Signs Major Acquisition Deals
Electronic Arts Acquires Mythic Entertainment
Diamond I, Inc Acquires Touchdev Ltd
Vivendi SA Acquires Wanako Studios
Sony Online Entertainment Acquires Worlds Apart Production
RealNetworks Inc Acquires Zylom Media Group BV
Vivendi SA Takes Over High Moon Studios
JoWooD Signs Distribution Agreement with Eidos
Activision Acquires License to James Bond
Paleo Entertainment Collaborates with Crytek
Square Enix Enters into Partnership with Ideaworks3D
Nokia Enters into Agreement with Electronic Arts
803 Production Collaborates with Humongous
Microsoft Enters Deal with 4sight Licensing Solutions
Namco Enters Agreement with Aruze
Nintendo Enters Russian Market
Konami and IIJ to Set-Up a Joint-Venture Company
Jadestone inks Joint Venture Agreement with PAF
Shanda Interactive and Intel in Strategic Tie-up
Flashman Studios and WizKids Announces Partnership
Namco Bandai and Universal Sign Agreement
Mobile Scope and Capcom Enters into a Distribution Agreement
Ubisoft Inks Distribution Agreement with Square Enix Ltd
Ubisoft Inks Agreement with Touchstone
Ubisoft Inks Distribution Agreement with Capcom
Ubisoft Inks Licensing Agreement for New Videogame
Midway Games Unveils European Publishing Agreement for Myst™
Atari Inc Signs a Deal with Playlogic Entertainment
Atari Signs a Deal to Bring Arthur and the Minimoys in Europe
Activision Publishing Signs an Agreement with Mattel
EON and MGM Grants James Bond Video Game License to Activision
GamArena Signs an Agreement with Aftonbladet
GamArena Signs a Letter of Intent with Betandwin
Sierra Entertainment Obtains Permission to Publish ‘TIMESHIFT™’ Videogame
Vivendi Obtains License for Asia’s Most Popular Videogame
Electronic Arts Collaborates with Steven Spielberg for Video games
Electronic Arts Inks Long-Term Pact for FOX hit series Video games
Nintendo to Recreate Classics for New Console
Nintendo to Establish a Subsidiary in South Korea
Nival Interactive Establishes Global Headquarters in the US
Vivendi Launches Mobile Games Division
RealNetworks and Eyeblaster Introduces In-Game Advertising
SPH and Pnetwide Games Shelve Merger Plans
THQ Announces Worldwide Video Game Rights to Stormbreaker Movie
MumboJumbo Expands into Europe
GAME Group Enters France Market
Buena Vista Games Establishes New Studio
Namco Networks Renames as Namco Networks America Inc
Konami Digital Restructures Business Operations
IEMA Merges with Video Software Dealers Association
Midway Acquires Ratbag Studio
Take-Two Interactive Purchases Firaxis Games
Kayak Acquires Chasma Interactive
Sony Acquires Guerilla Games
Activision Acquires Vicarious Visions
Vivendi Universal Acquires Radical Entertainment
AEGF Partners with NBC Sports
Empire Interactive Licenses New Games from Microsoft
AFL Signs an Exclusive Agreement with EA
Vivendi Extends Agreement with HD Publishing
Vivendi Inks Exclusive Agreement on the Robert Ludlum Titles
THQ Signs an Agreement with Paradox Entertainment and CPI
Jadestone Group Signs a Joint Venture with PAF
Infogrames Entertainment Signs an Agreement with EuropaCorp Group
Ubisoft Extends Publishing Agreement with SOE
Activision Signs an Agreement with Spider-Man Merchandising L.P
Activision Signs an Agreement with DreamWorks Animation SKG
Sony Pictures Digital Signs an Agreement with Kayak Interactive
THQ Signs an Agreement with Sony Pictures Consumer Products
Tecmo And Bungie Studios Team Up
Vivendi Collaborates With 50 Cent, Interscope Over 50 Cent™: Bulletproof
EA and ESPN Signs a Long-Term Agreement
Vivendi, Turbo, Street Image Join Hands for Red Ninja: End Of Honor™
Microsoft Enrolls Final Fantasy Creator
New Consoles to Have Parental Controls
Yahoo Enhances Mobile Games Business
News Corp Threshold Over Video Game Market
Blockbuster Expands by Rhino Video Games Takeover
Electronic Arts Acquires UbiSoft Entertainment
Electronic Arts Acquires CSG
Eidos Completes IO Interactive A/S Acquisition
Majesco Holdings Acquires Global Publishing Rights of Psychonauts
ValuSoft Inks Agreement With Tokyopop Over Initial D: Mountain Vengeance
Vivendi Universal to Flash The Incredible Hulk At Stores
Vivendi and inXile Join Forces to Release The Bard's Tale™
Vivendi Universal Teams up with 2015
Take-Two Acquires Mobius to form Rockstar Leeds
Activision Value Publishing Releases American Chopper™
Konami and Takara to Distribute Cell Phone Games
RealNetworks Takes Over GameHouse
Activision Clubs with Nielsen Entertainment Over Pioneering Test
Blizzard Entertainment® And Gamespy Collaborates Over Stress Test
Electronic Arts Partners with Crytek
Eidos Collaborates with Highway 1 Productions
MGM Interactive and Perception Teams Up with Air Force
Sony Computer Entertainment Initiates Joint Development Program with Nvidia
Sony Online forges Business Partnership with Gamania Digital Entertainment
Radica Continues Partnership with Sega®
Acclaim and Avalon Interactive Enter into Distribution Agreement
