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您的位置:佐思研究报告和竞争情报网>>研究报告交易平台>>TMT产业>>互联网 |
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全球电视游戏市场研究报告——Video Games
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纸介版价格:美元/篇
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字数:万字
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电子版价格:3950美元/篇
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页数:820页 |
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纸介版+电子版价格:美元
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图表数:个
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完成日期:2008-06-06
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关键字: 电视游戏|Video Games| |
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北京:010-51266615 010-82863480/1/2/5 传真:010-82863486 上海:021-64871266 021-64872612 传真:021-64872324
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发布时间:2008.3
摘要
Countries covered: Global
This report analyzes the worldwide markets for Video Games in Millions of US$. The major product segments analyzed are Console, PC, Handheld, Online, Wireless and Other. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2001 through 2012. A ten-year historic analysis is also provided for these markets with annual market analytics. The report profiles 175 companies including many key and niche players worldwide such as Activision, Inc., Capcom Co., Ltd., Eidos Interactive Ltd., Electronic Arts, EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Atari Europe S.A.S., Jadestone Group AB, Jaleco Holding Ltd., Konami Corporation, (Konami Digital Entertainment Co. Ltd., Konami Gaming Inc). Metro-Goldwyn-Mayer Inc., MGM Interactive, Microsoft Corporation, Namco Bandai Games Inc., Namco Bandai Games America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Radica Games Limited, Sega Corp., Sony Computer Entertainment Inc., Sony Computer Entertainment America Inc., Take 2 Interactive, Ubi Soft Entertainment, and Vivendi Games. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.
Please note: Reports are sold as single-site single-user licenses. The delivery time for hard copies is between 3-5 business days, as each hard copy is custom printed for the organization ordering it. Electronic versions require 24-48 hours as each copy is customized to the client with digital controls and custom watermarks. The Publisher uses digital controls protecting against copying and printing is restricted to one full copy to be used at the same location.
Adobe Acrobat Reader 7.0 is required to view the report. Upon ordering an electronic version, the Publisher will provide a link to download the purchased report.
Titles available via "online download" are not affected by this and are still delivered to your reading room immediately.
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目录及图表
- I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
- Study Reliability and Reporting Limitations
- Disclaimers
- Data Interpretation & Reporting Level
- Quantitative Techniques & Analytics
- Product Definitions and Scope of Study
- Console Platform
- PC Platform
- Handheld Platform
- Online Platform
- Other Platforms
- II. EXECUTIVE SUMMARY
- 1. Video Games - ‘Market Dynamics’
- Worldwide Video Game Releases in 2007
- Table 1: Video Games Software Sales Split by Platform Type (Home Console, Handheld Console & PC Software) for 2003-2005: Percentage Breakdown for Europe, North America and Japan (includes corresponding Graph/Chart)
- Overview of Entertainment Software Market
- Market for Video Games - A Curtain Raiser
- Who Rules the Roost?
- Market Characteristics
- Games for All
- Video Game Semiconductors - A Bright Forecast
- Table 2: Leading Players in Worldwide Video Game Semiconductor Market (2005): Percentage Share Breakdown by Company - Intel, IBM, LSI Logic, NEC, NVIDIA, Sharp, Sony, Toshiba, and Others (includes corresponding Graph/Chart)
- Stalwarts in the Gaming Market
- Table 3: Leading Players in the Video Games Consoles Hardware Market in North America for 2003-2005: Percentage Breakdown by Sales for Sony, Microsoft and Nintendo (includes corresponding Graph/Chart)
- Competitive Strategies
- Technological Advancements Drive Growth
- Mobile Games Market Witnesses High Growth
- Greater Demand for Used Video-Game Consoles: Affordability a Major Factor
- Modern Gaming Consoles & Handhelds Drive the Market
- Opportunities Abound in Video Games Market
- Rapid Increase in Video-Game Disc Output
- Co-Branding with Sports Titles
- Video Gaming on Internet Boosts Market
- Olympic Recognition Status for Video Games to Boost Sales
- The US, Europe and Japan Dominates the Video Games Market
- Mobile Gaming Sits Pretty
- Challenges Faced
- Rising Game Development Costs - Outsourcing the Way Out
- Table 4: Global Video Games Development: Percentage Share of Outsourcing Cost of Total Development Cost for Years 2005-2010 (includes corresponding Graph/Chart)
- Gaming - What the Future Beholds
- Subscription Games
- PS3, Xbox 2
- Convergence
- Improved Network Capability Across all Platforms
- 3G Mobile Communications
- Streaming Technology
- Emerging Technologies in Graphics
- Consoles Vs PC Gaming
- Console Platform
- Table 5: Worldwide Video Game Consoles Market (2005): Percentage Market Share for Leading Companies - Sony, Microsoft, and Nintendo (includes corresponding Graph/Chart)
- Portable Consoles Gain Momentum
- What Lies Ahead
- Table 6: Global Installed Base of Select Hardware Models for 2001-2010: Breakdown by Value Sales for Playstation, Playstation 2, Xbox, GameCube, GameBoy and GameBoy Dual Screen (includes corresponding Graph/Chart)
- Global Leading Video Games by Units Sold in 2005
- Players Exemplifying Strength in the Console Market
- Table 7: Total Production Shipments and Cumulative Shipments of Console Hardware from Sony Computer Entertainment Inc for 2002 & 2003 (In Million Units)
- Table 8: Cumulative Console Hardware Sales of Nintendo in Japan and Overseas for 2002 & 2003 (In Million Units)
- Table 9: Cumulative Overseas Console Hardware Sales of Nintendo Co., Ltd. in the Americas and Other Regions for 2002 & 2003 (In Million Units)
- Table 10: Total Production Shipments and Cumulative Shipments of Console Software from Sony Computer Entertainment Inc in 2002 & 2003 (In Million Units)
- Table 11: Cumulative Console Software Sales of Nintendo Co., Ltd. in Japan and Overseas in 2002 & 2003 (In Million Units)
- Table 12: Cumulative Overseas Console Software Sales of Nintendo Co., Ltd. in the Americas and Other Regions in 2002 & 2003 (In Million Units)
- BD Dominates the Video DVD Hardware Market
- Top Video Game Consoles
- Global Market Positions of Top Video Game Consoles
- The Console Market - Looking Back
- Launch Pad for Major Consoles at the Global Level: Recording the Past
- PC Platform
- Handheld Platform
- Table 13: Leading Players in Worldwide Video Game Handheld Market (2005): Percentage Market Share for Nintendo, Sony, Nokia, and Others (includes corresponding Graph/Chart)
- Table 14: Cumulative Handheld Hardware Sales of Nintendo Co., Ltd. in Japan and Overseas for 2002 and 2003 (In Million Units)
- Table 15: Cumulative Overseas Handheld Hardware Sales of Nintendo Co., Ltd. in the Americas and Other Regions (In Million Units) for 2002 and 2003
- Table 16: Cumulative Handheld Software Sales of Nintendo Co., Ltd. in Japan and Overseas (In Million Units) in 2002 & 2003
- Table 17: Cumulative Overseas Handheld Software Sales of Nintendo Co., Ltd. in the Americas and Other Regions (In Million Units) in 2002 & 2003
- Online Platform
- Wireless Platform
- Other Platforms
- 2. Market Overview & Outlook
- Table 18: Percentage Split of Worldwide Game Developers by Geographic Location for 2002- 2005: Breakdown for US, Canada, Japan, France, UK, Germany and Rest of World (includes corresponding Graph/Chart)
- Table 19: Worldwide Penetration of Next Generation Video Games Platform including Nintendo Wii (Revolution), Microsoft Xbox 360 and Sony Playstation3 (2006): Percentage Penetration Share by Region for Japan, Ireland, USA, Australia/New Zealand, UK, France, Nordic Countries, Austria/Switzerland, Spain/Portugal, Benelux, Germany, Italy, Other PAL Countries and World (Listed Countries) (includes corresponding Graph/Chart)
- Console Sales Dominate the Market
- Fastest Growth Rate Forecast for Wireless and Online Platforms
- Table 20: Worldwide Video Game Software Revenues (2005 & 2010E): Percentage Market Share by Type for Retail and Digital Download
- Table 21: Downloadable Video Game Genres in the Global Market for 2005: Percentage Market Share by Genre - Action/Adventure, Arcade, Adult, Casino, Puzzle/Board, Sport/Racing, Strategy, TV/Movie, and Others (includes corresponding Graph/Chart)
- 3. Product Overview
- Introduction to Gaming
- Types of Gaming
- PC Video Games
- Console Video Games
- Handheld Video Games
- Online Video Games
- MMORPG (Massively Multiplayer Online Role Playing Game)
- Table 22: Popular MMORPG Titles in 2000 & 2001 (includes corresponding Graph/Chart)
- ‘The Sims’ Online Computer Game Generates Enormous Enthusiasm for MMORG
- LAN Parties
- Perpetual State Worlds (PSW)
- Arcade Video Games
- Other Video Games
- Video Gaming - A Historic Review
- 4. Video Games: Product Analysis
- Video Games Hardware
- Consoles
- Processor Type
- What do we Understand by 32-bit, 64-bit, 128-bit Systems?