Capcom Enters the Mobile Phone Games Market
Electronic Arts Enters into an Agreement with Microsoft
Eidos Signs Agreement with Macro
Eidos Signs Agreement with Qualcomm
Eidos Enters into Development Deal with Avalanche Studios
Eidos Sign Up Beautiful Game Studios for Championship Manager
Eidos Secures Online Distribution Rights for Singles: Flirt Up Your Life
Konami Digital in Alliance with Atlantis
Radica Games Join Forces with Sega, Codemasters
SCEE Signs Development and Publishing Pact With Guerilla
Square Enix Inks Publishing Agreement with Ubisoft
Vivendi Universal Signs a Distribution Pact With Empire Interactive
Vivendi Inks a Contract With Konami Corp
Vivendi Universal Divests Home Productivity Software to Nova
Gaming Nexus Alters PCs Into Home Theaters
Lego Company is Now LEGO Group
SCEI Incorporates Blu-Ray Disc ROM for PS®
Walt Disney Fuels Investment in Video Games
Nintendo Acquires Bandai Shares
Sammy Acquires Stake in Sega
Intec, Inc. Purchases InterAct Brand
ValuSoft Collaborates with American Greetings
Sega.com Join Forces with Palm to Launch Sega Games on a New Platform
Sony and KT Corp Enter into Strategic Alliance
Atari Teams Up with Mobile Digital Media
Fox Interactive Inks Agreement with Vivendi Universal Games
Columbia House and Majesco Ink Agreement
ValuSoft Signs Agreement with Hot Rod and Primedia Over a New PC Game
ValuSoft Unleashes a PC Game on Care Bears with American Greetings
ValuSoft Tie Up with City Interactive Over Demolition Champions
Activision Enters into Wireless Games Licensing Agreement with Mforma
Perception and JoWooD Enter into Video Games Deal
Zide/Perry Entertainment Acquires Movie Rights of Metroid Video Game Series
Noos Signs Agreement with Metaboli
Capital Entertainment Group Shuts Up Shop
Infogrames is Now Atari
Sega Calls Off Merger with Sammy, Namco
BFG Sells Movie Rights of Backwater to Dimension Films
Take-Two Acquires Angel Studios
VR-1 Merges with Jaleco USA
Microsoft Acquires Rare
Sony Acquires Incog
Activision Takes Over Console Games Software Developer Z-Axis Ltd
Take-Two Interactive Purchases Barking Dog Studios
Infogrames Entertainment Takes Over Eden Studios
Activision Purchases Interactive Software Developer Shaba Games, LLC
Activision Takes Over Gray Matter Interactive Studios, Inc
THQ Inc. Takes Over Rainbow Studios
Activision Takes Over Console Software Developer Treyarch Invention, LLC
Nokia Collaborates With Sega Over Mobile Gaming
Sega Enters Into Alliance with ESPN Inc for Developing and Promoting Sports Video Games
Microsoft Corp Partners with Japanese Companies to Provide Video Games Service on the Web
Nokia Corp. Woos South Korean Game Industry
IBM Corp. Teams Up with Butterfly.net Inc. to Integrate Online Gaming into a Grid
Activision Collaborates with TDK Mediactive
Konami Licenses Disney Characters
Electronic Arts Enters into an Agreement with McDonald and Intel
Procter & Gamble Signs Agreement with G4
Vivendi Universal Signs Deal with Marvel Comics
Vivendi Inks Agreement with IN-FUSIO to Deliver Games on Mobile Devices
Intec Licenses Haptic Feedback Technology from Immersion Corp to Develop Video Game Console Peripherals
Vivendi’s Black Label Games Bags Console Rights from Crave Entertainment to Develop ‘Mace Griffin Bounty Hunter™’
Random Houses’ Prima Games Enters into Deal with Namco
Playboy Enterprises Enters into an Agreement with Groove Games and ARUSH Entertainment
THQ Enters into Multi-Year Publishing Agreement with Microsoft for Game Boy Advance
The 3DO Company and Microsoft Corporation Sign Publishing Agreement
Infogrames Inks Licensing Agreement with Phantagram Interactive
THQ Inc. Enters into Licensing Deal with Nickelodeon to Bring the Cartoon Channel’s Characters into Interactive Gaming
Sammy Studio’s Enters Home Video Game Market
Presto Closes Operations
Butterfly.net Unveils The Butterfly Lab™ Online Games Development Environment, Teams Up with CollabNet SourceCast for ‘Massively Multiplayer’ Games
Time Warner Cable Launches ‘G4’
Snowball.com Adopts New Corporate Identity
Take-Two Interactive Software Forms Gotham Games
Acclaim Entertainment Inaugurates New Development Studio in England
Ingram Micro Inc., Establishes Consumer Games Business in Germany
Key Xbox Developers Establish Production Company - Capital Entertainment Group to Develop Interactive Video Games
Ubi Soft Purchases German Publisher, Blue Byte Software
Vivendi Universal’s Flipside Inc, Purchases New York Based Uproar Inc
Sony Computer Entertainment America Takes Over Naughty Dog Studios and Red Zone Interactive
Pacific Century CyberWorks Inks Agreement for Purchase of Circadence’s VR-1 Entertainment Unit
Infogrames Inc Purchases Mission Impossible 2 Rights
Vivendi Universal Publishing Gets North American Distribution Rights for Interplay Video Games from Titus Interactive
Activision Secures Worldwide Video Games Development Rights for Marvel Comic Characters