- Processor Types and Console Systems
- Handheld
- Processor Type
- Processor Types and Handheld Consoles
- Video Games Software
- Software for Consoles
- Popular Software Titles for Leading Consoles
- Software for Other Platforms
- Popular Game Titles for Other Platforms
- Software Delivery
- Online Downloads
- DVDs
- CDs
- CD-ROMs
- Cartridges
- Software Genres
- Adventure/Role-Playing
- Role-Playing Games
- Action
- Fighting/Combat Game
- First-Person Shooter Games
- Shooter Games
- Sports
- Simulations
- Strategy Games
- Miscellaneous/Other
- Rhythm/Action
- Platformer
- Puzzle
- Racing/Flying
- Other Accessories
- Controller
- Joystick
- Light Guns
- Steering Wheel Systems
- 5. Process Overview
- Existing Model
- Design
- Development
- Publishing
- Distribution
- Retail
- Existing Value Chain Model
- Emerging Models
- A Typical Model of Emerging Value Chain
- 6. Market Trends & Issues
- Future of Online Gaming
- Bankruptcy Hits Top of the Line Players
- User Groups
- Traditional Users
- Current Trends
- Gray Gamers
- Women Video Gamers Make an Impact
- Family Joins the Video Game Buzz
- ‘M - Rated’ Video Games: Market Performance and Prospects
- Kids User Base Rising for Video Games
- Table 23: Global Video Games Market by Hardware and Software Sales for Kids (2005): Percentage Share Breakdown by Platform Type for Playstation 2, Gameboy Advance (GBA), GameCube and Others (includes corresponding Graph/Chart)
- Rent-a-Game: Video Game Rentals Continue to Rake in Profits
- The Internet Fallout
- ‘Casual Casualty’: Big Guns Target the Casual Gamers
- Interactive Initiative Catches Up
- Growth Promoters
- Competitive Pricing
- Local Area Networks
- Expanded User Base
- Creative Marketing and Retailing
- Synergies with Other Entertainment Industries
- In-Game Advertising
- In-game Advertisement Revenues - Poised for Rapid Growth
- Table 24: Global Market for Video Games: Revenues from In-Game Advertisement for Years 2005-2009 in US$ Million (includes corresponding Graph/Chart)
- ‘Modding’ Video Games
- Used Video Games: Whipping Up Lather
- Growth Inhibitors
- Piracy
- Creative Drain
- Health Factors
- Therapeutic Uses of Video Games
- Video Games Distract Pain Perception
- Video Games and Therapeutic Effect on Elderly
- Violence and Aggression in Video Games
- Glorification of Violence
- After Effects of Violent Visuals
- Gaming Demographics
- Players
- Purchasers
- 7. Regulatory Framework
- Recreational Software Advisory Council (RSAC)
- Entertainment Software Ratings Board (ESRB)
- Pan European Games Information (PEGI)
- 8. Product Launches/Enhancements
- THQ Discloses Plans to Release WALL/E
- Sony Launches Wireless PSP3 Controller
- Hands-On-Mobile™ Releases Japanese Puzzles
- Electronic Arts Launches Orange Box
- Hands-On-Mobile and Verizon Wireless Collaborate on Title Launch
- THQ Launches ‘Ratatouille’ for SP3® System
- Hands-On-Mobile Launches BEEzzz
- LunarStrom Launches Games Portal
- Sony Expands Devil May Cry Franchise
- Jadestone Signs Deal with TV2
- Koei Corp Launches New Game Title
- Konami Digital Releases New Title
- LucasArts Releases Star Wars
- Majesco Announces New Wii Title
- 2K Launches New Title
- Majesco Launches Wonderful Amusement Park
- LucasArts Collaborates with TT Games for New Release
- Majesco Launches New Title for Xbox 360™
- Majesco Entertainment Launches JAWS
- Namco Bandai Lunches Culdcept™
- Ubisoft Expands Tom Clancy Series
- Namco Bandai Releases New Titles
- Majesco Entertainment Partners with Leading Artists for New Wii Title
- Oberon Media Enters Partnership with MySpace
- Take-Two Interactive Introduces Advanced Game Features
- Rockstar Launches Manhunt 2
- Ubisoft Launches Online Game Title
- Eidos Launches Kane and Lynch
- SCi Entertainment Launches Two New Titles
- WildTangent Introduces New Game Channel
- Activision Launches New Game Line
- Ubisoft Launches Endwar™
- Activision Releases Shrek the Third™ Video Game
- Ubisoft Releases Wii™ Title
- Activision Launches The History Channel®: Battle for the Pacific
- Activision Launches The Spider-Man 3™
- Ubisoft Partners with Cranium Inc for New Release
- Atari Launches Test Drive Unlimited for PS2®, PSP® & PC
- Ubisoft Partners for Beowulf
- Atari Launches Silverfall® in North America
- Ubisoft Expands Chinese Base
- Sega Launches Two New Game Titles
- Atari Introduces Latest Game Title
- Majesco Entertainment Releases New Game Title
- Nintendo Launches New Game Titles
- Excalibur Publishing Releases RPG Adventure Title
- Gammick Entertainment Launches Gaming Portal
- Oxygen Games Releases New Poker Game
- Atari Launches Namco’s Latest Title
- Paradox Interactive Releases New Title, Shock Force
- Sega Introduces Online Multiplayer Mode
- Tecmo Launches New Title, Ninja Gaiden® Sigma
- Ubisoft Launches New Game Title for Xbox 360
- Microsoft Launches Xbox Live in India
- Sega Launches First Third-Party Title
- Midway Games Launches Touchmaster
- Ubisoft Expands Casual Games Collection
- LucasArts Releases New Games Title
- Sony Publishes LittleBigPlanet
- Microsoft Launches Online Game Portal
- Namco Networks Releases Pool Pro Online II
- Microsoft Launches Viva Piñata
- Massive Inc. Launches In-game Advertising Service
- Nintendo Releases Modern Games Brand
- Sony Launches Slimmer Portable Video Game
- Disney Online Launches Online Video Game
- Sega Launches New Racing Game Software
- Eidos Interactive Launches New Titles
- Electronic Arts Launches EA Sports Family Play
- Namco Bandai and Koei Corp Release New Game Title
- Vivendi Games Mobile Releases New Titles
- Sony Launches Action-based Online Game
- Ubi Soft Launches New Army Based Game
- Electronic Arts Introduces New Software
- IGG Launches Latest MMORPG
- New Game Title for Microsoft Xbox Live
- THQ Launches Cell Weaver
- Codemaster Inc Launches DiRT
- Rapid Reality Studio Introduces Latest Game
- Koei Launches New Crossover Game
- 2K Sports Announces New Title
- CCP Games Introduces Revelations II
- Namco Networks Launches Super Yum Yum 2 in the US
- Lighthouse Interactive Launches New Game
- Majesco Entertainment Launches Latest Game
- Ubi Soft Releases New Game
- Sierra Entertainment Launches Latest Title
- Capcom Unleashes MotoGP 07
- Ubi Soft Releases New Games Title
- Microsoft Games Studios Releases New Titles
- Atari Launches New Mobile Game
- Microsoft Launches Halo 3-Bungie
- Square Enix Launches New Game Title
- Big Screen Entertainment Group Launches Multiplayer Online Game
- Fonix Speech Inc Launches VoiceIn® Video Games
- Microsoft Launches Xbox 360 in Korea, Taiwan, Hong Kong and Singapore
- Sony to Debut Playstation®3
- Sony to Unveil New Controllers for Playstation®3
- Nintendo to Unveil Next Generation Video Game Console ‘Wii’
- Massive Releases Interactive In-Video-Game Ads
- Electronic Arts Rolls-Out Mobile Video games
- Square Enix Launches Videogame: FINAL FANTASY® XIII
- Square Enix Debuts New Videogame: DRAGON QUEST™
- Sony to Offer Content Development Tools of Playstation®3
- THQ Adds WWE® Day of Reckoning™ 2 to the "Player's Choice"
- THQ Releases Titan Quest™ for Windows PC
- THQ Announces Launch of “Cars“ Video Game
- THQ Brings Out Paws & Claws Pet Vet™
- THQ Releases First Multiplayer Map-Pack “Collateral Damage”
- THQ Releases MotoGP ’06 Demo on Xbox Live
- THQ and Gas Powered Games Together Plan to Launch Supreme Commander
- WildTangent Releases New Virtual Gaming Console for Toshiba Notebook Computers
- THQ Plans to Release 'BRATZ™: Forever Diamondz™
- THQ Reveals Nickelodeon Video Game Lineup
- THQ Plans to Release WWE SmackDown vs. RAW 2007
- TECMO Launches Monster Rancher ® EVO
- THQ Announces Availability of Let’s Ride™: Silver Buckle Stables
- THQ Brings Out Let’s Ride™: Dreamer Inspired by a True Story
- THQ Announces The Release Of Nicktoons™ Winners Cup Racing™
- TECMO Releases Gallop Racer® 2006 for Play Station®2
- THQ Inc Ships Nicktoons Unite to Retail Outlets
- THQ to Release New Video Game Based on The Sopranos
- Capcom Co. to Release Monster Hunter 3
- Capcom and Takara Team Up to Offer a New Chip
- Atari Inc Develops New Dragon Ball Z® Games
- 2K Releases Prey
- 2K Announces Availability of Da Vinci Code at Retail Stores
- Ubisoft Debuts New Video Game Franchise
- 2K Games to Launch Ghost Rider Video Game
- Tecmo to Launch Next Version of Dead or Alive® Video Game
- Tecmo to Launch Online Golf Video Game
- Tecmo to Launch New Version of Tokobot Video Game
- THQ Presents Teen Titans™ Videogame
- THQ to Introduce Titan Quest™
- Majesco Debuts JAWS Unleashed Videogame
- Majesco to Launch First Videogame Title for Nintendo Wii Console
- Midway Adds Best Consumer Brands Into NBA Ballers: Phenom
- Sony to Launch Online Gaming
- Square Enix Launches FABULA NOVA CRYSTALLIS™ FINAL FANTASY® XIII Project
- Square Enix Unleashes New Titles
- Majesco Entertainment Company Launches Boy® Advance adventure Strawberry Shortcake Sweet Dreams
- Nintendo Introduces New 'Touch Generations' Brand for Non-Traditional DS Games
- Nintendo to Launch Digital TV Receiver Card and Web Browser
- Activision, Inc Introduces ‘Over the Hedge’ Video Game
- GamArena Introduces the Next Generation of Skill Games
- Konami Plans to Launch “Winning Eleven” Series
- HANDS-ON MOBILE Unveils Call of Duty® 2 Mobile Game
- Radica Games and 20Q.net to Enhance 20Q Video Game
- Activision to Launch Next-Generation Titles
- Activision to Introduce New Version of Poker Title
- Radica Launches New 20Q Games and New Products for Children
- Philips Enters Games Industry, Launches Entertaible
- Microsoft Rolls Out Xbox 360 Gaming Console in North America, Japan, and Europe
- Mad Catz Introduces Xbox 360 Peripherals
- THQ Unveils Pokémon®: Team Turbo
- THQ Announces Hello Kitty®: Happy Party Pals
- THQ Announces Availability of Zoo Tycoon® DS on Hand Held Video Game System
- Visa International launches Torino 2006 Online Video Games
- THQ Releases Care Bears™: Catch A Star™ From Valusoft
- Tecmo Announces Classic Arcade for the Xbox
- TECMO Releases Ninja Gaiden BLACK
- THQ Makes Available ‘Bratz: Rock Angelz’ for Video Game Systems
- Atari to Release Bandai’s Dragon Ball Z: Shin Budokai Game
- PUMA and Activision Announces the Release of True Crime Game
- Ubisoft Unveils CSI Video Game
- THQ Augments Video Game Series
- Konami Introduces 3D Viewing Accessory
- Atari Announces Timeshift Introduction
- Cyan Worlds Concludes Myst® Series by Myst® V: End of Ages
- Disney Interactive Unveils the Chronicles of Narnia Video Games
- Microsoft Presents Xbox Live Arcade Disc
- Rockstar Games To Release Midnight Club 3 and New Grand Theft Auto for PSP
- Sony Expands Possibilities
- Vivendi Circulates Nexus™ - The Jupiter Incident At Stores
- Vivendi - Demsytifying Robots™
- WarioWare Brings WarioWare Touched!
- Sierra Entertainment Presents Empire Earth® II
- Activision Blazes Spider-Man 2 in Stores Worldwide
- Atari Introduces Atari® Flashback™ Classic Game Console
- Atari Launches a Classic Compilation with Atari Anthology
- Atari Introduces Three New Children Games
- Atari’s Backyard Sports Launches Skateboarding
- Atari Introduces Deer Hunter® 2005
- On Demand Service from Atari
- Activision Releases Shrek 2™ and Puss In Boots™
- Activision Announces the Development of New Game
- Capcom Announces Release of New Titles FOMA901i
- Capcom Releases Resident Evil 4
- Capcom Releases Megaman Animation Movie
- Eidos Plans to Release Hitman Blood Money Game
- Eidos Introduces Championship Manager Online
- Eidos Launches ShellShock: Nam '67
- Electronic Arts Launch Burnout3: Takedown
- Electronic Arts Launches Everything or Nothing™
- Electronic Arts Relaunch NASCAR
- Konami Rolls Out Yu-Gi-Ho
- Konami Develops “Get Ride! AMDRIVER” for TV
- Konami Introduces “METAL GEAR SOLID®: THE TWIN SNAKES”
- The Launch of Lego® Star Wars™ Video Game
- Microsoft In Race With Sony
- Microsoft Game Studios to Launch “Halo® 2”
- The Nintendo DS™ Launch
- Sony Computer Entertainment Expands PS® 2 Product Line
- Sony Computer Launches EyeToy™: Groove
- SCEJ Launches PlayStation®2 Waku Waku EyeToy™ Pack
- Ubisoft Turn Gamers to Detectives
- Ubisoft Announces Plans to Release New Episode of Rainbow Six®
- Ubisoft Plans to Introduce New Titles For Nintendo DS™ Launch in Europe
- ValuSoft Releases PC Game: Battle for Troy
- ValuSoft Circulates NHRA Drag Racing: Top Fuel Thunder At Stores
- Vivendi Lands The Chronicles of Riddick: Escape From Butcher Bay - Developer’s Cut at US Stores
- Vivendi Presents Fight Club™ for Action Buffs
- Vivendi Springs With Spyro A Hero’s Tail™ for The Holiday Season
- Vivendi Universal Games Blazes Half-Life®2
- Vivendi Toss Tribes®: Vengeance At US Stores
- Vivendi to Chuckle PC Gamers With Crash Twinsanity™
- Vivendi Seize PC Gamers To Evil Genius™
- Vivendi Portray Barbie™ In a Twin Role
- THQ Releases Lego Knights' Kingdom At Stores
- Sony Launches the Much-Awaited PSP System in Japan
- Sony Online Entertainment Inc Launches EverQuest II
- Ubisoft Launches Three New Games
- ValuSoft Releases 18 Wheels Of Steel: Across America Worldwide
- ValuSoft And Big Idea Productions Releases Minnesota Cuke And The Coconut Apes
- ValuSoft Enrolls With Sanrio Over Hello Kitty Dream Carnival
- ValuSoft Showcases Construction/Destruction™ At Stores Nationwide
- ValuSoft Releases Navy Seals™—Weapons of Mass Destruction
- ValuSoft Stages Release of Let’s Ride: Champions Collection For Females fans
- ValuSoft Introduces Midnight Outlaw Illegal Street Drag Nitro-Edition for PCs
- ValuSoft Hits Codename Nina: Global Terrorism Strike Force At Stores
- ValuSoft Offers Round The World Challenge™ for PC Gamers
- ValuSoft Issues I Was An Atomic Mutant At Stores
- Nintendo Unveils Game Boy Advance SP
- Sony Rolls Out EverQuest for PS2
- Microsoft Unveils Xbox Live
- Radical Studios Unveils First Game
- Acclaim Launches New Baseball Video Game
- Activision Launches ‘Tenchu 2’
- Electronic Arts Launches NBA Street Vol.2
- Majesco Introduces ‘Black & Bruised’
- THQ Introduces ‘Pride FC’
- Tecmo Launches “Dead or Alive 3”
- Electronic Arts Launches ‘The Sims’
- Konami Launches ‘Warzaid’
- Sony Launches ‘The Getaway’
- Sony Launches ‘War of the Monsters’
- Capcom Rolls Out ‘Devil May Cry 2’
- Sega Amusements Europe Launches the Sequel of Crazy Taxi
- Namco Launches ‘TIME Crisis 3’
- Gaelco Launches ‘Tokyocop’
- Sony Corp Showcases Crossover Video-Game System
- Microsoft Unveils Xbox in Europe, UK, Australia
- Sony Rolls Out EverQuest for Macintosh
- Electronic Arts Rolls Out James Bond Inspired Adventure Video Game
- NewKidCo International Develops Video Game Based on ‘Dora the Explorer’
- Nokia Enters into Handheld Video Game Business Through N-Gage
- Blizzard Entertainment Launches ‘Warcraft III’
- Codemasters Unveils a Racing Game
- Ubi Soft Introduces ‘Tom Clancy's Splinter Cell’
- Sega Releases Virtua Fighter 4 EVOLUTION
- Sega Launches ‘Derby Owners Club’
- Capcom Unveils ‘Steel Battalion Bundle’
- Sony Develops New PlayStation 2 Processor
- Nintendo Rolls Out e-Reader Games Cards for GBA
- Sony Develops a Video Game with Jet Li
- Majesco Launches ‘BloodRayne’
- SEGA Introduces ‘SEGA Sports NFL 2K3,’ for Xbox™ and PlayStation®2
- Mad Catz Introduces MC2 MicroCON
- Infogrames Introduces ‘Dragon Ball Z Budokai
- THQ Introduces ‘ Sponge Bob Squarepants’
- THQ Introduces ‘BattleBots’
- Agetec Launches ‘Fighter Maker 2’
- NewKidCo Launches ‘E.T.: Return to the Green Planet’
- LucasArts Introduces ‘Star Wars Bounty Hunter’
- TDK Mediactive Introduces ‘Shrek: Extra Large’
- The 3DO Co. Introduces Cubix Robots for Everyone: Clash ‘n Bash
- THQ and JAKKS Pacific Roll Out ‘WWF Raw’ Video Game
- Activision Releases ‘Wreckless: The Yakuza Missions’
- THQ Ships ‘Dark Summit’ for Nintendo’s GameCube
- Capcom Rolls Out ‘Maximo: Ghosts to Glory’ for PS2
- THQ’s Volition Ships ‘Red Faction 2’ for Sony’s PlayStation 2
- Microsoft Announces Partnership to Incorporate Fonix Corp’s Voice Recognition Software in Microsoft’s Video Game Offerings
- Microsoft Debuts Xbox Console in the US
- Nintendo Releases GameCube
- Nintendo Showcases the New GameBoy Advance in Japan
- Chasma Rolls Out Video Games for Internet Connected Cell Phones
- Electronic Arts Introduces the Harry Potter Series of Video Games
- Nintendo Releases Conker's Bad Fur Day Video Game for Mature Audiences
- Sony Computer Entertainment Inc. Unveils PSOne; PlayStation Console Goes Mobile
- Sony Rolls Out PlayStation2 in the Japanese Market
- 9. Recent Industry Activity
- Jadestone Acquires GamArena Ab
- Oberon Media Acquires PixelPlay
- Ubisoft Acquires Digital Kids
- Oberon Media Acquires I-play
- Eidos Acquires Rockpool Games
- Ubisoft Acquires Sunflowers
- Eidos Acquires Bluefish Media
- Eidos Acquires Morpheme Wireless
- Macrovision Acquires All Media
- FXLabs Acquires Knibble.com
- Big Fish Acquires Thinglefin
- Mad Catz Acquires Saitek
- Warner Bros. Acquires TT Games
- WBIE On an Acquisition Spree
- Macrovision Acquires All Media Guide Holdings
- Shanda Acquires Onwind
- Oberon Media Acquires Friends Games Developer
- Dynasty Gaming Acquires Junnet and Beijing Baihui
- Electronic Arts Acquires BioWare and Pandemic Studios
- Electronic Arts Acquires Super Computer
- Activision Acquires Bizarre Creations
- Intel Acquires Havok
- Mad Catz Acquires Joytech
- Red Mile Entertainment Acquires IR Gurus
- Epic Games Acquires PCF
- LM STS Acquires 3Dsolve
- Activision Partners with Vivendi, Creates Activision Blizzard
- Disney Interactive Studio Acquires Junction Point Studio
- Games Group Acquires Gamestation
- CDC Games Acquires Optisp
- Finet Group Acquires Hangzhou Tianchang
- GameStop Acquires Rhino Video Games
- Eworld Interactive Acquires Publishing Rights
- MNC Acquires Shares in Nexgen
- Electronic Arts Inc Acquires Headgate Studios Inc
- Gottaplay Interactive Acquires Gamershare LLC
- CNET Inc Acquires Gamekult.com
- THQ Inc Acquires Mass Media Inc
- Global Netoptex Inc Acquires Online Games Services Inc
- MumboJumbo LLC Acquires Ritual Entertainment Inc
- Sony Online Entertainment LLC Acquires Sigil Games Online Inc
- Electronic Arts Acquires Stake in The9 Ltd
- THQ Acquires Universomo Oy
- D3 Publisher Acquires Vicious Cycle
- Balderton Capital Takes Over Codemasters
- 10TACLE STUDIOS AG Acquires Stormregion
- Linden Lab Acquires Windward Mark Interactive
- Nintendo Acquires Major Stake in Monolith Soft
- Eidos Acquires Morpheme
- Rebellion Acquires Clickwheel Ltd
- Traveller’s Tales Acquires Embryonic Studios
- Extra Mile Studios Acquires Vicious Engine Middleware Solution
- I-play Acquires License for Jenga
- PopCap Games Acquires SpinTop Games
- Shanda Interactive Acquires Aurora Technology
- Paradox Interactive Merges with Majesty IP
- Mojo Mediaworks Merges with eWorld Interactive
- Pro Games Collaborates with Convera®, Introduces Online Games Search Tool
- Exent Technologies Enters into Partnership with Indiagames
- New Motion Sign Partnership Deals
- Signature Devices Acquires Distribution Rights
- NanoSensors Enters Merger with Cuchulainn Holdings
- Mad Catz Signs Multi-Year Licensing Agreement with MTV
- THQ Signs Contract with Big Huge Games
- SECI Improves PS3 Market
- Square Enix Enters Partnership with Epic Games
- Ubisoft Expands Casual Games Operations
- Reverb Communications Enters Partnership with Flashman Studios
- Game Group Merges with Gamestation
- Climax Group and 10Tacle Studios Forge Alliance
- APBA Games Enters into Deal with Miller Associates
- Piranha Bytes Collaborates with Deep Silver
- Red Mile Entertainment Enters into Partnership with MTV Games