Phenomedia Wins DM16 Million Video Games Marketing Contract from JoWooD Productions Software
Electronic Arts Inks Video Games Licensing Agreement with New Line Cinema
Activision’s Licensing Initiative with Fox Interactive and DreamWorks Brings Spielberg's Minority Report into Interactive Video Games
Cryo Espana Wins Spanish Distribution Rights for Wanadoo's Portfolio of Video Games
Infogrames North America Inks Licensing Agreement with Joy Tashjian
THQ Inc Wins License from Games Workshop Group
3DO Co Wins Video Games Development License
iFone and Infogrames Enter into Contract to Deliver 12 Video Games in Wireless Version
Vivendi Universal Publishing Inks Co-Publishing Deal with Fox Interactive
Vivendi Universal SA Wins 8-Year Contract from Tolkien Enterprises
Interplay Entertainment Secures Contract to Develop Video Games Based on ‘The Matrix’, a Warner Bros Movie
Warthog Bags Contract from Activision to Bring Marvel Comics Heroes into Game Consoles
THQ Inc Enters into Licensing Deal with Mattel Inc to Produce Video Games Based on Popular Mattel Brands
Vivendi Universal Publishing and Mattel Ink Licensing Contract
NTT DoCoMo Inc and Sony Computer Entertainment Seal Agreement to Link i-mode Mobile Internet Service and PlayStation Console
Disney Sets Up Buena Vista Game Entertainment Studio to Provide Video Games
Sega Closes Curtains on Dreamcast Game Console Production, Announces Focus on Video Game Development
Trecision S.r.l. Takes Over Pixelstorm Games S.r.l and Motherbrain Entertainment S.r.l
Infogrames Buys Out Hasbro Interactive and Games.com
Pacific Century CyberWorks Acquires Majority Stake in Jaleco
Microsoft Corp and Lego Co Enter into Partnership
Unical Enterprises, Inc., and Eleven Engineering, Inc., Team Up to Tap Wireless Potential in Video Games Market
Technicolor Inc Partners with Microsoft to Produce and Distribute Xbox Video Games
Sony Computer Entertainment Allies with America Online to Encash on Mutual Synergies
Chasma Inc. and Qualcomm Team Up to Deliver Wireless- Accessible Video Games Content Targeted at Teenagers
Sprint PCS Partners with Froghop Inc. to Deliver Online Wireless Games
TF1 Partners with Titus Interactive SA for Video Games Development and Marketing
THQ Inc and Siemens Communication Devices Forge Strategic Partnership for Mobile Video Games Development
New Line Home Video and Sierra Inc Enter into Alliance for Promoting Video Games, DVDs, and Videos
Sega Ties-Up with Motorola Inc to Offer Mobile Video Games
Telewest and Sony Computer Entertainment Europe Enter into Collaboration
Eidos Interactive Secures License from Aardman Animations for Developing Video Games Based on Nick Park's Animations
SCi Entertainment Group Acquires Rights to Develop Video Games from Metro-Goldwyn- Mayer
Electronic Arts Bags Rights from Warner Bros for Developing Video Games Based on Harry Potter Movie and Books
Eidos Bags UK Rights to make Interactive Games Inspired by ‘Who Wants To Be A Millionaire’
Cryo Interactive and Titus Ink North American Distribution Agreement
Konami of Europe Commissions European Development Facility in London for Developing Video Games
10. Focus on Select Players
Activision, Inc. (US)
Capcom Co., Ltd. (Japan)
Eidos Interactive Ltd. (UK)
Electronic Arts (US)
EA Mobile, Inc. (US)
Infogrames Entertainment, S.A. (France)
Atari, Inc. (US)
Atari Europe S.A.S. (France)
Jadestone Group AB (Sweden)
Jaleco Holding Ltd. (Japan)
Konami Corporation (Japan)
Konami Digital Entertainment Co. Ltd. (Japan)
Konami Gaming Inc. (US)
Metro-Goldwyn-Mayer Inc. (US)
MGM Interactive (US)
Microsoft Corporation (US)
Namco Bandai Games Inc. (Japan)
Namco Bandai Games America Inc. (US)
Nintendo Co. Ltd. (Japan)
Oberon Media, Inc. (US)
Radica Games Limited (Hong Kong)
Sega Corp. (Japan)
Sony Computer Entertainment Inc (Japan)
Sony Computer Entertainment America Inc. (US)
Take 2 Interactive (US)
Ubi Soft Entertainment (France)
Vivendi Games (US)
11. Global Market Perspective
Table 25: World Recent Past, Current and Future Analysis for Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 26: World Historic Review for Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 27: World 22-Year Perspective for Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
Table 28: World Recent Past, Current and Future Analysis for Console Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 29: World Historic Review for Console Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 30: World 22-Year Perspective for Console Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
Table 31: World Recent Past, Current and Future Analysis for PC Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 32: World Historic Review for PC Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 33: World 22-Year Perspective for PC Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