- Pollux Gamelab Enters into an Agreement with Paradox Interactive
- Capcom Signs a Deal with Valve
- Hudson Entertainment Collaborates with Digital Entertainment
- Sega Enters into Partnership Deal to Launch New Title
- Crave Entertainment Partners with Professional Bull Riders
- Chair Entertainment Group Collaborates with Epic Games
- GameTap Enters into an Agreement with Macrovision Corporation
- Techland Collaborates with Breakpoint to Develop New Game Software
- Ubi Soft Expands Operations in Morocco
- Lighthouse Extends Agreement with DTP Entertainment
- MumboJumbo and Universal Digital Platform Group Enter Partnership
- NCsoft Europe Enters into Partnership with Razer
- TimeGate Studios Forms Partnership with Gamecock Media Group
- Enne Entertainment Studios Collaborates with Multiverse Network
- Double Fusion Partners with ijji.com
- Rising Star Games and Hudson Strike a Deal
- Sony Partners with Nintendo to Block Release of US Manhunt 2
- Namco Bandai Collaborates with FremantleMedia
- Exit Games Partners with Vivendi Games Mobile
- Commodore International Joins Forces with The Content Factory
- SEGA Subsidiaries Enter into Joint Venture with BioWare
- CDV Software Enters into Publishing Deal with Slitherine
- ESPN and Electronic Arts Enter Partnership Deal
- Namco Networks Enters Partnership with KDDI
- Square Enix Enters Licensing Agreement with Epic Games
- Disney Co Relaunches Climax Racing
- SCE Receives Rights for Naruto: Ultimate Ninja
- Ubisoft Divests Gameloft Stakes
- Sony Divests Chip Manufacturing to Toshiba
- Bungie Studios Terminates Operations from Microsoft
- Oberon Media Acquires Blaze Mobile Entertainment
- JoWooD Acquires DreamCatcher Games
- Activision Acquires RedOctane
- Strategy First Acquires Assets of Malfador
- Bonanza Gold Acquires Left Behind Games
- DONOBI Completes Gotaplay Acquisition
- Electronic Arts Acquires JAMDAT Mobile
- THQ Inc Acquires Stuntman® Franchise
- THQ Inc. Acquires Vigil Games
- Take-Two Interactive Software Purchases Irrational Games
- Vivendi Purchases High Moon Studios
- SilverBirch to Acquire Electron Jump
- Viacom to Acquire Xfire
- Microsoft Acquires Massive, Inc
- DVM Acquires Perception
- Microsoft Acquires Lionhead
- Sega Acquires Secret Level
- SCE Acquires Zipper Interactive
- Fun Technologies Acquires Octopi
- CDC Corp. Acquires Stake in Beijing 17
- Kayak Merges with Synergenix to Form Blaze
- Namco Merges with Bandai Games
- SilverBirch Acquires Electron Jump
- UTV Software Acquires Shares in Ignition Entertainment and Indiagames
- GAME Group Acquires Games Wizard
- CCP Acquires White Wolf
- Electronic Arts Acquires Digital Illusions CE
- AOL LLC Acquires GameDaily
- Ubi Soft Acquires Reflections Interactive
- Konami Acquires Blue Label Interactive
- Capcom Acquires Cosmic Infinity
- Taito Merges with Square-Enix
- Walt Disney Takes Over Climax Group
- SilverBirch Acquires ZIM Corp
- Vivendi SA Acquires Flyover Entertainment LLC
- Edgetech International Acquires EGTH Inc
- Big Fish Games Acquires FunPause EURL
- Boonty to Acquire Major Stake in Gamehub
- Foundation 9 Takes Over Amaze Entertainment
- Krome Studios Acquires Atari Melbourne
- AOL Time Warner Acquires Games.com
- Irrational Games Merges with Take-Two Interactive Software Inc
- THQ Acquires Juice Games Ltd
- Bonanza Gold Acquires Left Behind Games
- Microsoft Games Studio Acquires Lionhead Studios Ltd
- Strategy First Inc. Acquires Malfador Machinations
- Microsoft Corp Acquires Massive Inc
- Power Play Development Corp Acquires NLOP Inc
- SkillJam Technologies Corp Acquires Octopi LLC
- Paradigm Entertainment Inc Merges with THQ Inc
- Electronic Arts Inc Acquires Phenomic Game Development
- Time Warner Inc Acquires SCi Entertainment Group plc
- Vivendi Acquires Secret Lair Studios
- SEGA Holdings Acquires Secrete Level Inc and Sports Interactive
- Foundation 9 Entertainment Acquires Shiny Entertainment
- CISCO Systems Acquires Minor Stake in Shanda Interactive
- GottaPlay Interactive Acquires Skyworks Technologies
- Catalyst Media Group Acquires Spoof.com Ltd
- Vivendi Takes Over Studio Ch'in and Secret Lair Studios
- Zenops Signs Major Acquisition Deals
- Electronic Arts Acquires Mythic Entertainment
- Diamond I, Inc Acquires Touchdev Ltd
- Vivendi SA Acquires Wanako Studios
- Sony Online Entertainment Acquires Worlds Apart Production
- RealNetworks Inc Acquires Zylom Media Group BV
- Vivendi SA Takes Over High Moon Studios
- JoWooD Signs Distribution Agreement with Eidos
- Activision Acquires License to James Bond
- Paleo Entertainment Collaborates with Crytek
- Square Enix Enters into Partnership with Ideaworks3D
- Nokia Enters into Agreement with Electronic Arts
- 803 Production Collaborates with Humongous
- Microsoft Enters Deal with 4sight Licensing Solutions
- Namco Enters Agreement with Aruze
- Nintendo Enters Russian Market
- Konami and IIJ to Set-Up a Joint-Venture Company
- Jadestone inks Joint Venture Agreement with PAF
- Shanda Interactive and Intel in Strategic Tie-up
- Flashman Studios and WizKids Announces Partnership
- Namco Bandai and Universal Sign Agreement
- Mobile Scope and Capcom Enters into a Distribution Agreement
- Ubisoft Inks Distribution Agreement with Square Enix Ltd
- Ubisoft Inks Agreement with Touchstone
- Ubisoft Inks Distribution Agreement with Capcom
- Ubisoft Inks Licensing Agreement for New Videogame
- Midway Games Unveils European Publishing Agreement for Myst™
- Atari Inc Signs a Deal with Playlogic Entertainment
- Atari Signs a Deal to Bring Arthur and the Minimoys in Europe
- Activision Publishing Signs an Agreement with Mattel
- EON and MGM Grants James Bond Video Game License to Activision
- GamArena Signs an Agreement with Aftonbladet
- GamArena Signs a Letter of Intent with Betandwin
- Sierra Entertainment Obtains Permission to Publish ‘TIMESHIFT™’ Videogame
- Vivendi Obtains License for Asia’s Most Popular Videogame
- Electronic Arts Collaborates with Steven Spielberg for Video games
- Electronic Arts Inks Long-Term Pact for FOX hit series Video games
- Nintendo to Recreate Classics for New Console
- Nintendo to Establish a Subsidiary in South Korea
- Nival Interactive Establishes Global Headquarters in the US
- Vivendi Launches Mobile Games Division
- RealNetworks and Eyeblaster Introduces In-Game Advertising
- SPH and Pnetwide Games Shelve Merger Plans
- THQ Announces Worldwide Video Game Rights to Stormbreaker Movie
- MumboJumbo Expands into Europe
- GAME Group Enters France Market
- Buena Vista Games Establishes New Studio
- Namco Networks Renames as Namco Networks America Inc
- Konami Digital Restructures Business Operations
- IEMA Merges with Video Software Dealers Association
- Midway Acquires Ratbag Studio
- Take-Two Interactive Purchases Firaxis Games
- Kayak Acquires Chasma Interactive
- Sony Acquires Guerilla Games
- Activision Acquires Vicarious Visions
- Vivendi Universal Acquires Radical Entertainment
- AEGF Partners with NBC Sports
- Empire Interactive Licenses New Games from Microsoft
- AFL Signs an Exclusive Agreement with EA
- Vivendi Extends Agreement with HD Publishing
- Vivendi Inks Exclusive Agreement on the Robert Ludlum Titles
- THQ Signs an Agreement with Paradox Entertainment and CPI
- Jadestone Group Signs a Joint Venture with PAF
- Infogrames Entertainment Signs an Agreement with EuropaCorp Group
- Ubisoft Extends Publishing Agreement with SOE
- Activision Signs an Agreement with Spider-Man Merchandising L.P
- Activision Signs an Agreement with DreamWorks Animation SKG
- Sony Pictures Digital Signs an Agreement with Kayak Interactive
- THQ Signs an Agreement with Sony Pictures Consumer Products
- Tecmo And Bungie Studios Team Up
- Vivendi Collaborates With 50 Cent, Interscope Over 50 Cent™: Bulletproof
- EA and ESPN Signs a Long-Term Agreement
- Vivendi, Turbo, Street Image Join Hands for Red Ninja: End Of Honor™
- Microsoft Enrolls Final Fantasy Creator
- New Consoles to Have Parental Controls
- Yahoo Enhances Mobile Games Business
- News Corp Threshold Over Video Game Market
- Blockbuster Expands by Rhino Video Games Takeover
- Electronic Arts Acquires UbiSoft Entertainment
- Electronic Arts Acquires CSG
- Eidos Completes IO Interactive A/S Acquisition
- Majesco Holdings Acquires Global Publishing Rights of Psychonauts
- ValuSoft Inks Agreement With Tokyopop Over Initial D: Mountain Vengeance
- Vivendi Universal to Flash The Incredible Hulk At Stores
- Vivendi and inXile Join Forces to Release The Bard's Tale™
- Vivendi Universal Teams up with 2015
- Take-Two Acquires Mobius to form Rockstar Leeds
- Activision Value Publishing Releases American Chopper™
- Konami and Takara to Distribute Cell Phone Games
- RealNetworks Takes Over GameHouse
- Activision Clubs with Nielsen Entertainment Over Pioneering Test
- Blizzard Entertainment® And Gamespy Collaborates Over Stress Test