Table 34: World Recent Past, Current and Future Analysis for Handheld Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 35: World Historic Review for Handheld Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 36: World 22-Year Perspective for Handheld Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
Table 37: World Recent Past, Current and Future Analysis for Online Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 38: World 12-Year Perspective for Online Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2001, 2007 and 2012 (includes corresponding Graph/Chart)
Table 39: World Recent Past, Current and Future Analysis for Wireless Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 40: World 12-Year Perspective for Wireless Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2001, 2007 and 2012 (includes corresponding Graph/Chart)
Table 41: World Recent Past, Current and Future Analysis for Other Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 42: World Historic Review for Other Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 43: World 22-Year Perspective for Other Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
III. MARKET
1. The United States
A. Market Analysis
Online Video Games Market
Table 44: Percentage of Broadband Household Penetration of Online Games in the US Market (includes corresponding Graph/Chart)
Console Video Games Market
Table 45: US Console Video Games Market: Percentage Market Share of Sony, Microsoft, and Nintendo for Generation 6, and Generation 7 Console Systems (includes corresponding Graph/Chart)
Table 46: US Video Games Market (2006-2008E): Installed Base of Next-Generation Console Systems - Wii, PlayStation 3, and Xbox 360 (In Million Units) (includes corresponding Graph/Chart)
Table 47: US Video Games Market (2006-2008E): Installed Base of Handheld Systems - Nintendo DS, Game Boy Advance, and PlayStation Portable (In Million Units) (includes corresponding Graph/Chart)
Table 48: US Console/Handheld Video Games Market (2005): Percentage Market Share of Leading Publishers - Activision, Electronic Arts, Nintendo, Sony, Take Two, THQ, Ubisoft, and Others (includes corresponding Graph/Chart)
Table 49: US Handheld Video Games Market (2005): Percentage Share Breakdown by Platform Type - Nintendo DS, Game Boy Advance, PlayStation Portable (In US$ Million) (includes corresponding Graph/Chart)
Table 50: US Handheld Video Games Market (2005): Percentage Share Breakdown by Platform Type - Nintendo DS, Game Boy Advance, PlayStation Portable (In Thousand Units) (includes corresponding Graph/Chart)
Market Trends & Issues
Portable Games Post Strong Gains
Competition Heating Up
Mobile Gaming - ‘All Set’ to Grow
Boom Despite the Gloom
Recession Spares the Video Games Industry in Recent Past
Entertainment Software Market Overview
The September 11 Fallout
Paradise Lost or Paradise Regained
Family Values
User Base Trends
Table 51: Computer and Video Game Sales in the US Market for 2006: Percentage Market Share by Game User Profile - Games for Everyone (E), Games for Teens (T), Games for Mature Adults (M) and Games for Everyone 10+ (E10+) (includes corresponding Graph/Chart)
Hollywood and Video Games
Films Inspired by Games
Video Game Title Rights Purchased in the Recent Years
Games Borrow from Films
Video Games Content: Cause for Concern
ESA: A Dedicated Platform for Interactive Game Publishers
Video Games Take an Unassailable Position in the Entertainment Industry
Computers Emerge as a Major Medium for Video Games
Table 52: Computer Users in the US: Percentage Share of Major Activities Pursued on PCs (includes corresponding Graph/Chart)
Distribution Channels
Table 53: US Video Games Market (2006): Percentage Share Breakdown by Distribution Channel - Department/Major Chains, Direct Mail/E-commerce, Electronics/Video Store, Food/Drug Store, Mass Merchant/Discount Store, Toy Store, and Others (includes corresponding Graph/Chart)
Retail Stores
Table 54: Leading Video Game Retailers in the US Market for 2006: Percentage Market Share for Best Buy, Circuit City, GameStop, Target, Toys ‘R’ Us, Wal-Mart, and Others (includes corresponding Graph/Chart)
Table 55: US Video Games Market (2006): Percentage Market Distribution of Home Console Software, Home Console Hardware, Portable Software, and Portable Hardware by Leading Retailers - Wal-Mart, Best Buy, Target, GameStop, and Toys ‘R’ Us (includes corresponding Graph/Chart)
Table 56: Leading Video Game Retailers in the US Market for 2003-2005: Percentage Market Share for Wal-Mart, Best Buy, GameStop, Target and Toys ‘R’ Us (includes corresponding Graph/Chart)
Table 57: Leading PC Game Retailers in the US Market for 2003-2005: Percentage Breakdown for Best Buy, Comp USA, Electronics Boutique, Wal-Mart and GameStop (includes corresponding Graph/Chart)
Table 58: Next Generation DVD Hardware Market in the US by Supporters (2005): Percentage Share Breakdown by Type for Blu-Ray Disc (BD), HD DVD and Others (includes corresponding Graph/Chart)
Online Outlets
Specialty Video Stores
Other
Top Video Games Publishers in the US
Table 59: Leading Publishers in the US Video Game Software Market (2006): Percentage Market Share for Electronic Arts, Activision, THQ, and Take-Two (Based on Value Sales) (includes corresponding Graph/Chart)
Table 60: Leading Publishers in the US PC Video Games Market (2006): Percentage Market Share for Activision, Atari, Electronic Arts, LucasArts, NCsoft, Microsoft, Take 2 Interactive, THQ, Ubisoft, Vivendi, and Others (includes corresponding Graph/Chart)
Table 61: Leading Publishers in the Entertainment Software Market in the US for 2003-2005: Percentage Breakdown by Retail Sales for Electronic Arts, Nintendo of America, Atari, THQ, and Activision (includes corresponding Graph/Chart)
Table 62: Leading Publishers in the Video Games Market for the PC Platform in the US for 2001-2004: Percentage Breakdown by Sales for Electronic Arts, Vivendi, Atari, Microsoft, Activision, Ubisoft, Disney, Valusoft, Eidos, and Others (includes corresponding Graph/Chart)
Demographics of the US Video Game Market
Table 63: Video Game Users in the US for 2006: Percentage Share Breakdown by Age Group - Below 18 years, 18-49 years, and 50+ years (includes corresponding Graph/Chart)
Table 64: Children’s Video Game Market in the US (2006): Video Game Playing by Gender and Age Group in Number of Hours/Week (includes corresponding Graph/Chart)
Table 65: Video Game Market in the US (2006): Video Game Preference by Type of Video Games Girls and Boys Play (in %) (includes corresponding Graph/Chart)
Table 66: US Video Game Users for the New Cycle: Percentage Share Breakdown by Customer Category - New Kids, Laggards, Existing Gamers, and Video Game Dropouts (includes corresponding Graph/Chart)
Table 67: Console Video Game Market in the US (2006): Percentage Share Breakdown of Video Game Console Audience by Gender and Age Group (includes corresponding Graph/Chart)
Table 68: Children’s Video Game Market in the US (2005): Percentage Market Share of Leading Video Game Software and Hardware Brands for Children Under Age 10 (includes corresponding Graph/Chart)
Table 69: Online Game Users in the US in 2005: Percentage Share Breakdown by Gender for Male and Female
Table 70: Mobile Game Users in the US Market for 2005: Percentage Market Share by Gender for Female and Male
Top Video Games in 2007 and 2006
Top Selling Video Game Titles in the US in 2007 (By Unit Sales)
Top Selling Video Game Titles in the US in 2006 (By Unit Sales)
Top Selling PC Video Game Titles in the US in 2006 (By Unit Sales)
Top Selling Game Consoles in 2005
Table 71: Video Game Hardware Sales in the US Market for 2005 (in Million Units): Percentage Market Share by Game Type for Xbox 360, Xbox, PlayStation2 and PlayStation3 (includes corresponding Graph/Chart)
Mobile Game Perspective
Table 72: US Mobile Games Market (2006): Percentage Share Breakdown of Revenues by Category - Action/Adventure, Card/Casino, Classic/Arcade, Puzzle/Strategy, Sports/Racing, and Trivia/Word (includes corresponding Graph/Chart)
Table 73: US Mobile Games Market (2006): Percentage Share Breakdown of Revenues by Gender for Action/ Adventure, Card/Casino, Classic/Arcade, Puzzle/ Strategy, Sports/Racing, and Trivia/Word Categories (includes corresponding Graph/Chart)
Table 74: Leading Downloaded Game Titles by Mobile Subscribers in the US Market for 2005: Percentage Market Share by Game Title for Tetris, Bejeweled, Platinum Solitaire, World Poker Tour-Texas Hold 'Em, PAC-MAN and Others (includes corresponding Graph/Chart)
Top Selling Gaming Genres in 2006
Table 75: Popular Genres of Video Games in the US for 2006: Percentage Share Breakdown by Genre - Adventure, Arcade, Children's Entertainment, Family Entertainment, Fighting, Flight, Racing, Role Playing, Shooter, Sport Games, Strategy, and Other Games/Compilations (Based on Unit Sales) (includes corresponding Graph/Chart)
Table 76: Leading Online Video Games in the US for 2006: Percentage Share Breakdown by Game Type - Action/Sports/ Strategy/Role-Play, Persistent Multi-Player Universe, Puzzle/Board/Game Show/Trivia/Card, Shockwave/Flash/ Browser-Based Mini Games, and Others (includes corresponding Graph/Chart)
Top Selling Gaming Genres in 2005
Table 77: Leading Video Games in the US in 2005: Percentage Share Breakdown by Game Type for Action, Sports, Racing, Children & Family Entertainment, Shooter, Role-Playing, Fighting and Others (includes corresponding Graph/Chart)
Table 78: Leading Online Games in the US in 2005: Percentage Share Breakdown by Game Type for Puzzle/Board/Game Show/Trivia/Card, Action/Sports/ Strategy/Role-Play, Shockwave/ Flash/ Browser-Based Mini Games, Persistent Multi-Player Universe and Others (includes corresponding Graph/Chart)
Top Selling Gaming Genres in 2003 and 2004
Table 79: Most Popular Genres of Console Games in the US for 2003 & 2004: Breakdown for Action, Sport Games, Role Playing, Shooter, Racing, Fighting and Other Genre (includes corresponding Graph/Chart)