- Electronic Arts Partners with Crytek
- Eidos Collaborates with Highway 1 Productions
- MGM Interactive and Perception Teams Up with Air Force
- Sony Computer Entertainment Initiates Joint Development Program with Nvidia
- Sony Online forges Business Partnership with Gamania Digital Entertainment
- Radica Continues Partnership with Sega®
- Acclaim and Avalon Interactive Enter into Distribution Agreement
- Capcom Enters the Mobile Phone Games Market
- Electronic Arts Enters into an Agreement with Microsoft
- Eidos Signs Agreement with Macro
- Eidos Signs Agreement with Qualcomm
- Eidos Enters into Development Deal with Avalanche Studios
- Eidos Sign Up Beautiful Game Studios for Championship Manager
- Eidos Secures Online Distribution Rights for Singles: Flirt Up Your Life
- Konami Digital in Alliance with Atlantis
- Radica Games Join Forces with Sega, Codemasters
- SCEE Signs Development and Publishing Pact With Guerilla
- Square Enix Inks Publishing Agreement with Ubisoft
- Vivendi Universal Signs a Distribution Pact With Empire Interactive
- Vivendi Inks a Contract With Konami Corp
- Vivendi Universal Divests Home Productivity Software to Nova
- Gaming Nexus Alters PCs Into Home Theaters
- Lego Company is Now LEGO Group
- SCEI Incorporates Blu-Ray Disc ROM for PS®
- Walt Disney Fuels Investment in Video Games
- Nintendo Acquires Bandai Shares
- Sammy Acquires Stake in Sega
- Intec, Inc. Purchases InterAct Brand
- ValuSoft Collaborates with American Greetings
- Sega.com Join Forces with Palm to Launch Sega Games on a New Platform
- Sony and KT Corp Enter into Strategic Alliance
- Atari Teams Up with Mobile Digital Media
- Fox Interactive Inks Agreement with Vivendi Universal Games
- Columbia House and Majesco Ink Agreement
- ValuSoft Signs Agreement with Hot Rod and Primedia Over a New PC Game
- ValuSoft Unleashes a PC Game on Care Bears with American Greetings
- ValuSoft Tie Up with City Interactive Over Demolition Champions
- Activision Enters into Wireless Games Licensing Agreement with Mforma
- Perception and JoWooD Enter into Video Games Deal
- Zide/Perry Entertainment Acquires Movie Rights of Metroid Video Game Series
- Noos Signs Agreement with Metaboli
- Capital Entertainment Group Shuts Up Shop
- Infogrames is Now Atari
- Sega Calls Off Merger with Sammy, Namco
- BFG Sells Movie Rights of Backwater to Dimension Films
- Take-Two Acquires Angel Studios
- VR-1 Merges with Jaleco USA
- Microsoft Acquires Rare
- Sony Acquires Incog
- Activision Takes Over Console Games Software Developer Z-Axis Ltd
- Take-Two Interactive Purchases Barking Dog Studios
- Infogrames Entertainment Takes Over Eden Studios
- Activision Purchases Interactive Software Developer Shaba Games, LLC
- Activision Takes Over Gray Matter Interactive Studios, Inc
- THQ Inc. Takes Over Rainbow Studios
- Activision Takes Over Console Software Developer Treyarch Invention, LLC
- Nokia Collaborates With Sega Over Mobile Gaming
- Sega Enters Into Alliance with ESPN Inc for Developing and Promoting Sports Video Games
- Microsoft Corp Partners with Japanese Companies to Provide Video Games Service on the Web
- Nokia Corp. Woos South Korean Game Industry
- IBM Corp. Teams Up with Butterfly.net Inc. to Integrate Online Gaming into a Grid
- Activision Collaborates with TDK Mediactive
- Konami Licenses Disney Characters
- Electronic Arts Enters into an Agreement with McDonald and Intel
- Procter & Gamble Signs Agreement with G4
- Vivendi Universal Signs Deal with Marvel Comics
- Vivendi Inks Agreement with IN-FUSIO to Deliver Games on Mobile Devices
- Intec Licenses Haptic Feedback Technology from Immersion Corp to Develop Video Game Console Peripherals
- Vivendi’s Black Label Games Bags Console Rights from Crave Entertainment to Develop ‘Mace Griffin Bounty Hunter™’
- Random Houses’ Prima Games Enters into Deal with Namco
- Playboy Enterprises Enters into an Agreement with Groove Games and ARUSH Entertainment
- THQ Enters into Multi-Year Publishing Agreement with Microsoft for Game Boy Advance
- The 3DO Company and Microsoft Corporation Sign Publishing Agreement
- Infogrames Inks Licensing Agreement with Phantagram Interactive
- THQ Inc. Enters into Licensing Deal with Nickelodeon to Bring the Cartoon Channel’s Characters into Interactive Gaming
- Sammy Studio’s Enters Home Video Game Market
- Presto Closes Operations
- Butterfly.net Unveils The Butterfly Lab™ Online Games Development Environment, Teams Up with CollabNet SourceCast for ‘Massively Multiplayer’ Games
- Time Warner Cable Launches ‘G4’
- Snowball.com Adopts New Corporate Identity
- Take-Two Interactive Software Forms Gotham Games
- Acclaim Entertainment Inaugurates New Development Studio in England
- Ingram Micro Inc., Establishes Consumer Games Business in Germany
- Key Xbox Developers Establish Production Company - Capital Entertainment Group to Develop Interactive Video Games
- Ubi Soft Purchases German Publisher, Blue Byte Software
- Vivendi Universal’s Flipside Inc, Purchases New York Based Uproar Inc
- Sony Computer Entertainment America Takes Over Naughty Dog Studios and Red Zone Interactive
- Pacific Century CyberWorks Inks Agreement for Purchase of Circadence’s VR-1 Entertainment Unit
- Infogrames Inc Purchases Mission Impossible 2 Rights
- Vivendi Universal Publishing Gets North American Distribution Rights for Interplay Video Games from Titus Interactive
- Activision Secures Worldwide Video Games Development Rights for Marvel Comic Characters
- Phenomedia Wins DM16 Million Video Games Marketing Contract from JoWooD Productions Software
- Electronic Arts Inks Video Games Licensing Agreement with New Line Cinema
- Activision’s Licensing Initiative with Fox Interactive and DreamWorks Brings Spielberg's Minority Report into Interactive Video Games
- Cryo Espana Wins Spanish Distribution Rights for Wanadoo's Portfolio of Video Games
- Infogrames North America Inks Licensing Agreement with Joy Tashjian
- THQ Inc Wins License from Games Workshop Group
- 3DO Co Wins Video Games Development License
- iFone and Infogrames Enter into Contract to Deliver 12 Video Games in Wireless Version
- Vivendi Universal Publishing Inks Co-Publishing Deal with Fox Interactive
- Vivendi Universal SA Wins 8-Year Contract from Tolkien Enterprises
- Interplay Entertainment Secures Contract to Develop Video Games Based on ‘The Matrix’, a Warner Bros Movie
- Warthog Bags Contract from Activision to Bring Marvel Comics Heroes into Game Consoles
- THQ Inc Enters into Licensing Deal with Mattel Inc to Produce Video Games Based on Popular Mattel Brands
- Vivendi Universal Publishing and Mattel Ink Licensing Contract
- NTT DoCoMo Inc and Sony Computer Entertainment Seal Agreement to Link i-mode Mobile Internet Service and PlayStation Console
- Disney Sets Up Buena Vista Game Entertainment Studio to Provide Video Games
- Sega Closes Curtains on Dreamcast Game Console Production, Announces Focus on Video Game Development
- Trecision S.r.l. Takes Over Pixelstorm Games S.r.l and Motherbrain Entertainment S.r.l
- Infogrames Buys Out Hasbro Interactive and Games.com
- Pacific Century CyberWorks Acquires Majority Stake in Jaleco
- Microsoft Corp and Lego Co Enter into Partnership
- Unical Enterprises, Inc., and Eleven Engineering, Inc., Team Up to Tap Wireless Potential in Video Games Market
- Technicolor Inc Partners with Microsoft to Produce and Distribute Xbox Video Games
- Sony Computer Entertainment Allies with America Online to Encash on Mutual Synergies
- Chasma Inc. and Qualcomm Team Up to Deliver Wireless- Accessible Video Games Content Targeted at Teenagers
- Sprint PCS Partners with Froghop Inc. to Deliver Online Wireless Games
- TF1 Partners with Titus Interactive SA for Video Games Development and Marketing
- THQ Inc and Siemens Communication Devices Forge Strategic Partnership for Mobile Video Games Development
- New Line Home Video and Sierra Inc Enter into Alliance for Promoting Video Games, DVDs, and Videos
- Sega Ties-Up with Motorola Inc to Offer Mobile Video Games
- Telewest and Sony Computer Entertainment Europe Enter into Collaboration
- Eidos Interactive Secures License from Aardman Animations for Developing Video Games Based on Nick Park's Animations
- SCi Entertainment Group Acquires Rights to Develop Video Games from Metro-Goldwyn- Mayer
- Electronic Arts Bags Rights from Warner Bros for Developing Video Games Based on Harry Potter Movie and Books
- Eidos Bags UK Rights to make Interactive Games Inspired by ‘Who Wants To Be A Millionaire’
- Cryo Interactive and Titus Ink North American Distribution Agreement
- Konami of Europe Commissions European Development Facility in London for Developing Video Games
- 10. Focus on Select Players
- Activision, Inc. (US)
- Capcom Co., Ltd. (Japan)