Table 80: Leading Console Game Publishers in the US Market for 2002- 2005: Percentage Split for Electronic Arts, Take 2 Interactive, Activision, Nintendo, Sony, THQ, Sega of America and Microsoft (includes corresponding Graph/Chart)
Table 81: Most Popular Genres of PC Games in the US for 2003-2005: Breakdown for Strategy, Children’s Entertainment, Shooter, Family Entertainment, Role-Playing, Sports, Racing, Adventure, Simulation and Others (includes corresponding Graph/Chart)
Table 82: Gaming Classified by Demographic Profiles in the US for 2003: Breakdown for PC Gamers and Console Gamers (includes corresponding Graph/Chart)
Top Video Games in 2003 and 2002
Top Selling Video Game Title for Leading Consoles in the US in 2003 (Ranked on Unit Sales)
Top Publishers of PC Video Game Titles in 2003: Ranking Based on Unit Sales
Top Selling Video Game Title for Leading Consoles in the US in 2002: Ranked on Unit Sales
Reflection of the Years Gone By
Top Selling Console and PC Game Titles in 2001
Top Selling Console and PC Game Titles in the US in 2001 (By Unit Sales)
Top Selling Gaming Genres for Consoles in 2001
Video Games for Consoles in the US by Format
Table 83: Video Games for Consoles in the US in 2000: Annual Sales Estimates by Format (Volume in Million Units; Revenues in US$ Million) (includes corresponding Graph/Chart)
Table 84: Video Games for Consoles in the US in 2000: Percentage Breakdown by Format (includes corresponding Graphm/Chart)
Product Introductions/Enhancements
Strategic Corporate Developments
Key US Players
Activision, Inc
Atari, Inc
Electronic Arts
EA Mobile, Inc
Hands-On Mobile, Inc
KOEI Corp
LucasArts Entertainment Company
Mad Catz Inc
Majesco Entertainment Corp
Metro-Goldwyn-Mayer Inc
MGM Interactive
Microsoft Corporation
Midway Games Inc
Namco Bandai Games America Inc
NewKidCo International Inc
NovaLogic, Inc
Oberon Media, Inc
Sony Computer Entertainment America Inc
Take 2 Interactive
Rockstar Games Inc
Tecmo, Inc
THQ Inc
ValuSoft
The Walt Disney Company
Vivendi Games
WildTangent, Inc
ZeniMax Media Inc
B. Market Analytics
Table 85: US Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 86: US Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 87: US 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
2. Canada
A. Market Analysis
Video Game Industry Continues To Expand
Console Platform Dominates
Top-Selling Video Game Titles in Canada (2007)
Table 88: Video Games Software Sales Split by Platform Type in North America for 2003-2005: Percentage Breakdown for Home Consoles, Handheld Consoles and PC Software (includes corresponding Graph/Chart)
Video Games Market for Online Platform is Bright
Market Scenario
Regulatory Mechanism
Strategic Corporate Development
B. Market Analytics
Table 89: Canadian Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 90: Canadian Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 91: Canadian 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
3. Japan
A. Market Analysis
Console - The Most Popular Video Games Platform in Japan
Top-Selling Video Game Titles for Home Consoles in Japan (2005)
Table 92: Japanese Market for Video Games (2005): Percentage Share Breakdown of Software Sales by Genre - Action, Adventure, Action Adventure, Role-Playing, Action Role-Playing, Fighting Action, Simulation Role-Playing, Puzzle, Racing, Sports, Simulation, Shooting, and Others (includes corresponding Graph/Chart)
Japanese Market for Video Games: Features of Next Generation Video Game Consoles
Japanese Market for Video Games: Leading Video Game Hardware Manufacturers and Major Products
Table 93: Video Games Software Sales Split by Platform Type in Japan for 2003-2005: Percentage Breakdown for Home Consoles, Handheld Consoles and PC Software (includes corresponding Graph/Chart)
High Growth Forecast for the Online and Wireless Platforms
Big Players, Big Games
Japanese Cartoons ‘Anime’ Invade Video Games
Foreign Developers to Tap Japanese Market
Happinet Corporation & Gaming Market - Rising Synergies
Highlights of the Recent Past
Table 94: Top Console Units in Japan for 2002- 2004: Breakdown for Sony PlayStation 2, Nintendo GameCube and Microsoft Xbox (includes corresponding Graph/Chart)
Table 95: Top Handheld Consoles in Japan in 2002: Breakdown for Nintendo GameBoy Advance and Bandai WonderSwan
Regulatory Mechanism
Product Launches
Strategic Corporate Developments
Key Japanese Players
Capcom Co., Ltd
Jaleco Holding Ltd
Konami Corporation
Konami Digital Entertainment Co. Ltd
Namco Bandai Games Inc
Nintendo Co. Ltd
Sega Corp
Sony Computer Entertainment Inc
Square Enix Co Ltd
B. Market Analytics
Table 96: Japanese Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 97: Japanese Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 98: Japanese 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4. Europe