- Eidos Interactive Ltd. (UK)
- Electronic Arts (US)
- EA Mobile, Inc. (US)
- Infogrames Entertainment, S.A. (France)
- Atari, Inc. (US)
- Atari Europe S.A.S. (France)
- Jadestone Group AB (Sweden)
- Jaleco Holding Ltd. (Japan)
- Konami Corporation (Japan)
- Konami Digital Entertainment Co. Ltd. (Japan)
- Konami Gaming Inc. (US)
- Metro-Goldwyn-Mayer Inc. (US)
- MGM Interactive (US)
- Microsoft Corporation (US)
- Namco Bandai Games Inc. (Japan)
- Namco Bandai Games America Inc. (US)
- Nintendo Co. Ltd. (Japan)
- Oberon Media, Inc. (US)
- Radica Games Limited (Hong Kong)
- Sega Corp. (Japan)
- Sony Computer Entertainment Inc (Japan)
- Sony Computer Entertainment America Inc. (US)
- Take 2 Interactive (US)
- Ubi Soft Entertainment (France)
- Vivendi Games (US)
- 11. Global Market Perspective
- Table 25: World Recent Past, Current and Future Analysis for Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 26: World Historic Review for Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 27: World 22-Year Perspective for Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
- Table 28: World Recent Past, Current and Future Analysis for Console Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 29: World Historic Review for Console Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 30: World 22-Year Perspective for Console Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
- Table 31: World Recent Past, Current and Future Analysis for PC Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 32: World Historic Review for PC Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 33: World 22-Year Perspective for PC Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
- Table 34: World Recent Past, Current and Future Analysis for Handheld Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 35: World Historic Review for Handheld Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 36: World 22-Year Perspective for Handheld Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
- Table 37: World Recent Past, Current and Future Analysis for Online Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 38: World 12-Year Perspective for Online Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2001, 2007 and 2012 (includes corresponding Graph/Chart)
- Table 39: World Recent Past, Current and Future Analysis for Wireless Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 40: World 12-Year Perspective for Wireless Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2001, 2007 and 2012 (includes corresponding Graph/Chart)
- Table 41: World Recent Past, Current and Future Analysis for Other Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 42: World Historic Review for Other Video Games by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 43: World 22-Year Perspective for Other Video Games by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 1991, 1997, 2007 and 2012 (includes corresponding Graph/Chart)
- III. MARKET
- 1. The United States
- A. Market Analysis
- Online Video Games Market
- Table 44: Percentage of Broadband Household Penetration of Online Games in the US Market (includes corresponding Graph/Chart)
- Console Video Games Market
- Table 45: US Console Video Games Market: Percentage Market Share of Sony, Microsoft, and Nintendo for Generation 6, and Generation 7 Console Systems (includes corresponding Graph/Chart)
- Table 46: US Video Games Market (2006-2008E): Installed Base of Next-Generation Console Systems - Wii, PlayStation 3, and Xbox 360 (In Million Units) (includes corresponding Graph/Chart)
- Table 47: US Video Games Market (2006-2008E): Installed Base of Handheld Systems - Nintendo DS, Game Boy Advance, and PlayStation Portable (In Million Units) (includes corresponding Graph/Chart)
- Table 48: US Console/Handheld Video Games Market (2005): Percentage Market Share of Leading Publishers - Activision, Electronic Arts, Nintendo, Sony, Take Two, THQ, Ubisoft, and Others (includes corresponding Graph/Chart)
- Table 49: US Handheld Video Games Market (2005): Percentage Share Breakdown by Platform Type - Nintendo DS, Game Boy Advance, PlayStation Portable (In US$ Million) (includes corresponding Graph/Chart)
- Table 50: US Handheld Video Games Market (2005): Percentage Share Breakdown by Platform Type - Nintendo DS, Game Boy Advance, PlayStation Portable (In Thousand Units) (includes corresponding Graph/Chart)
- Market Trends & Issues
- Portable Games Post Strong Gains
- Competition Heating Up
- Mobile Gaming - ‘All Set’ to Grow
- Boom Despite the Gloom
- Recession Spares the Video Games Industry in Recent Past
- Entertainment Software Market Overview
- The September 11 Fallout
- Paradise Lost or Paradise Regained
- Family Values
- User Base Trends
- Table 51: Computer and Video Game Sales in the US Market for 2006: Percentage Market Share by Game User Profile - Games for Everyone (E), Games for Teens (T), Games for Mature Adults (M) and Games for Everyone 10+ (E10+) (includes corresponding Graph/Chart)
- Hollywood and Video Games
- Films Inspired by Games
- Video Game Title Rights Purchased in the Recent Years
- Games Borrow from Films
- Video Games Content: Cause for Concern
- ESA: A Dedicated Platform for Interactive Game Publishers
- Video Games Take an Unassailable Position in the Entertainment Industry
- Computers Emerge as a Major Medium for Video Games
- Table 52: Computer Users in the US: Percentage Share of Major Activities Pursued on PCs (includes corresponding Graph/Chart)
- Distribution Channels
- Table 53: US Video Games Market (2006): Percentage Share Breakdown by Distribution Channel - Department/Major Chains, Direct Mail/E-commerce, Electronics/Video Store, Food/Drug Store, Mass Merchant/Discount Store, Toy Store, and Others (includes corresponding Graph/Chart)
- Retail Stores
- Table 54: Leading Video Game Retailers in the US Market for 2006: Percentage Market Share for Best Buy, Circuit City, GameStop, Target, Toys ‘R’ Us, Wal-Mart, and Others (includes corresponding Graph/Chart)
- Table 55: US Video Games Market (2006): Percentage Market Distribution of Home Console Software, Home Console Hardware, Portable Software, and Portable Hardware by Leading Retailers - Wal-Mart, Best Buy, Target, GameStop, and Toys ‘R’ Us (includes corresponding Graph/Chart)
- Table 56: Leading Video Game Retailers in the US Market for 2003-2005: Percentage Market Share for Wal-Mart, Best Buy, GameStop, Target and Toys ‘R’ Us (includes corresponding Graph/Chart)
- Table 57: Leading PC Game Retailers in the US Market for 2003-2005: Percentage Breakdown for Best Buy, Comp USA, Electronics Boutique, Wal-Mart and GameStop (includes corresponding Graph/Chart)
- Table 58: Next Generation DVD Hardware Market in the US by Supporters (2005): Percentage Share Breakdown by Type for Blu-Ray Disc (BD), HD DVD and Others (includes corresponding Graph/Chart)
- Online Outlets
- Specialty Video Stores
- Other
- Top Video Games Publishers in the US
- Table 59: Leading Publishers in the US Video Game Software Market (2006): Percentage Market Share for Electronic Arts, Activision, THQ, and Take-Two (Based on Value Sales) (includes corresponding Graph/Chart)
- Table 60: Leading Publishers in the US PC Video Games Market (2006): Percentage Market Share for Activision, Atari, Electronic Arts, LucasArts, NCsoft, Microsoft, Take 2 Interactive, THQ, Ubisoft, Vivendi, and Others (includes corresponding Graph/Chart)
- Table 61: Leading Publishers in the Entertainment Software Market in the US for 2003-2005: Percentage Breakdown by Retail Sales for Electronic Arts, Nintendo of America, Atari, THQ, and Activision (includes corresponding Graph/Chart)
- Table 62: Leading Publishers in the Video Games Market for the PC Platform in the US for 2001-2004: Percentage Breakdown by Sales for Electronic Arts, Vivendi, Atari, Microsoft, Activision, Ubisoft, Disney, Valusoft, Eidos, and Others (includes corresponding Graph/Chart)
- Demographics of the US Video Game Market
- Table 63: Video Game Users in the US for 2006: Percentage Share Breakdown by Age Group - Below 18 years, 18-49 years, and 50+ years (includes corresponding Graph/Chart)
- Table 64: Children’s Video Game Market in the US (2006): Video Game Playing by Gender and Age Group in Number of Hours/Week (includes corresponding Graph/Chart)
- Table 65: Video Game Market in the US (2006): Video Game Preference by Type of Video Games Girls and Boys Play (in %) (includes corresponding Graph/Chart)
- Table 66: US Video Game Users for the New Cycle: Percentage Share Breakdown by Customer Category - New Kids, Laggards, Existing Gamers, and Video Game Dropouts (includes corresponding Graph/Chart)
- Table 67: Console Video Game Market in the US (2006): Percentage Share Breakdown of Video Game Console Audience by Gender and Age Group (includes corresponding Graph/Chart)