A. Market Analysis
Video Games Market in Europe
Consoles Brighten the Skies in Europe
Table 99: European Video Games Software Sales Split by Platform Type for 2003-2005: Percentage Breakdown for Home Consoles, Handheld Consoles and PC Software (includes corresponding Graph/Chart)
The United Kingdom - Higher Revenues
Market Share of Online and Wireless Platforms to Increase by 2012
Wireless Gaming - Better Explained
Table 100: Percentage of Broadband Household Penetration of Online Games (includes corresponding Graph/Chart)
Western Europe: Poised to Take Over Leadership Mantle for PC Software Titles from the US?
Table 101: Next Generation DVD Hardware Market in Western Europe by Supporters (2005): Percentage Share Breakdown by Type for Blu-Ray Disc (BD), HD DVD and Others (includes corresponding Graph/Chart)
Recording the Recent Past
Table 102: Reflecting the Launch Pad for the Big Games in Europe (2002) (includes corresponding Graph/Chart)
Product Launches
Strategic Corporate Developments
B. Market Analytics
Table 103: European Recent Past, Current & Future Analysis for Video Games by Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 104: European Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 105: European Historic Review for Video Games by Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 106: European Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 107: European 22-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Dollar Sales for France, Germany, UK, Italy, Spain, Russia and Rest of Europe for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
Table 108: European 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4a. France
A. Market Analysis
Console is the Number One Platform
Table 109: Leading Companies in the French Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Vivendi, Atari (Infogrames), Ubi Soft, Eidos, Activision, Konami and Others (includes corresponding Graph/Chart)
Product Launches
Strategic Corporate Developments
Key French Players
Infogrames Entertainment, S.A
Atari Europe S.A.S
IN-FUSIO
Ubi Soft Entertainment
B. Market Analytics
Table 110: French Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 111: French Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed with Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 112: French 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4b. Germany
A. Market Analysis
Console Platform to Continue Domination
Table 113: Leading Companies in the German Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Atari (Infogrames), Ubi Soft, Eidos, Take 2, Vivendi, Activision, THQ, Konami and Others (includes corresponding Graph/Chart)
Strategic Corporate Developments
B. Market Analytics
Table 114: German Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 115: German Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 116: German 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4c. The United Kingdom
A. Market Analysis
Advergaming - Target Customers
Video Games Gain Popularity
Upbeat Projections for Online Platform
Table 117: UK Market for Console Video Games (2007): Installed Base and Estimated Additions in 2007 for Select Console Systems (in Thousand Units) (includes corresponding Graph/Chart)
Top Selling Video Game Titles in the UK for 2006
Top Selling Handheld Game Titles in the UK for 2006
Table 118: UK Market for Video Games (2006): Percentage Share Breakdown of Retail Value Sales by Channel - Multiples, Games Specialists, Mail Order, Supermarkets, and Others (includes corresponding Graph/Chart)
Table 119: Leading Companies in the UK Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Activision, Eidos, THQ, Take 2, Atari (Infogrames), Ubi Soft, Konami and Others (includes corresponding Graph/Chart)
Table 120: Entertainment Products Market in the UK for 2005: Percentage Share Breakdown of Value Sales of Product Type for Video, Music and Games (includes corresponding Graph/Chart)
Market Trends & Issues
Disposable Incomes Fuel Video Games Sales
Educational Games Hold Out
Fantasy Themes Offer Fantastic Prospects
Pop Stars, Music, & Video Games Combo Could Spell Success
Online Gaming in the UK - A Brief Synopsis of the Recent Past
Piracy: The Biggest Spoilsport
Entertainment & Leisure Software Publishers Association: Collective Identity
TIGA: Independent Games Developers Get Together
Product Launches
Strategic Corporate Developments
Key Players in the UK Market
Eidos Interactive Ltd
LEGO Interactive
B. Market Analytics
Table 121: UK Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 122: UK Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 123: UK 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4d. Italy
A. Market Analysis
Top Selling Video Game Titles in Italy in 2005 (Based on Unit Sales)
Table 124: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Sold by Platform - DS, GBA, GameCube, PSP, PlayStation 2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