- Table 68: Children’s Video Game Market in the US (2005): Percentage Market Share of Leading Video Game Software and Hardware Brands for Children Under Age 10 (includes corresponding Graph/Chart)
- Table 69: Online Game Users in the US in 2005: Percentage Share Breakdown by Gender for Male and Female
- Table 70: Mobile Game Users in the US Market for 2005: Percentage Market Share by Gender for Female and Male
- Top Video Games in 2007 and 2006
- Top Selling Video Game Titles in the US in 2007 (By Unit Sales)
- Top Selling Video Game Titles in the US in 2006 (By Unit Sales)
- Top Selling PC Video Game Titles in the US in 2006 (By Unit Sales)
- Top Selling Game Consoles in 2005
- Table 71: Video Game Hardware Sales in the US Market for 2005 (in Million Units): Percentage Market Share by Game Type for Xbox 360, Xbox, PlayStation2 and PlayStation3 (includes corresponding Graph/Chart)
- Mobile Game Perspective
- Table 72: US Mobile Games Market (2006): Percentage Share Breakdown of Revenues by Category - Action/Adventure, Card/Casino, Classic/Arcade, Puzzle/Strategy, Sports/Racing, and Trivia/Word (includes corresponding Graph/Chart)
- Table 73: US Mobile Games Market (2006): Percentage Share Breakdown of Revenues by Gender for Action/ Adventure, Card/Casino, Classic/Arcade, Puzzle/ Strategy, Sports/Racing, and Trivia/Word Categories (includes corresponding Graph/Chart)
- Table 74: Leading Downloaded Game Titles by Mobile Subscribers in the US Market for 2005: Percentage Market Share by Game Title for Tetris, Bejeweled, Platinum Solitaire, World Poker Tour-Texas Hold 'Em, PAC-MAN and Others (includes corresponding Graph/Chart)
- Top Selling Gaming Genres in 2006
- Table 75: Popular Genres of Video Games in the US for 2006: Percentage Share Breakdown by Genre - Adventure, Arcade, Children's Entertainment, Family Entertainment, Fighting, Flight, Racing, Role Playing, Shooter, Sport Games, Strategy, and Other Games/Compilations (Based on Unit Sales) (includes corresponding Graph/Chart)
- Table 76: Leading Online Video Games in the US for 2006: Percentage Share Breakdown by Game Type - Action/Sports/ Strategy/Role-Play, Persistent Multi-Player Universe, Puzzle/Board/Game Show/Trivia/Card, Shockwave/Flash/ Browser-Based Mini Games, and Others (includes corresponding Graph/Chart)
- Top Selling Gaming Genres in 2005
- Table 77: Leading Video Games in the US in 2005: Percentage Share Breakdown by Game Type for Action, Sports, Racing, Children & Family Entertainment, Shooter, Role-Playing, Fighting and Others (includes corresponding Graph/Chart)
- Table 78: Leading Online Games in the US in 2005: Percentage Share Breakdown by Game Type for Puzzle/Board/Game Show/Trivia/Card, Action/Sports/ Strategy/Role-Play, Shockwave/ Flash/ Browser-Based Mini Games, Persistent Multi-Player Universe and Others (includes corresponding Graph/Chart)
- Top Selling Gaming Genres in 2003 and 2004
- Table 79: Most Popular Genres of Console Games in the US for 2003 & 2004: Breakdown for Action, Sport Games, Role Playing, Shooter, Racing, Fighting and Other Genre (includes corresponding Graph/Chart)
- Table 80: Leading Console Game Publishers in the US Market for 2002- 2005: Percentage Split for Electronic Arts, Take 2 Interactive, Activision, Nintendo, Sony, THQ, Sega of America and Microsoft (includes corresponding Graph/Chart)
- Table 81: Most Popular Genres of PC Games in the US for 2003-2005: Breakdown for Strategy, Children’s Entertainment, Shooter, Family Entertainment, Role-Playing, Sports, Racing, Adventure, Simulation and Others (includes corresponding Graph/Chart)
- Table 82: Gaming Classified by Demographic Profiles in the US for 2003: Breakdown for PC Gamers and Console Gamers (includes corresponding Graph/Chart)
- Top Video Games in 2003 and 2002
- Top Selling Video Game Title for Leading Consoles in the US in 2003 (Ranked on Unit Sales)
- Top Publishers of PC Video Game Titles in 2003: Ranking Based on Unit Sales
- Top Selling Video Game Title for Leading Consoles in the US in 2002: Ranked on Unit Sales
- Reflection of the Years Gone By
- Top Selling Console and PC Game Titles in 2001
- Top Selling Console and PC Game Titles in the US in 2001 (By Unit Sales)
- Top Selling Gaming Genres for Consoles in 2001
- Video Games for Consoles in the US by Format
- Table 83: Video Games for Consoles in the US in 2000: Annual Sales Estimates by Format (Volume in Million Units; Revenues in US$ Million) (includes corresponding Graph/Chart)
- Table 84: Video Games for Consoles in the US in 2000: Percentage Breakdown by Format (includes corresponding Graphm/Chart)
- Product Introductions/Enhancements
- Strategic Corporate Developments
- Key US Players
- Activision, Inc
- Atari, Inc
- Electronic Arts
- EA Mobile, Inc
- Hands-On Mobile, Inc
- KOEI Corp
- LucasArts Entertainment Company
- Mad Catz Inc
- Majesco Entertainment Corp
- Metro-Goldwyn-Mayer Inc
- MGM Interactive
- Microsoft Corporation
- Midway Games Inc
- Namco Bandai Games America Inc
- NewKidCo International Inc
- NovaLogic, Inc
- Oberon Media, Inc
- Sony Computer Entertainment America Inc
- Take 2 Interactive
- Rockstar Games Inc
- Tecmo, Inc
- THQ Inc
- ValuSoft
- The Walt Disney Company
- Vivendi Games
- WildTangent, Inc
- ZeniMax Media Inc
- B. Market Analytics
- Table 85: US Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 86: US Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 87: US 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 2. Canada
- A. Market Analysis
- Video Game Industry Continues To Expand
- Console Platform Dominates
- Top-Selling Video Game Titles in Canada (2007)
- Table 88: Video Games Software Sales Split by Platform Type in North America for 2003-2005: Percentage Breakdown for Home Consoles, Handheld Consoles and PC Software (includes corresponding Graph/Chart)
- Video Games Market for Online Platform is Bright
- Market Scenario
- Regulatory Mechanism
- Strategic Corporate Development
- B. Market Analytics
- Table 89: Canadian Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 90: Canadian Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 91: Canadian 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 3. Japan
- A. Market Analysis
- Console - The Most Popular Video Games Platform in Japan
- Top-Selling Video Game Titles for Home Consoles in Japan (2005)
- Table 92: Japanese Market for Video Games (2005): Percentage Share Breakdown of Software Sales by Genre - Action, Adventure, Action Adventure, Role-Playing, Action Role-Playing, Fighting Action, Simulation Role-Playing, Puzzle, Racing, Sports, Simulation, Shooting, and Others (includes corresponding Graph/Chart)
- Japanese Market for Video Games: Features of Next Generation Video Game Consoles
- Japanese Market for Video Games: Leading Video Game Hardware Manufacturers and Major Products
- Table 93: Video Games Software Sales Split by Platform Type in Japan for 2003-2005: Percentage Breakdown for Home Consoles, Handheld Consoles and PC Software (includes corresponding Graph/Chart)
- High Growth Forecast for the Online and Wireless Platforms
- Big Players, Big Games
- Japanese Cartoons ‘Anime’ Invade Video Games
- Foreign Developers to Tap Japanese Market
- Happinet Corporation & Gaming Market - Rising Synergies
- Highlights of the Recent Past
- Table 94: Top Console Units in Japan for 2002- 2004: Breakdown for Sony PlayStation 2, Nintendo GameCube and Microsoft Xbox (includes corresponding Graph/Chart)
- Table 95: Top Handheld Consoles in Japan in 2002: Breakdown for Nintendo GameBoy Advance and Bandai WonderSwan
- Regulatory Mechanism
- Product Launches
- Strategic Corporate Developments
- Key Japanese Players
- Capcom Co., Ltd
- Jaleco Holding Ltd
- Konami Corporation
- Konami Digital Entertainment Co. Ltd
- Namco Bandai Games Inc
- Nintendo Co. Ltd
- Sega Corp
- Sony Computer Entertainment Inc
- Square Enix Co Ltd
- B. Market Analytics
- Table 96: Japanese Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 97: Japanese Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 98: Japanese 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4. Europe
- A. Market Analysis
- Video Games Market in Europe
- Consoles Brighten the Skies in Europe
- Table 99: European Video Games Software Sales Split by Platform Type for 2003-2005: Percentage Breakdown for Home Consoles, Handheld Consoles and PC Software (includes corresponding Graph/Chart)
- The United Kingdom - Higher Revenues
- Market Share of Online and Wireless Platforms to Increase by 2012
- Wireless Gaming - Better Explained
- Table 100: Percentage of Broadband Household Penetration of Online Games (includes corresponding Graph/Chart)
- Western Europe: Poised to Take Over Leadership Mantle for PC Software Titles from the US?
- Table 101: Next Generation DVD Hardware Market in Western Europe by Supporters (2005): Percentage Share Breakdown by Type for Blu-Ray Disc (BD), HD DVD and Others (includes corresponding Graph/Chart)
- Recording the Recent Past
- Table 102: Reflecting the Launch Pad for the Big Games in Europe (2002) (includes corresponding Graph/Chart)
- Product Launches
- Strategic Corporate Developments
- B. Market Analytics
- Table 103: European Recent Past, Current & Future Analysis for Video Games by Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 104: European Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 105: European Historic Review for Video Games by Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 106: European Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 107: European 22-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Dollar Sales for France, Germany, UK, Italy, Spain, Russia and Rest of Europe for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- Table 108: European 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4a. France
- A. Market Analysis
- Console is the Number One Platform
- Table 109: Leading Companies in the French Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Vivendi, Atari (Infogrames), Ubi Soft, Eidos, Activision, Konami and Others (includes corresponding Graph/Chart)
- Product Launches
- Strategic Corporate Developments
- Key French Players
- Infogrames Entertainment, S.A
- Atari Europe S.A.S
- IN-FUSIO
- Ubi Soft Entertainment
- B. Market Analytics
- Table 110: French Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 111: French Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed with Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 112: French 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4b. Germany
- A. Market Analysis
- Console Platform to Continue Domination
- Table 113: Leading Companies in the German Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Atari (Infogrames), Ubi Soft, Eidos, Take 2, Vivendi, Activision, THQ, Konami and Others (includes corresponding Graph/Chart)
- Strategic Corporate Developments
- B. Market Analytics
- Table 114: German Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 115: German Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 116: German 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4c. The United Kingdom
- A. Market Analysis
- Advergaming - Target Customers
- Video Games Gain Popularity
- Upbeat Projections for Online Platform
- Table 117: UK Market for Console Video Games (2007): Installed Base and Estimated Additions in 2007 for Select Console Systems (in Thousand Units) (includes corresponding Graph/Chart)
- Top Selling Video Game Titles in the UK for 2006
- Top Selling Handheld Game Titles in the UK for 2006
- Table 118: UK Market for Video Games (2006): Percentage Share Breakdown of Retail Value Sales by Channel - Multiples, Games Specialists, Mail Order, Supermarkets, and Others (includes corresponding Graph/Chart)
- Table 119: Leading Companies in the UK Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Activision, Eidos, THQ, Take 2, Atari (Infogrames), Ubi Soft, Konami and Others (includes corresponding Graph/Chart)
- Table 120: Entertainment Products Market in the UK for 2005: Percentage Share Breakdown of Value Sales of Product Type for Video, Music and Games (includes corresponding Graph/Chart)
- Market Trends & Issues
- Disposable Incomes Fuel Video Games Sales
- Educational Games Hold Out
- Fantasy Themes Offer Fantastic Prospects
- Pop Stars, Music, & Video Games Combo Could Spell Success
- Online Gaming in the UK - A Brief Synopsis of the Recent Past
- Piracy: The Biggest Spoilsport
- Entertainment & Leisure Software Publishers Association: Collective Identity
- TIGA: Independent Games Developers Get Together
- Product Launches
- Strategic Corporate Developments
- Key Players in the UK Market
- Eidos Interactive Ltd
- LEGO Interactive
- B. Market Analytics
- Table 121: UK Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 122: UK Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 123: UK 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4d. Italy
- A. Market Analysis
- Top Selling Video Game Titles in Italy in 2005 (Based on Unit Sales)
- Table 124: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Sold by Platform - DS, GBA, GameCube, PSP, PlayStation 2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
- Table 125: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Installed by Platform - DS, GBA, GameCube, PSP, PlayStation2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
- Table 126: Leading Italian Retailers of Console Video Game Software (2005): Percentage Market Share by Retailer - Auchan, Blockbuster, Carrefour, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart)
- Table 127: Leading Italian Retailers of PC CD-ROM Entertainment Video Game Software (2005): Percentage Market Share by Retailer - Auchan, Carrefour, Computer Discount, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart)
- Online Platform is All Set for the Ascent
- Strategic Corporate Developments
- B. Market Analytics
- Table 128: Italian Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 129: Italian Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 130: Italian 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4e. Spain
- A. Market Analysis
- Consoles Drive Sales in the Spanish Video Games Market
- Online Platform - Forecast to Grow Rapidly in the Spanish Video Games Market
- Online Gaming is Hot in Spain
- Product Launch
- Strategic Corporate Developments
- Gaelco - A Major Spanish Player
- B. Market Analytics
- Table 131: Spanish Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 132: Spanish Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 133: Spanish 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4f. Russia
- A. Market Analysis
- Console Platform Wins Major Share of the Russian Video Games Market
- B. Market Analytics
- Table 134: Russian Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 135: Russian Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 136: Russian 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 4g. Rest of Europe
- A. Market Analysis
- Console Platform Tops Video Games Sales in Rest of Europe
- ‘Strong’ Growth Rates Forecast for Online and Wireless Platforms
- Product Launch
- Strategic Corporate Developments
- Jadestone Group AB - A Key Player
- B. Market Analytics
- Table 137: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 138: Rest of Europe Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 139: Rest of Europe 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 5. Asia-Pacific
- A. Market Analysis
- Asia - The Next Hotbed for Gaming
- Current & Emerging Perspective
- Video Games Market in Asia-Pacific
- ‘Healthy’ Growth for Wireless Platform in Asia-Pacific
- Australia
- Grading the Video Games Market in Recent Past
- Table 140: Australia’s Major Import Sources of Video Games in 2003: Percentage Split by Value Sales for China, Singapore, Japan, Austria & Germany (includes corresponding Graph/Chart)
- Leading Console Hardware in Australia in 2002
- Top Gaming Titles in 2002
- Leading Console Hardware in Australia in 2001
- Top Gaming Titles in 2001
- China
- China - An Emerging Market with Immense Potential
- Table 141: Primary Places for Online Gaming in China in 2005 (includes corresponding Graph/Chart)
- Leading Online Gamers in China in 2004
- Table 142: Export Value Sales for Video Games from China in 2005: Revenue Sales for the Period January - December (includes corresponding Graph/Chart)
- Table 143: Export Value Sales for Video Games from China in 2006: Revenue Sales for the Period January - May (includes corresponding Graph/Chart)
- Piracy Knocks Video Games Sales
- Multiplayer Online Games Change Gaming Market
- Domestic Players Face Increased Competition
- From Hardware to Software
- Internet Cafes Propels Gaming Market
- Trouble in Paradise
- India: Dejavu Time?
- Korea - An Insight
- New Zealand: A Developers’ Paradise
- Product Launches
- Strategic Corporate Developments
- Key Players in Asia-Pacific
- Micro Forte Pty Ltd (Australia)
- NetEase.Com, Inc. (China)
- Perception Pty Ltd (Australia)
- Radica Games Limited (Hong Kong)
- B. Market Analytics
- Table 144: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 145: Asia-Pacific Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 146: Asia-Pacific 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 6. Middle East
- A. Market Analysis
- Video Games Market in the Middle East
- B. Market Analytics
- Table 147: Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 148: Middle East Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 149: Middle East 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- 7. Latin America
- A. Market Analysis
- Console Platform is the Largest Category
- Product Launch
- B. Market Analytics
- Table 150: Latin American Recent Past, Current & Future Analysis for Video Games by Platform - Console, PC, Handheld, Online, Wireless and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2012 (includes corresponding Graph/Chart)
- Table 151: Latin American Historic Review for Video Games by Platform - Console, PC, Handheld and Other Platforms Independently Analyzed by Annual Sales in US$ Million for the Years 1991 through 2000 (includes corresponding Graph/Chart)
- Table 152: Latin America 22-Year Perspective for Video Games by Platform - Percentage Breakdown of Dollar Sales for Console, PC, Handheld, Online, Wireless and Other Platforms for the Years 1991, 1997, 2007 & 2012 (includes corresponding Graph/Chart)
- IV. COMPETITIVE LANDSCAPE
- Total Companies Profiled: 175 (including Divisions/Subsidiaries - 239)
- Canada 8
- Japan 17
- Europe 65
- France 10
- Germany 7
- The United Kingdom 23
- Italy 3
- Spain 4
- Rest of Europe 18
- Asia-Pacific (Excluding Japan)
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