Table 125: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Installed by Platform - DS, GBA, GameCube, PSP, PlayStation2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
Table 126: Leading Italian Retailers of Console Video Game Software (2005): Percentage Market Share by Retailer - Auchan, Blockbuster, Carrefour, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart)
Table 127: Leading Italian Retailers of PC CD-ROM Entertainment Video Game Software (2005): Percentage Market Share by Retailer - Auchan, Carrefour, Computer Discount, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart)
Online Platform is All Set for the Ascent
Strategic Corporate Developments
B. Market Analytics
Table 128: Italian Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 129: Italian Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 130: Italian 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4e. Spain
A. Market Analysis
Consoles Drive Sales in the Spanish Video Games Market
Online Platform - Forecast to Grow Rapidly in the Spanish Video Games Market
Online Gaming is Hot in Spain
Product Launch
Strategic Corporate Developments
Gaelco - A Major Spanish Player
B. Market Analytics
Table 131: Spanish Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 132: Spanish Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 133: Spanish 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4f. Russia
A. Market Analysis
Console Platform Wins Major Share of the Russian Video Games Market
B. Market Analytics
Table 134: Russian Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 135: Russian Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 136: Russian 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
4g. Rest of Europe
A. Market Analysis
Console Platform Tops Video Games Sales in Rest of Europe
‘Strong’ Growth Rates Forecast for Online and Wireless Platforms
Product Launch
Strategic Corporate Developments
Jadestone Group AB - A Key Player
B. Market Analytics
Table 137: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 138: Rest of Europe Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 139: Rest of Europe 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
5. Asia-Pacific
A. Market Analysis
Asia - The Next Hotbed for Gaming
Current & Emerging Perspective
Video Games Market in Asia-Pacific
‘Healthy’ Growth for Wireless Platform in Asia-Pacific
Australia
Grading the Video Games Market in Recent Past
Table 140: Australia’s Major Import Sources of Video Games in 2003: Percentage Split by Value Sales for China, Singapore, Japan, Austria & Germany (includes corresponding Graph/Chart)
Leading Console Hardware in Australia in 2002
Top Gaming Titles in 2002
Leading Console Hardware in Australia in 2001
Top Gaming Titles in 2001
China
China - An Emerging Market with Immense Potential
Table 141: Primary Places for Online Gaming in China in 2005 (includes corresponding Graph/Chart)
Leading Online Gamers in China in 2004
Table 142: Export Value Sales for Video Games from China in 2005: Revenue Sales for the Period January - December (includes corresponding Graph/Chart)
Table 143: Export Value Sales for Video Games from China in 2006: Revenue Sales for the Period January - May (includes corresponding Graph/Chart)
Piracy Knocks Video Games Sales
Multiplayer Online Games Change Gaming Market
Domestic Players Face Increased Competition
From Hardware to Software
Internet Cafes Propels Gaming Market
Trouble in Paradise
India: Dejavu Time?
Korea - An Insight
New Zealand: A Developers’ Paradise
Product Launches
Strategic Corporate Developments
Key Players in Asia-Pacific
Micro Forte Pty Ltd (Australia)
NetEase.Com, Inc. (China)
Perception Pty Ltd (Australia)
Radica Games Limited (Hong Kong)
B. Market Analytics
Table 144: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 145: Asia-Pacific Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 146: Asia-Pacific 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
6. Middle East
A. Market Analysis
Video Games Market in the Middle East
B. Market Analytics
Table 147: Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 148: Middle East Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 149: Middle East 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
7. Latin America
A. Market Analysis
Console Platform is the Largest Category
Product Launch
B. Market Analytics
Table 150: Latin American Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
Table 151: Latin American Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
Table 152: Latin America 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
IV. COMPETITIVE LANDSCAPE
Total Companies Profiled: 175 (including Divisions/Subsidiaries - 239)
Canada 8
Japan 17
Europe 65
France 10
Germany 7
The United Kingdom 23
Italy 3
Spain 4
Rest of Europe 18
Asia-Pacific (Excluding Japan)
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